Shooter-MOBA hybrid Predecessor launches August 20th

The shooter-MOBA hybrid that is Predecessor is moving from open beta to a full release on August 20th, Omeda Studios has confirmed. The idea for Predecessor game from the fall of Epic Games’ own MOBA, Paragon, building upon the ideas that were present in that game. Predecessor moved into open beta in March this year, with over a million people playing it.

During the open beta phase, Omeda Studios added Ranked mode, Brawl mode, and the two new heroes Terra and Aurora. There have also been balance fixes along with new skins added too. Predecessor has 35 playable characters each with their own abilities and skills. The game has also been developed in Unreal Engine 5, and supports cross-platform play. Skins can be purchased in the game using in game currency too. The key details are below.

  • Truly Unique Gameplay – With the core of a MOBA but the mechanics of a third-person shooter/brawler, Predecessor offers a visceral experience that other MOBAs lack, while rewarding teamwork and strategy in a way many shooters overlook.
  • Over 35 playable characters – Predecessor’s deep character roster contains over 30 unique Heroes with distinct play styles and abilities. 
  • The Only Unreal Engine 5 MOBA – Created in Unreal Engine 5, Predecessor is the only MOBA to be developed in Unreal’s latest engine. This new state-of-the-art game engine produces high-resolution and high-fidelity graphics for current and previous gen consoles. 
  • Play with Friends, No Matter Where They Are – Predecessor was developed with both console and PC gamers in mind with cross-play functionality so friends can play together regardless of their platform.
  • Earnable In-Game Content – Predecessor features a ton of rewards, including custom skins, for players to earn or purchase with in-game currency. 

Source: Press Release

Written by
From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.