The First Berserker: Khazan Review

The First Berserker Khazan header keyart

I love a good action game. Heck, I love a lot of middling action games so long as they’ve got one or two really cool things about them. The First Berserker: Khazan is definitely not a middling action game though, and has a lot of style along with a lot of substance that makes it a blast to play from start to finish, along with a gorgeous art style and some very edgy but entertaining writing.

Khazan describes itself as a “hardcore action RPG,” which is a fun way to say that while it definitely evokes the Soulslike subgenre, it’s not quite a Soulslike. I actually really like that it’s not gunning to be a Soulslike, because while the weighty combat and the checkpoint system definitely mean a lot of players will be reminded of ye olde Dark Souls, it’s got a lot more in common with action games in general. It feels a bit more like a slower-paced Nioh, and that’s wonderful.

The main distinction here, for me at least, is that it’s just a little bit more easygoing in terms of difficulty, but also that there’s a lot more loot. Outside of the three main weapon categories, which are dual blades, big old sword, and spear, you’ve then got loads of armour sets to muck around with that have unique stats and properties, as well as set bonuses. It means there are a lot of ways to upgrade Khazan as he marches down the path of revenge and anime.

The First Berserker Khazan snowy battle with troll

There are a load of little touches that allow the game to be a little more chilled too. While it’s always challenging, there’s little touches like gaining experience just from hitting bosses, skills unlocking as you play instead of at set points, and also an easy difficulty if you just want to smash things up. It all adds up to make a game that’s not holding your hand, but also isn’t actively trying to shoot you in the foot.

Wrapped around the gameplay is an art style that I absolutely adore. A lot of games go for an anime look using cel shading, but there’s plenty examples where that doesn’t work out. The style of The First Berserker: Khazan, both visually and in terms of the setting and story, means it all feels a lot more cohesive. This is an over-the-top story of revenge and battling through the underworld, and the visuals that render the regions you visit and the beasts and enemies you battle just help sell the whole thing.

The First Berserker Khazan melee combat

The story kicks off in a fun way too – well, not “fun”, but certainly interesting. Khazan is a heroic character, that’s for sure, but he’s been condemned to death. You get to not only uncover why as you play through, but also see Khazan grow into something a bit different as he’s warped by the spirit possessing him and by the world around him. It’s just different enough to actually be worth paying attention too.

Summary
The First Berserker: Khazan is a great action game that's not reinventing anything by any means, but is consistently fun to play. The visuals are lovely, the action is a lot of fun thanks to ever-evolving skill trees, and the boss designs are great too. If you're after a Soulslike challenge, it can fit that bill in some ways, but it should also have a broader appeal thanks to the easy mode and more.
Good
  • Great quality of life features
  • Beautiful visuals
  • Combat that builds on itself well
Bad
  • Some fights can feel a bit uninspiring at times
  • More weapon variety would have been nice
8
Written by
Jason can often be found writing guides or reviewing games that are meant to be hard. Other than that he occasionally roams around a gym and also spends a lot of time squidging his daughter's face.