Hi-Fi Rush gets one final patch by Tango Gameworks – physical release still coming via Limited Run Games

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Tango Gameworks has released one last patch for Hi-Fi Rush today, the final act of the studio after the announcement of its closure by Microsoft last week.

This isn’t quite the end of the story for the award-winning game, as it’s been re-confirmed that a physical edition of Hi-Fi Rush is still coming via Limited Run Games. Announced back in February, this will be available for both Xbox Series X and PlayStation 5. Some have noted that this will likely be the one real way to preserve the game’s legacy, thanks to the licensed soundtrack meaning it will likely end up removed from sale in a few years – there are non-licensed alternatives in a Streamer mode, but without Tango being around to modify the game as licenses expire, Microsoft is likely to simply pull the game from sale, as it does with its Forza games.

“Thank you all for your continued support.” The team writes on Twitter.

“We’re working to release the physical edition of Hi-Fi RUSH with our partners at Limited Run Games, as well as a final patch to address some minor issues releasing later today.”

Patch notes have been released for these “minor issues”, and they really do seem quite minor. Here’s the Hi-Fi Rush Update 9 patch notes:

PLAYSTATION 5 AND PC

  • (Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
  • (Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
  • (Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.
  • Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
  • (Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!
  • Fixed various text issues.

PLAYSTATION 5

  • (Track 01) During the “Dodge Attack” tutorial, there was a discrepancy between what Smidge said and the text. The text will .

ALL PLATFORMS

  • (Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
  • Fixed even more text bugs! They just don’t stop!
  • Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.

Source: Twitter, Bethesda

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