A curated mods program has been announced for Transport Fever 3, giving community modders access to developer Urban Games to create their mods, in addition to early access to get up to speed ahead of launch.
Additionally, Urban Games has announced a closed beta testing scheme for the game on consoles, aiming to ensure that the cross-platform launch goes as smoothly as possible.
Urban Games is getting massively more ambitious for Transport Fever 3’s launch than they were for TF2. TF3 will be a simultaneous launch across PS5, Xbox Series X|S and PC, and it will have modding support on day one, which will also be available cross-platform via their own Mod Hub – this will use a new automated approval system that has been created in collaboration with Sony and Microsoft. This will enable everything from new vehicles and maps to script-mods, sharing save games and localisations.
Having already worked with their keen community through earlier stages of development and testing, Urban Games is opening up the Curated Mods Program to new applications – this sign up will go live here shortly. Access will be limited and granted based on having a proven track record of mods for TF2 or similar games in the genre, but they plan to expand the system after launch to give creators more resources, visibility and means financial support.
Transport Fever 3 looks to build on the previous games with over a century of transportation history featured in the game, wrapped up in both a sandbox of transport management, and a single player narrative campaign. We went hands on a few months ago, playing a mission all about saving Mardi Gras after a weather disaster, and following that up with making sure that Woodstock gets to run as well as it possibly can.
In our preview I said, “I feel that these narrative missions and tycoon gameplay will really help make Transport Fever 3 more accessible. I often find myself at a bit of a loose end when simply presented with a sandbox, so while that absolutely remains, having both a way to ease players into the simulation, and to give objectives in an intelligent way that keeps you more engaged will be great.”
