EA and Respawn have revealed the patch notes for Star Wars Jedi: Survivor Patch 4, the update fixing a bunch of issues and performance improvements on PC, but not yet bringing any performance improvements for the game on PlayStation 5 and Xbox Series X|S.
Patch 4 is available today on PS5 and Xbox Series X|S, and will be coming as soon as possible on PC.
Star Wars Jedi: Survivor has drawn plenty of plaudits for how it grows and expands on the action and narrative from Jedi: Fallen Order – see our Jedi: Survivor review here – though has also come in for criticism for performance weaknesses. For PC gamers in particular, there are some key performance improvements for data streaming hitches, performance improvements for some visual effects and (importantly) for raytracing.
Some improvements are also “coming soon” for console, but not with this update. While consoles can play well with the 30fps quality option, the performance mode falls well short of the 60fps, and so any improvements there will be very well received by fans.
Here’s the full Star Wars Jedi: Survivor Patch 4 notes:
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX. – Coming soon to console.
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Respawn has also noted the following areas that will be seeing improvement in further updates, some of which require more investigation to narrow down:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!
Source: EA
