Destiny 2 Hotfix 6.3.0.5 is out, 300mb on PS5

destiny 2 witch queen gameplay exotic weapons

The Hotfix 6.3.0.5 for Destiny 2 is now out and as usual it brings a bunch of tweaks and bug fixes including a very unwelcome nerf to Citan’s Ramparts, my choice of Exotic armour. Grumble.

Here are the patch notes:

ACTIVITIES

SEASONAL

  • Heist Battleground
    • Fixed an issue where Shadebinder Warlocks couldn’t shoot Stasis projectiles during their Super.
    • Legend difficulty now grants progression toward various Triumphs and Challenges.
  • Year-5 Seasonal ritual activities now count toward ritual progress of all Season Pass Exotic catalyst quests.
  • Fixed an issue where the Ritual of the Season Triumph progressed with Heavy Grenade Launchers instead of Pulse Rifles.

CRUCIBLE

  • Rumble: Restored as a game mode and removed from the weekly rotation.
  • Showdown: Fixed an issue where revives where not properly displayed on the scoreboard.

GAMBIT

  • Increased reputation gains by over 50%.

GAMEPLAY AND INVESTMENT

ARMOR

  • Citan’s Ramparts:
    • Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.
    • Increased the amount of damage players deal to a Citan’s Barricade by 25%.
    • Developer note: This change should decrease how often one sees a Citan’s Barricade in PvP, as well as add more opportunities for effective counterplay.

WEAPONS

GENERAL

  • Adjusted Deep Stone Crypt raid encounter rewards to favor Deepsight weapons that have not had their patterns fully unlocked.
    • Happy farming.
  • Updated Deep Stone Crypt’s Commemoration Machine Gun to properly allow Rapid Hit and High-Impact Reserves as crafting options, as well as Feeding Frenzy and Under Pressure.
    • This includes crafting support for the enhanced versions of these perks.
  • Fixed an issue where Tripwire Canary was not displaying the correct draw time stat in the UI.

WEAPON ARCHETYPES

  • Submachine Gun
    • General
      • Increased damage and aim assist falloff start at 0 range by ~30%.
      • Reduced damage and aim assist falloff start at 100 range by ~10%.
    • Adaptive
      • Increased critical hit multiplier from 1.44 to 1.5.
      • Crit damage goes from 16.2 to 16.9.
    • Precision
      • Increased Forensic Nightmare’s zoom from 13 to 14.
  • Pulse Rifle
    • General
      • Reduced aim assist falloff start at 100 range by ~10%.
      • Reduced damage falloff start at 100 range by ~5%.
      • Increased recoil by 20% on mouse and keyboard only
    • Lightweight
      • Reduced BXR-55 Battler zoom from 20 to 18.
  • Sidearm
    • General
      • Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.

AIRBORNE EFFECTIVENESS

  • Primary weapons
    • Aim Assist
      • Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.
      • Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.
        • Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.
      • Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.
    • Reduced accuracy penalty for all Primary weapons.
      • At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)
      • Approximate reduction in penalty:
        • Hand Cannon, Sidearm: 60%.
        • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.
        • Bow: 30%.
  • Special weapons
    • Sniper Rifles and Slug Shotguns
      • Reduced base airborne accuracy penalty by 50%.
    • Pellet Shotguns
      • Fully removed airborne accuracy penalty.
      • Airborne spread angle penalty is still present.

EXOTICS

  • Dead Messenger
    • Reduced splash damage against players from waves by 35%.
  • Dead Man’s Tale
    • Removed the damage penalty for 5 stacks of Cranial Spike.
    • Reduced hip fire and airborne aim assist cone angles by 25% on mouse and keyboard.
    • Reduced hip fire cone angle bonus scaling from 20% to 5%.
    • Reduced hip fire precision aim cone angle from 3 degrees to 0.8 degrees.
    • Reduced hip fire auto-aim falloff scalar from 1.5 to 1.1.

PERKS

  • Reversal of Fortune now triggers on two misses within 6s.
  • Fixed an issue where the Perfect Float perk could cause the Frenzy perk to activate prematurely.

ABILITIES

  • Increased the base cooldown time of the following class abilities by ~20%:
    • Towering Barricade base cooldown increased from 40s to 48s.
    • Rally Barricade base cooldown increased from 32s to 38s.
    • Thruster base cooldown increased from 30s to 36s.
    • Marksman’s Dodge base cooldown increased from 29s to 34s.
    • Gambler’s Dodge base cooldown increased from 38s to 46s.
  • Touch of Thunder – Storm Grenade:
    • Roaming Storm lightning strike damage reduced from 40 to 30.
    • Added a 0.24s delay on Roaming Storm creation after the primary grenade detonation.
    • Travel speed now begins at 1.5 meters/second and ramps up over 1.3s to a maximum speed of 3 meters/second.
      • It previously was a flat 3.5 meters/second at all times.
    • Tracking search range now increases in size over 2s after creation, rather than starting at full size.
  • Removed weapon stability, incoming flinch, and Shotgun pellet spread angle penalties applied to the player while sliding.

POWER AND PROGRESSION

  • Rare (blue) engrams no longer drop after reaching the soft gear cap. Equivalent Glimmer amount will be rewarded instead.
    • This update will be rolling out later today. Keep an eye out on @BungieHelp for when it’s live.

VENDORS

  • Gunsmith reputation gains increased by 25% to compensate for the lack of Rare engrams.

BOUNTIES AND PURSUITS

  • The Exotic Catalyst Quest Boost now applies to all previous Season Pass Exotic weapon catalysts.
  • Season of the Haunted’s gear Triumphs “Shape Opulent Weapons” and “Nightmares Take Shape” will now correctly track weapon shaping.
    • If you shaped one of these weapons and did not complete the objective for it, you can reshape the weapon with no changes (and thus no cost) to advance the objective.
  • Step seven of the Revision Zero quest “The Hidden Shape” will now correctly track weapon shaping.
    • Like the aforementioned Triumph, you can reshape Revision Zero with no changes to advance this objective.
  • Adjusted the pattern requirements of the “Report: Reverse-Lure” Exotic Glaive quest.
    • Recipe now only requires one portion of the required Wellspring weapons’ pattern.
      • Additionally, the first daily drop of a Wellspring weapon will have Deepsight.
    • Once unlocked on a character, each class’s respective Exotic Glaive recipe will be available for purchase on the Evidence Board.
  • Step four of The Witch Queen quest “Report: Relic-Data” now tracks weapon shaping.
    • The requirements for reshaping a weapon with enhanced perks have been temporarily removed.
    • Reshaping any weapon will complete this objective, regardless of whether the weapon has been upgraded with enhanced perks or not.
  • Step six of The Witch Queen quest “Reshaping the Enigma” will now track weapon shaping.
    • Like the “Relic-Data” quest, the Enigma quest step has had the enhanced perks requirement temporarily removed.
    • Reshaping The Enigma will progress this step regardless of the existence of enhanced perks on the weapon.

UI & UX

  • Fixed an issue where the Glorious Seal icon was inconsistent with other Seals.

Source: Bungie

Written by
News Editor, very inappropriate, probs fancies your dad.

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