A “Reactive, Dynamic Monster” Will Give You The Willies In Alien: Isolation

MCV have a new interview with Alien: Isolation’s creative lead, Alistair Hope, and he has explained how the game will instil a sense of horror and fear as you try to avoid the titular creature.

“Before we had anything on screen, I remember asking the guys: ‘We are going to release Ridley Scott’s Alien in the room. What are you going to do?” said Alistair. “We then started having fun conversations about crouching down behind the desk, making sure it couldn’t see us, and then working out how to reach the fire exit. That basic idea we felt would be amazing to experience.”

The Alien will be “using its senses to look for you and listen for you, and responds accordingly,” which will make every game different; there will be no pre-set paths for it to follow. 

“One of the scariest things for us is when we build a new world and then put the Alien in it, because we don’t know what it is going to do,” he explained.

He also said the team were “big fans” of the earlier Dead Space and Resident Evil games, but wanted to avoid the Gears of War style gameplay that the later games included.

“We wanted to deliver on that Ridley Scott Alien, that enormous, incredible creature that I was adamant would look down on the player and you couldn’t just sprint past. A monster that didn’t have to be a bullet sponge at the end of the barrel of your gun,” said Alistair.

The Alien: Isolation team includes people from Rockstar, Lionhead and Ubisoft as well as staff from UK studios that closed including Bizarre and Real Time Worlds.

“The fact we were making an Alien game was the industry’s worst kept secret. And that helped persuade people to contact us. And when we told them it was Alien plus survival horror, they’d respond nine times out of ten with: ‘Where do we sign'” explained Alistair.

For the full interview head on over to MCV.

7 Comments

  1. Really looking forward to this. I hope they get it right. Gonna a order a bulk load
    of adult nappies….

  2. …wonders if The Hut will do their free underpants deal…

  3. Soooo looking forward to this…I’m waiting for a film buff person to shoot me down with my inaccuracy but I remember from the second movie the unmistakable sound that the handheld motion trackers made. Did they have that noise in the first movie?
    Anyway, I digress, the point I was going to make was this…
    The mic on the Dulashock 4 (the one that says SAVE THE HUMANS way too loud and reminds you it exists) imagine it making that motion tracker noise when the alien is near to fully freak you out….awesome….won’t happen…but would be awesome…

    • They weren’t in the first movie, although there was a scene where they rigged up some kind of tracking device, to let some guy in an air vent know that he was about to be screwed. I cant remember what the sounds effect was tho.

  4. Sounds interesting, hope it’s as good as people think it will be.
    But I still remember this reaction to the previous alien game, now that really did instil a sense of horror.. that Sega were happy for something so horribly broken and unfinished to be released. Best wait for the reviews, it’s the only way to be sure.

  5. Really looks like a game you wouldn’t want to play without the lights on!

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