In a series of now protected Tweets VFX artist Ian Maclure, who worked for Bossa Studios, has suggested that “many developers” are begging Microsoft to drop the requirements for games to be playable on Xbox Series S consoles.
“It might sound broken, but the reason you are hearing it a lot right now is because MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped,” he tweeted. “Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process.”
Discussions regarding performance have been rife in the past few days after it was revealed that Gotham Knights runs at 30fps. The news was revealed by executive producer Fleur Marty, who explained the lack of 60fps option on console on the game’s Discord server, stating that the decision came from needing to accommodate features such as untethered co-op and a large and detailed open world.
However, another developer also clearly stated that that the Series S requirements were the reason why Gotham Knights runs at 30fps. “The Series S exists though and Microsoft won’t let you launch on one without the other. An entire generation of games, hamstrung by that potato,” tweeted Rocksteady senior character technical artist Lee Devonald. His tweets have since been removed.
Microsoft no longer reveal how many consoles they sell so we don’t know how popular the Series S is.