The Legend of Nayuta: Boundless Trails Review

It always warms my heart to see an obscure Japanese game get a 2nd lease on life. While NIS America has been slowly localising every entry in the exhaustively long-running and interconnected Trails RPG series, there was a PSP spinoff back in 2012 that never got an English release. For as much as fans of Trails and Ys and the Nihon Falcom catalogue can appreciate a niche hit, even The Legend of Nayuta: Boundless Trails seems to have been passed by and ignored by most people. Now that it has an official English release across multiple platforms, I can’t understand why this game wasn’t a cult classic – it’s fast-paced, full of content, endearingly written, and easily one of my favorite Nihon Falcom games.

If you’ve got the same trauma I have from the massive breadth of Legend of Heroes games that Nihon Falcom has made, rest easy – The Legend of Nayuta: Boundless Trails is a completely standalone spinoff that doesn’t require knowledge from any other games. If anything, the game shares more creative and narrative cloth with Nihon Falcom’s other long-running franchise Ys. Protagonist Nayuta yearns for adventure, but all he can do in his home of Remnant Isle is study mysterious reflective shards that tease him with hints of an outside world he may never discover. That is, at least, until a giant tower falls from the sky and lands right next to the island, giving Nayuta and his best friend Cygna the perfect opportunity for adventure.

Plenty of other RPG trope shenanigans play out from there – a mysterious evil emperor, a masked swordsman, mysterious fairies, alternate worlds – the narrative beats of The Legend of Nayuta: Boundless Trails aren’t anything special, but the simplicity of it all is definitely part of the charm. Plus, while the overall narrative isn’t anything outstandingly inventive, the characters themselves are full of charm. Like so many other Nihon Falcom games, every NPC matters – from your primary cast down to the shopkeepers and guards. They’re all worth talking to, and will have plenty of unique dialogue as the game progresses. In the case of this game, that sense of depth is layered through the setting itself. Remnant Isle is a small island, and everyone in the village knows each other. That small-town vibe makes it so much more meaningful when the characters all actually comment on each other and have noticeable connections and histories.

The real heart of The Legend of Nayuta: Boundless Trails comes from the gameplay, though. This game feels like the best elements from the Ys series and another Nihon Falcom obscurity, Zwei: The Arges Adventure, were mashed together. The siloed, bite-sized nature of the game’s stages makes it clear that this was a handheld game. Rather than exploring vast environments, you’ll dive into individual stages to fight foes, find treasures, and discover secrets. Each level is super engaging, though, with platforming challenges and varied designs, plus collectible abilities that gate off certain areas metroidvania style give you an incentive to revisit them. Of course, you’ll also revisit them to complete side quests or to experience them in different seasons – your chosen season significantly changes the enemies and encounters in each level, and it was always fun to return to a level and see just how it would change.

While Nayuta starts out with pretty slow and basic attacks, you’ll eventually level up enough to uncover aerial attacks, parry mechanics, combo bonuses, and more. Plus, you’ll find unique navigation abilities that make running, jumping, and sliding around the levels a breeze. Even the equipment system is a constant blast, with swords and outfits visibly changing your appearance. I appreciated that, no matter what point of the game I was in, the difficulty never veered into outright unmanageable territory. Encounters are a breeze in the early game, and by the time you start to really flesh out your toolkit, you’ll have enough adversity coming your way to force you to pay attention, but never enough to exhaust or frustrate.

If anything, the repetitive nature of the game might be the only thing that exhausts and frustrates people. Those seasonal level changes and side quests I mentioned earlier are a big part of the game – you’ll regularly be revisiting completed stages to either tackle them again in a new season or track down a hidden item for a side quest. It’s the sort of repetition-focused pacing that makes sense for what was, originally, a PSP game, and it’s honestly a pretty fun excuse to learn stages and try out your ever-expanding arsenal. Still, I can see how that purposeful repetition might not be everyone’s cup of tea. If you vibe with it, though, just know that New Game+ mode unlocks an additional season to experience every level in, alongside new quests and NPCs tied to the bonus season.

The Legend of Nayuta: Boundless Trails is such a breath of fresh air. It’s simple and repetitive in the most rewarding ways, giving you bite-sized adventures to dive into, constant rewards for completing them, and a cast of charismatic characters that make the entire journey so worthwhile. It’s very obviously a fresh coat of paint on a PSP handheld title, and the way that historical context plays into the design of the game might not be for everyone. If you yearn for the days of niche handheld action RPGs, though, then this is a must-play blast from the past.

Summary
The Legend of Nayuta: Boundless Trails is an absolute gem, and one of Nihon Falcom's best games period. It's a simple, bite-sized, and endlessly rewarding action RPG that brings all the charm of a hand-held adventure to the big screen without missing a beat.
Good
  • Fun, fast-paced combat
  • Rewarding pocket-sized levels and great reasons to return to them
  • So many unlockables, quests, and abilities
  • Charming and endearing NPCs from top to bottom
Bad
  • Repetitive level design might not be everyone's cup of tea
  • Camera can sometimes be a bit too zoomed-in or clunky
  • Story is full of RPG cliches
9
Written by
I'm a writer, voice actor, and 3D artist living la vida loca in New York City. I'm into a pretty wide variety of games, and shows, and films, and music, and comics and anime. Anime and video games are my biggest vice, though, so feel free to talk to me about those. Bury me with my money.