Final Fantasy VII Rebirth update 1.040 slashes more bugs

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Square Enix has released a new Final Fantasy VII Rebirth update which is now available to download on PS5. It’s important to note that this patch doesn’t deliver any new content to the JRPG sequel and is mainly aimed at bug fixes.

According to Square, Final Fantasy VII Rebirth update 1.040 “will apply fixes to several bugs, as well as improving the stability and functionality of the overall game.”

You can find a quick rundown of what’s included in the latest patch below. In the meantime, check out Nic’s glowing review in which he scored the game a resounding 9/10, saying: “Final Fantasy VII Rebirth is a beautifully crafted experience that fans old and new will absolutely love. It almost goes too far in correcting the first game’s linearity with broad open areas stuffed with things to do, but there’s also key additions to the combat, and the story running through this middle chapter is masterfully retold. Really the biggest problem you’ll have once the credits roll is knowing that it will be far too many years before we can finish the trilogy.”

Anyway, onto those patch notes!

Final Fantasy VII Rebirth Update 1.040 Patch Notes

  • Fixes to bugs that would very occasionally prevent game progress under specific conditions.
  • Fixes that allow the player to acquire photo frames if a bug occurs that would prevent their acquisition after fulfilling the relevant unlock conditions.
  • Fixes to bugs that are triggered under specific circumstances in battle.
  • Fixes to a bug where information was not shown on screen when selecting to play Stage 2 of the Gambit Gears mini game on Hard Mode.
  • Fixes to several display-related bugs.
  • Improvements to the overall game stability.

These aren’t the only improvements that have been made to the game since its launch earlier this year. Gamers who choose to play in Performance Mode will now have the choice of ‘Sharp’ or ‘Soft’ visuals. At launch, there were complaints that the image quality in Performance Mode was too soft, thanks to the significant drop in the dynamic resolution bracket compared to the Quality Mode. It seems that Square Enix has now added an optional sharpening filter or upscaling technique to help.

Publisher Square Enix is said to be making major changes to the way its creates blockbuster hits. This comes after a recent financial report which showed huge losses for the company after its abandonment of cancelled projects to the tune of $140,000,000. As a result, Square will be more selective in which games its chooses to greenlight.

Source: Square Enix

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.

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