Electronic Arts have released twenty minutes of footage taken from Dead Space 3 and you can find it below this text.
I cannot tell you what the footage involves as I’m not going to watch it. Trailers are good, little teasers of a game but twenty minutes of game play is bound to contain spoilers and for a game like Dead Space which relies on surprises, I’d rather wait.
I can tell you the footage is narrated by Executive Producer Steve Papoutsis and features Isaac and his co-op chum Carver as they traverse the snow wastes of Tau Volantis.
Meanwhile Ubisoft have released five minutes of footage from Assassin’s Creed III. This video finds Connor scampering his way around a market in Boston.
http://www.youtube.com/watch?v=iXxMGHX7aFw
LTG Davey
…just….dreadful. EA ruin another franchise it seems :(
Alex C
Looks like horseshit. Ruined.
bmg_123
I watched the dead space thing a few days ago…I believe that my jaw was wide open throughout the parts that I watched. NOT however because it was good, but because it was so bad, and such a…a…arrrgh! Rubbish!
BIGAL-1992
In regards with Dead Space 3, I’ve been thinking about it for a while now in my head since the E3 reveal about what the changes mean for the game. To be honest, I can’t see any reason why Visceral shouldn’t go down this route. For a start off, let’ s be serious; Dead Space, while it was a good survival horror game, I don’t think it was scary. Tense, yes, but not scary. As well as that, it sold two million copies over the space of nearly two years; Dead Space 2, which was more Action Horror than anything else on the other hand, sold the same amount in one WEEK. On that basis, a shift in genre for Dead Space was entirely inevitable.
In terms of gameplay, the game looks pretty much the same, although whoever played that didn’t do a good job, wasted a lot of rounds. The necromorphs still need to be dismembered, the giants f**kers still need to be shot at their glowing weakpoints and you need to use your Stasis and telekinesis for puzzles and combat. With the supposed ‘cover system’, it doesn’t really look like a cover system from gears of war, more like the system from Crysis 2, which engages only if you were right beside it.
As for Isaac rolling around and the human enemies, I’m not really surprised by it. Isaac backstory from the original Dead space explicitly stated that he worked in the merchant marines and had probably seen action before in his marine days, while the human enemies are something to be expected from the end of Dead Space 2. As for the co-op, well that entirely optional; you can play on your own just like in the previous games or tag along with someone else, again, entirely optional.
Ultimately, I think the question for Dead Space 3 is really have the developers laid an egg on this one? No, I don’t think they have. I think they went in a direction that they felt was right IN THEIR OPINION. As well as that, what we’ve seen is about a 1/3 of the way into the game by my guess. There’ll obviously be a section that’ll take place in space and be like the previous games. Personally, I don’t think the game is rubbish or ruined, as to say that would mean the game is flawed from a lack of polish or bad coding and level design.
The biggest sticking point, however, is that had Dead Space 3 been like the previous two games, I’m willing to bet that most, not all, of the people that are slating the game for being more an action horror game this time around, would have slated them still and claim that they have no ideas and are recycling the same stuff like Call of Duty. As it stands, Visceral could easily surprise people come launch day.
Anyway, that’s my two cents.
BIGAL-1992
Warning, Wall of text above.
bmg_123
While inevitable, I still disagree that it was the right choice to move towards action. EA ‘need’ this to sell “5 million” copies in order to see a future in the franchise, and so they’ve given it the action-orientated spin to have that wide appeal.
Now, even though EA is a business that needs to profit, it is also just throwing another franchise into a soup of samey shooters that will probably trounce this game come launch. They’ve practically deserted the fans who liked it for the ‘survival horror’ elements (even though as you say, DS2 was very action orientated anyway) and those who look at this franchise from the outside will only see another shooter.
They’ve almost set it up to fail.
With luck, it will be successful, but undoubtedly, core fans of the franchise will be disappointed. This goes especially for those who have stuck around since the original. It’s not at all unique now. The features such as the tensity and the ‘horror’ made it stand out. You’re right, Visceral could surprise come launch day, but it will be far too late to interest consumers then.
Ferrick
So you think their search for higher sales numbers are justified by their switch to a more action orientated game?
Are you even a gamer?
Dead Space was a great horror – not a great action game. They should play to their strengths.
BIGAL-1992
Don’t ever question whether I’m a gamer or not again. I will not repeat myself on this.
To answer your question, No, I think it was Their opinion that the fanbase wanted a game similar to Dead Space 2 for Dead Space 3 rather then the search for higher sale numbers. Dead Space was a good game, but you could have spliced footage from the game to make it look like an action game if you were really careful. Not only that, but if you’re working on a series, you’ll want to add something to the formula to keep it from looking the same, in this case, adding more of an action horror element to the series.
Youles
I agree a fair amount – had we another DS1, but set in (for example) an abandoned warehouse instead of an abandoned ship (the Ishimura), I’d probably get bored quick – since I’ll have essentially played that game before – the series has to change to a degree. I was one of the people who prefered DS2 to DS1 and cannot wait for DS3. It may not be to everyone’s taste, but it certainly doesn’t mean it’s a bad game, and perhaps is too soon to judge.
Youles
And just to add, I think the directing and set-pieces look incredible, as do the graphics, particularly the textures and weather effects – very excited!!
Tuffcub
I’ve had to have a watch now you all said its pants. I have come to this conclusion:
Someone has mixed up the discs at E3. This is clearly Lost Planet 3 as its all bright colours and firefights. The neon blue, running around corridors video that was labelled Lost Planet 3 must be Dead Space 3.
BIGAL-1992
That could be the problem. Maybe. I don’t know.
An-dz
Am i the only one who enjoyed both videos?
BIGAL-1992
No. They both look really good in my opinion.
Youles
Nope ;)
Awayze
DS3 looks good but DS2 will be the best IMO.
hazelam
it’s nice of the bosses to light up their weak spots for you.
are they related to the Akrid?
did Isaac land on the Lost Planet planet? o_O
element666
AC 3 looks awesome by the way :)
I enjoyed the sneaking through the grass and then darting through that window, lovely stuff
The Lone Steven
AC3 looks excellent although, not too keen on the new HUD as it looks a bit out of place. I would have preffered it to be white as that colour represents the Assassains. I had hoped pushing people into water wouldn’t always result in them dying as it’s a very cheap move.
As for Dead Charted, survival horror is dead and it seems to be going for UC’s enviroments as the crash reminds me of the train crash in UC2. Why do i keep seeing UC in other games!?
EA, we get that you want cash but you can do that by not cocking up a franchise and allowing DS3 to focus on horror as believe it or not, horror still is profitable. In fact, stop trying to get COD levels of sales as COD was an anomly and instead allow developers to develop their game however they want. Fed up of EA ruining games, First they brutally murder DA then Dead Space, what’s next?