LittleBigPlanet-esque Game Creator Hits 360

Kodu Game Lab launches today
Published 01/07/2009 at 7:00 by nofi

We don’t cover 360 stuff on here as a rule, but Kodu hits the Xbox Live Marketplace today and for what amounts to little more than a fiver, it represents amazing value for money and highlights the sorts of things that Sony were aiming for with LittleBigPlanet but on a much wider, broader (but simpler) scale.  Initially designed to get kids into coding (the interface is quite basic and friendly) but will hopefully find favour with older developers too due to some subtle, albeit high-level, options that will let dedicated users get the most out of it.

Kodu avoids typing entirely – everything is done via the unique visual interface and with the game controller only, much like LittleBigPlanet, although everything is ‘proper’ 3D rather than LBP’s 2.5d viewport.  Because of the fully 3D world, many more gametypes can be created in Kodu than other similar products, such as first person shooters, racing games and RPGs, although – yes – they’ll be reasonably simple ones.  Don’t expect the next Quake and you should be OK.

What is most interesting is the cultural intentions here.  If Microsoft (Kodu is out on PC, too) can instill the concept that computers and video games can be used to create rather than just serve entertainment this could hark back to the glory days when BASIC was included with all home computers.  Whilst I’m yet to try Kodu for myself (but will do so tonight) if it manages to give me at least the notion of creative freedom that always seemed like a hack in LittleBigPlanet I’ll find my five pounds well spent.  After all, who wouldn’t want to create a beat-em-up where FruitOfDoom finally got his comeuppance?

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. It’s goinf to be good, but I still think that LBP is better


  2. I expect the fanboys to be screaming at each other somewhere on the ‘net.


    • Agreed, pure flame bait if ever there was any.


  3. Hmmm! Strokes chin.

    I’ve always loved a good editor but sadly LBP left me a little wanting. This could be good. Like, really good. I used to program BASIC on the Beeb when I was ickle but it was always a pain due to typos, so therefore I always grabbed what ever GUI came to hand. Anybody remember Repton Infinity?

    How much can I reasonably pick a 360 up for?


  4. Guys I got the full thing and after playing it I can say that it is fracking confusing! I cant even make a floor


    • There’s always a learning curve though. Try programming instead! Especially Java or any other object orientated language!


    • Try harder, I’ve already made a pac-man game and a first person shooter involving lots of trees. It’s wicked.


  5. Looks quite good. But I never got into making that much in LBP. Preferred playing others too be honest.

    And if this is so good, why havent MS sold it on a disc and made a killer app out of it?


  6. Hey, how come this got removed? External pressure?


    • Excuse me, I’m talking mince. Just missed it on the front page. My bad.


  7. how does the distribution of user generated content work in this game then?
    all these tools are great but pointless if you can’t share what you’ve created.