Thimbleweed Park 2 has been announced, a sequel to the 2017 classical point & click adventure, with a release expected in early 2028. The game is currently up on Steam to wishlist, coming to Mac, Windows and Linux, and a GOG version will also be released for all the DRM-haters out there.
This is great news for fans of the original, which harkened back to the likes of Monkey Island and Manic Mansion with its verb-based interactions and chunky pixel art.
Ron Gilbert has confirmed that Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others from the original team will also be returning to create this game, and that all of this is possible, with self-publishing thanks to a private investor, as opposed to taking the Kickstarter route.
So what’s happening in Thimbleweed Park 2? Well, to draw from the Steam page:
This time the dead body is at the Edmund Mansion, and Agents Ray and Reyes are back to investigate… or are they?
In a point-and-click spoof of a classic whodunit, everyone in the Mansion is a suspect and the murderer will be confronted by our detectives. If you can find them. Spoiler: It’s not the butler.
By the end of another long, strange night in Thimbleweed Park, you’ll have more questions than answers.
Not really a sequel. Not really a prequel. It’s more Thimbleweed Park and just as weird.
And just like last time, in a town like Thimbleweed Park, a dead body is the least of your problems.
Thimbleweed Park 1 is currently on sale on Steam, Switch, iOS and Google. It’s well worth picking up and struck a chord with Aran who reviewed it back in the day. He said, “Thimbleweed Park is a game that will resonate strongly with those who enjoy adventure games, and especially fans of some of the older games in the genre. It is a labour of love and that’s something that shines through the game. There are points though where some puzzles can feel a bit too obtuse in relation to their end goals, leading to a bit of frustration, though that can be countered with the casual mode. Thimbleweed is a strong entry to the adventure genre from the minds of those who helped cement it, though it can be tough at times.”
Source: Ron Gilbert
