GT5’s Damage Modeling Detailed

Last week, Best Buy in the US started to roll out a playable Gran Turismo 5 demo throughout their stores. According to info from the store (as we previously mentioned) the demo weighs in at just over 3GB and contains a time trial and arcade mode around five circuits with eleven selectable cars.

This fantastic opportunity for early hands-on time has led to lots of mobile phone footage hitting the net, and some images of the damage modeling in detail.

Before we get to the images here is a vid of the Lamborghini Gallardo in action, thanks to a dodgy Best Buy controller it wasn’t possible to turn left so there was plenty of crashes.

As you can see in the replay mode, that despite some nice smoke and particle effects during both low and high speed crashes, the Lambo comes out of them without so much as a scratch.

This is because damage seems to only be present on certain vehicles in the game and in those vehicles varying levels of damage is possible, from a paint scrape to a complete write-off, this in itself was expected, we suggested as much last year.

Below is a reasonably high quality capture of a car which does have damage modelling, the Ferrari 458.

If that video wasn’t enough to satisfy your appetite for destruction, GTPlanet also have a wealth of photos showing off the damage across a variety of vehicles. As you can see the vehicles contain a huge amount of damage, but the results vary from impressive to disappointing, and looking like the kind of zig-zag style damage a child would draw.

Let us know what you think of the damage in the comments below.

Of course it must be said, these images and footage are captured from a pre-release demo and may not be representative of final release, although as the release date isn’t too far away now there can’t be too much time for endless tweaking.

55 Comments

  1. I’m not too bothered by damage modelling and would prefer it wasn’t in at all if its going to be inconsistent.

    I don’t plan on seeing any damage at all ;)

    • Yeah I’d prefer a couple more interiors over damage, I don’t want to make the car look worse after FHD

    • Although proper damage modelling would be good, the lack of it is not going to put me off the game.

  2. Not overly impressive. Perhaps even disappointing. I would’ve prefer that they didn’t add damage modeling if this is how it’ll look.

    • ^ What he said. Really shouldn’t have bothered, it looks terrible.

      But hey, still day one for me and a million or so others.

    • Dont say that brother.they mite take it out and delay it for another couple years lmao

    • i love the damage it is awesome

  3. If this damage makes it into the the final version of the game ill eat my dual wield lightsabers! Polyphony Digital are surely too perfectionist to allow their cars to look like they have melted or been ripped apart by a dinosaur. We shall see though.

    • Agreed – never seen a car in any medium (film, game, tv) end up looking like that. Seems completely bizarre.

    • same here…it looks like they have been attacked with a heat gun?!?!

  4. Blimey, and they’ve had how long to work on that damage mechanic?! I do hope it looks a little better than that orange (Dodge Charger is it?) in the final release.

    • The worrying thing is I think that’s a 458 still.

      Also, anyone else notice the grass being kicked up on the first video on the close up at 0:39? Nice little touch.

  5. he says the controller is messed up, and it won’t turn left, looked like he could to me, also you can use the d-pad or left analogue stick to steer… excuses excuses.

    • left on the d-pad selects your secondary weapon… homing missiles I think :p

      • They still wouldn’t do THAT to a car

  6. If your car ends up looking like these shots at the end of the race then GT isnt for you.

    I like that they have added damage and if its included on the Rally and Nascars then these are the areas that i think damage can make a difference to the overall experince. For exotic and production cars damage isnt really neccessary as for me its more about the handling and sheer speed of cars i can never hope to drive or get near in real life. We shouldnt knock Poly for including something we have all been asking for.

    • exactly this. If you can’t drive the cars properly, or are looking for games where you can get spectacular crashes, then this isn’t for you.

      F1 2010 is going to have fairly realistic crash damage, simply through the fact that F1 races often see a crash or two in real life. Burnout has you driving head first into traffic, and has a takedown mechanic, so spectacular crashes are well in order, and decidedly over the top.

      GT5, though, you’re expected to be able to win a race by staying on the track, hitting your apexes spot on, and pulling out of a slip stream, braking later than your opponent and overtaking smoothly and without incident.

      The damage is there so that you can no longer really use other cars to do the braking for you. The outside is superficial, the internal damage to the handling there to handicap you…

      What we see in the pictures is completely deliberate attempts to wreck the car, and that’s just not the spirit of the game. As far as I can tell, the damage within normal play should look fairly decent over all.

      • I can’t think of a single motorsport where you’re on the track with competitors and you don’t come into contact with them at some point, therefore you’d expect some sort of advancements from the odd impenetrable bubble skins of games gone by.

        This is that advancement, and can look both impressive and appalling, but looking at the vid linked to by andytorr below the 1st collision or two with the barrier should have deformed the front wing completely or even ripped it off, but it hardly made a scratch, so the damage seemed unrealistically light (for The Real Driving Simulator), but as the collisions continued I thought it did degrade extremely well and the slow pace of degradation was well suite to the medium of gaming.

        But why on earth have the completely unrealistic levels of damage seen above, we see fantastic (if unrealistically light) levels of degradation in Torr’s vid and in the past we’ve see a bumper or wing become unhinged, why have they seen the need to ruin it with “looks like the cars melted or ripped apart by a dinosaur” levels of damage.

        Odd and lol-worthy unrealistic, but perhaps they can tweak it (or already have) to stop the damage progressing to such unrealistic levels for the full release.

      • F1 2010 is going to have more realistic crash damage because Codemasters are far more experienced at doing it than Polyphony are, as they’ve been using it since the CMcC/TOCA games on the PS1.

  7. Pretty poor looking damage then.
    Particularly disappointing as I never wanted it in the first place, I’m hoping for a Damage: On/Off, option in the settings.

    • For a series that touts itself as the ultimate in driving realism, it had to include damage at some point. Pity it has turned out so half-assed looking.

  8. whay a ferrari 458 italia thats not been write off by fire lol

    • I’d say that’s simply superficial, non-realistic damage… It doesn’t look that good, to be honest, but compared to the shots above, it shows that whoever managed to make them must have spent about 10-12 laps just smashing into barriers to push it to the extreme, where upon the seemingly dynamically calculated superficial damage goes rather mad looking.

      See above, though, the damage isn’t what the game is about. It’s about racing well.

  9. the damage videos out there are a little underwelming but most gt fans dont play gt to wreck cars, as long as the gme play is amazing ill be happy. the worrying lack of old school track screens/videos is starting to scare me, i neeeeeeeeeeed grand vally.

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