Review: Uncharted 2: Among Thieves

Can Drake's latest outing change the fortunes of Sony this Christmas?
Published 18/10/2009 at 14:45 by nofi
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The television commercials would have you believe that Nathan Drake’s latest adventure is a non-stop roller-coaster ride of set piece after set piece set in stunning locations with the finest graphics ever to grace a console, and to some degree they’re probably right.  Right from the off, in a level chronologically stolen from the game’s midpoint but used as a gentle introduction to two of the game’s control sets – climbing and gunplay – Drake seems to manage to get himself into one ridiculous situation after another, and on your second play through, when you’re really good at the game and know what’s coming next Uncharted 2 does look like it does in the adverts – the gun toting, wisecracking lovechild of Indiana Jones and Lara Croft certainly has some moves.

The first time, however, it’s a different story.  You won’t know what’s coming (and occasionally you’re expected to run into the camera, Sonic Adventure style) so unless you’ve managed to perfect predicting the minds of game developers or have the reactions of a ninja you’ll fall, stumble or miss your cue and then it’s a section restart made only slightly less frustrating by the fact that game doesn’t have to load anything before putting you back in the action.  They’re generally frowned upon, but just for once I found myself wishing certain sections of the story played out with those prompted-button based Quick Time Events rather than my having to quickly figure out the correct course of action – of course, part of the fun is not knowing what’s coming next but nobody can predict some of the events in Uncharted 2.

Reviews like this are tricky because it’s hard to qualify paragraphs like the above without mentioning them in context, so the remainder of this paragraph will contain minor spoilers: buildings fall down around you and you’ve got to jump a major gap with a second’s notice; parts of a wall collapse without warning and you’ve got to find another ledge; the truck you’re on catches fire and you must jump, Pursuit Force style, to another - miss any of these it’s back to the last checkpoint, which on the harder difficulties really can be something of a chore.  As I said though, on your second run through the game, which should take you considerably less than the 12 or so the first one did, you know what to expect and the game flows a lot smoother, but I do think some kind of prompt or warning would have been nice in most of these sections.

Also problematic is the game’s almost complete lack of signposting.  With the single player’s globe-trotting story allowing the developers to cover all kinds of fantastical surroundings – jungle, towns, snowy mountains – the core aspect of getting from A to B is, by default, rather more complicated than if the entire thing was simply set inside an old temple: bricks, glaciers and trees looks different and thus offer different ways of traversal and despite Uncharted 2 always having just enough brightly coloured ledges sticking out of whatever it is you’re meant to climb it’s not always easy where you’re supposed to look to find these visual aids.  Getting around the platform sections is never complicated once you’re on – the game is essentially one strictly linear path and that includes every section of every level too – but spotting the next cue is needlessly frustrating.

The game knows this because it offers you a camera-based clue after about 5 minutes of standing still – why not just tie this to the ‘up’ button and save us the hassle of standing around waiting for the tip?  And this frustration extends to a couple of glitches too, one of which includes the hero stuck, waist high, in a massive cog prompting the need to reload the last checkpoint to proceed – had the game showed me the way to go I wouldn’t have had to repeatedly try to grab onto what I thought was a grabbable ledge carved into the rock face and just climbed the metallic teeth of the gear instead.  This wasn’t a problem in the last couple of Tomb Raider games, with which Uncharted 2 shares more than it might admit, but then for the most part Uncharted 2 does try to push the boundaries with location variation.

The current thinking that Uncharted 2 is the PS3’s current flagship AAA exclusive is, I assume, founded on the game’s stunning visuals rather than a sum of all its parts.  Without a doubt, Uncharted 2 is the best looking video game on the PlayStation 3 and probably the finest ever to grace a console on any platform.  Textures are frequently stunning, pixel-sharp and absolutely massive with no visible repeat seams; the lighting is superb (and the shadows to die for); the animation is a notch above Naughty Dog’s last game and the frame rate’s astounding given the sheer amount of information going on in any given scene.  Right from the very first scene Uncharted 2 is breathtakingly beautiful, with some stunning vistas, exquisite close up shots and everything in between – it really is rather impressive on both a technical and an artistic level, with some wonderful architecture, expansive open spaces and believable buildings to explore – it’s a shame the whole thing is so funneled towards an end point without the option to really explore, but that’s obviously to enable the constant level streaming – possibly the single most impressive part of Uncharted 2.

The frequent cut scenes, pre-rendered using the game’s engine and played back as a video, provide a curtain over any between level loading periods and help to forward the exposition without taking the player too far from the action.  Naturally, things like Drake’s guns might change in the videos from the ones you were carrying, but because everything is so seamless you have to concede that using this method of storytelling, carried over wholesale from the first Uncharted, is the best way to go.  Equally of note is the game’s audio, with everything from the music through to the exemplary voice acting, is superb.  Drake’s banter with the various characters all around him throughout the game is well scripted and well carried off, with just his repetitive (and rather ignorant) frustration at his lack of Tibetan the single low point.  Coincidentally, the very same segment in the game was also my least favourite part of the story, proving to be rather dull and derivative without any clear goal or purpose.

So, whilst Naughty Dog have pulled off rather more than a wholesale rip off of the very similar move-set in recent Tomb Raider games to ensure that the third of the game that requires careful platform works well enough, the gun play doesn’t quite succeed on the same level.  Weapons, on anything above ‘Easy’, feel flimsy and under powered and the sheer amount of ammunition required to take down some of the generic bad guy goons is astonishing, even at close range – yes, they’re armoured, but piling on increasingly soaky bullet sponges with no clear sense of how many are left isn’t my my idea of a smooth difficulty curve. On the plus side, enemy AI is smart, but it’s not going to surprise you – unless you’re playing on the tougher levels they’ll simply use the same cover system you do.  Which, for the most part, works (you just tap circle) but the game has a nasty habit of sticking you to the wrong wall in the middle of a firefight – not good.

So, without detailing any plot development or mentioning any of the numerous twists, that’s the single player portion of Uncharted 2.  Chances are you’ll find the actual story a little confusing and sometimes less than riveting but the overall experience is absolutely a pleasant one.  Sure, it’s essentially the same as the first game in terms of what you need to actually do (and the loop of get somewhere, find out where you need to be and then discover it’s not the right place after all is repeated at least 3 times) but that’s what you’d expect from a sequel.  Technically astounding, but occasionally hampered by frustrating direction, unclear objectives and the omnipresent feeling that you’ve done all this before, long before you get to the conclusion.  And speaking of which, whoever thought that that last boss was a good idea nearly prevented this author from actually finishing the game – at least the explosive last few seconds of the game make up for it.

In conclusion, then, a powerful, impressively produced game boosted by stunning visuals, audio to die for, a massive multiplayer section (which we’ll come to separately) and enough challenge and hidden secrets to keep fans playing for months – for anyone that enjoys third person adventures Uncharted 2 represents a thrilling experience with some breathtaking set pieces and enough challenge to retain your interest far longer than most console games this generation, and it’s almost worth buying just for the graphics which I don’t think will be bettered for a good couple of years. The game doesn’t really make the most of some of its cleverer tricks (the stealth moves are forgotten quickly and the hilarious Journal is touched on twice for the game’s two main puzzles) but the slower moments obviously had to make way for the game’s action movie feel to come to the front. On a personal level I actually preferred the raw purity (and the story) of the first game but there’s no doubt that Naughty Dog are masters of the PlayStation 3 technology and they should be immensely proud of their achievement.

Graphics: Stunning throughout, probably the best graphics ever to grace a games console and an utter joy to experience: 10/10

Sound: Great music, solid voice acting and worth buying a 7.1 sound system for: 10/10

Gameplay: A little frustrating, often repetitive but mostly a success. Cover system needs a little more work and some sections feel a little unbalanced: 8/10

Overall: Set to be the PS3’s poster child, with some amazing set pieces, but the lack of direction, rambling story and a few control-based niggles knock the game a little.

9/10


Please note that this is a review of the single player portion of Uncharted 2. We’ll be addressing the multiplayer once we’ve had enough time with the game. In addition, because Uncharted 2 is such a pivotal, hotly anticipated game we’ve invited some further opinion from our team, with both Greg and Lewis chipping in with their mini reviews, thus:

Greg: If you liked Drake’s Fortune, you’ll like Among Thieves. It is more of the same but prettier. Until today the jungles in the first Uncharted were my favourite console-rendered tropical forests, but I was simply stunned the first time I set foot in those in Uncharted 2. There is so much more detail and variety present in them. They seem so much more alive. Throughout the game the graphics are up there with the best yet seen on a console. Like I said, prettier. I also said more of the same though. The repetition both within the game and between this and the first Uncharted does grate somewhat. One section of Uncharted 2 in particular stands out as almost a carbon copy of part of the first game. Maybe it was intended as an homage, I do not know, but it is far too similar for my liking. Fortunately it is not stopping me enjoying the latest adventure of PS3’s favourite fallible hero. 8/10

Lewis: Beautiful, engaging, funny, immense and infuriating; these five words sum up Uncharted 2, for me. You won’t see better environments and atmosphere in any other game in my opinion. Drake’s movements can feel clumsy at times, especially in the latter half of the game, when confined to small areas. The story, although it contains different locations, names and objects, is almost identical to Drake’s Fortune, but the voice acting and dialogue makes up for this. The game is a rare treat, combining gunfights with puzzles and, once the first stealth level is out of the way, the pace flows seemlessly from running to climbing, from dodging to hand to hand combat. Despite the niggles I have with, I can’t not give it 10/10. It should be PS3’s flagship game, in my opinion, as it is truly one of a kind and completely un-put-downable! 10/10

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

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  1. I think I know what you’re talking about Watchful, was it the fight in Chapter 24? ;)


    • I have to admit I was thinking the same thing!! Whilst that scene was playing out, I thought to myself, “Oh no, not this again!!” ;)


    • I don’t remember the chapter number, but it was the end of the ‘Heart of Ice’ chapter.


  2. i´m still playing the campaing and so far its simply amazing, the way we have to go, isnt that hard to find tbh, the scenarious, movements, experiences and movies and simply awesome, and adding that to the all the fun in the dialogues and some nice history  in the game, its proving to be one hell of an experience ;)

    whoever doenst have it yet, get it asap, its way worth it :)

    10/10


  3. I haven’t got the game yet, and I don’t want to ruin anything. Are there any spoilers in the review?


    • Couldn’t resist, read it anyway. :D
      I want it now!!!


      • Your resistance is weak. You gave in far too quickly. I am going to read this in about … never.


  4. I want this so badly. thanks for the review, it’s made me have just the right amount of anticipation so as to avoid any disappointment.


  5. I loved it, amazing game, probably one of the finest this gen.

    The gameplay isn’t for everyone as shown by your review, but it was for me and this is why I loved it so much.

    I also think you should add a ’story’ section to the gameplay, graphics and sound bit, would be a nice touch.


    • Problem is the story in FIFA this year is a bit lackluster


      • Yeah especially the bit where the man kicks the ball. 


  6. Totally put me off the game. Never finished the first one, and probably wouldn’t finish this either!


    • I didn’t finish the first one either but just placed an order to get this one. For me, this one seems more action packed and intense.


    • I thought the first one was a bit meh, but the second one is a vast improvement in my opinion.


    • I’m wondering if you and I should join in with Dara O’Brien’s disillusionment at not seeing the later levels of games, perhaps we should form a pressure group whose aim it is to get a percentage of purchase price as a rebate if we lack the patience to repeat bits of the game just to see the later levels.

      After all we did pay for all the content on the disk so why should we only get to see half of it.


      • Michael …oh yes you would finish it on the selected easy/very easy mode but tbh you would probably complete normal difficulty…..it is easier than the first game.


  7. i think its a 10 out of 10 amazing game the gamplay is very good story is amazing and the graphics just look for yourself


  8. I gotta disagree with some parts of this review and it’s easily a 10/10.

    But of course, it’s just an opinion, yadda yadda blah


    • Well, which parts and why? Discuss!


      • “…unless you’ve managed to perfect predicting the minds of game developers or have the reactions of a ninja you’ll fall, stumble or miss your cue…”

        I can’t think of any times that has happened. Literally none. Last time I checked I’m not a mindreader or a ninja so who knows.

        “…buildings fall down around you and you’ve got to jump a major gap with a second’s notice; parts of a wall collapse without warning and you’ve got to find another ledge; the truck you’re on catches fire and you must jump…”

        Before each of these happen, Nate says: “This truck is on fire” or “Everybody Jump!” The clues are there. It’s not that hard.

        “Also problematic is the game’s almost complete lack of signposting.”

        I only got stuck on about 3 parts in the entire game.

        “The game knows this because it offers you a camera-based clue after about 5 minutes of standing still – why not just tie this to the ‘up’ button and save us the hassle of standing around waiting for the tip?”

        What would be the point if the up button just gave you the clue right away? Why would you explore anywhere if instead you just pressed up everytime you got to a new area. I think the wait time for the hint could have been lowered, but giving the player a fast track through the game is not the answer when you’re supposed to explore each area.

        “Weapons, on anything above ‘Easy’, feel flimsy and under powered and the sheer amount of ammunition required to take down some of the generic bad guy goons is astonishing, even at close range – yes, they’re armoured, but piling on increasingly soaky bullet sponges with no clear sense of how many are left isn’t my my idea of a smooth difficulty curve.”

        Regardless of difficulty, a headshot is a one-shot-kill. Maybe you could try using that R3 button to zoom in a little, ay? ;) Or maybe you could use the armor breaking shotguns?

        “…the stealth moves are forgotten quickly…”

        Thats down to the players choice. Using them allows you to take out enemies without being shot to bits by others and you also get a bonus towards the dropped ammo. If you’re not using them then you’re only making it difficult for yourself.

        Think thats about it.


      • I loved using the stealth moves all thoughout the story, i was still using them in chapter 24/25. Every time i saw someone i was lookign around to find away i could get them from behind.


      • I have to agree about the stealth moves… I’m 66% of the way through (According to save game :) ) I’m still using them when I can :)

        But just before this I was playing Batman Arkham Asylum so its instinctual :)


      • Cor; well said.


      • Michael, you’re such a goof!!!

        Read your comment above: “Totally put me off the game. Never finished the first one, and probably wouldn’t finish this either!” See, that’s an opinion, and I think rather bad too. If one opinion needed discussion here, it was yours! Yet, you had to ask C_S15, you clearly said it was just his opinion, to discuss his point!

        Before you say somebody’s opinion is bad, maybe you should think twice before you post yours and not explain anything about it! Truly funny!


      • @Real Gambler

        Michael is entitled to his opinion as much as anyone else. He’s is just as entitled to question mine as you are to question his and as much as I am to question nofi’s like I did.

        The one difference between me and Michael and you was that we understood and respected each others opinions, whether we agree with them or not. But you chose to be rude about it, that I have no respect for, come back when you can justify your own opinion instead of insulting others.


      • I agree with what Stewie said


    • Holy crap with all the things this guy said i question how this didn’t get a 10/10.


      • I knid of agree with most of your arguements with this review.
        I did still have some problems though and agree with 9/10


  9. Uncharted 2 is certainly the pinnacle of the genre and may spell the end for Lara Croft.

    I have been playing Tomb Raider since the PS1 and I would like to think that Eidos take a long look at the brilliance of Uncharted 2 and delay a release until it can better it.

    The best thing about Uncharted 2 is the humour and characterization. It’s the first game ever to make my other half laugh, which is high praise indeed as she is not a fan of video games !

    Well done Naughty Dog.


    • Amen to that brother.


  10. I disagree with the criticism of the running towards the camera section of gameplay for two reasons:
    1) It’s not frequent, and they are short.
    2) It’s Naughty Dog’s staple gameplay! Nearly all of their games feature running towards the camera, Crash running away from boulders and huge polar bears. Jak/Daxter running from giant spiders.

    Also disagree with how you seem to suggest that the game is hyped over its graphics alone and that the other aspects don’t match up. I personally found the other parts fantastic, the story was so immersive and interesting when compared to other games (example, CoD:MW, THATS an overhyped game..).
    The gameplay as well is fantastic, your criticism of the amount of gunfire needed to take down an enemy makes sense, but I would like to add that a game does not need to be realistic for it to be good, therefore I fail to see that as a negative, I see it as a challenge that makes the game even more immersive and causes the gamer to be extra cautious and accurate.


    • Remember, it is his opinion. Just like your opinion that MW is overhyped. I feel it is hyped but not overhyped, can’t wait to play it.
      Also, I fail to see how 9/10 is a bad score.


      • Oh don’t get me wrong I understand that it’s his opinion, but he wanted people to discuss so I am lol.
        Aaaand I didn’t mean MW2, I meant the original, for me, the single player was completely overhyped and didn’t have anywhere near as good a storyline as Uncharted 1 or 2.


      • I know people that have /almost/cried at the MW storyline, lol.
        I guess it is just each to their own.


  11. U2:AT is nowhere near as repetitive as the first game. There are far more major set pieces and the environments are much more varied and interesting than the first. I’ve played through it twice already and it never felt particularly repetitive (unless you feel that all games primarily based on shooting are inherently repetitive or something).


    • Agreed, I feel this game had more diversity than most games on the market. Switching seamlessly from different styles of gameplay – Platforming/Shooting/Puzzles


    • Yep. UC2 is a certain 10/10 in my book, one of the best console games ever made.


    • Never once did i ever feel like i’m doing the same thing again. idk about you guys, but it is a 10/10 in my book. Quite possibly the best single player game i’ve ever played, and everyone should get this. Really, it’s almost impossible to not fall in love with this gem :)


  12. “the stealth moves are forgotten quickly”

    I would disagree with this. The stealth section is a tutorial on how to use stealth. The rest of the game leaves it up to you whether you want to use stealth or not. Many sections of the game are made easier if you take out several guards this way as it results in less enemies spawning.


    • Agreed the stealth moves were good and I used them throughout the game. I think they are there should you want to use them, and not necessary for all players. Felt a bit like the stealth parts in Quantum of Solace :)


      • Agree also. I used the stealth moves whenever I got the opportunity!! ;)


      • there to much fun not to use but at times i thought i should be dressed as a bat


    • Stealth is the only reason i completed Crushing (and got Platinum :D )
      using stealth you wont get shot to pieces and its easy 1 hit kills, also lets you conserve ammo, i also noticed getting a stealth kill, the soldier will occassionaly drop a grenade for you.
      i was also exploiting the “pull down” feature to get through Crushing, cleared entire areas by luring unsuspecting guards to the ledge xD.
      Uncharted 2 is an definite 10/10 game.
      did i mention i REALLY loved the stealth?
      the only actual problem i have had with the game is a slight repetition, there are ALOT of gunfights but going through crushing mode i realised new, sneakier ways of eliminating my foes.
      10/10 10/10 10/10 10/10 10/10.
      Game of the Year.


  13. I found that U2 was more like Tomb Raider than the last instalment. That said it wasn’t the poorer for this and proved to be a much better experience. More variety in enemies (tanks, better boss fights, heavy enemies) also makes for better fighting parts.

    The only part I’m finding frustrating is the last level :( Grrr!!

    9/10

    (1 point deducted for annoying covering when trying to roll away from shooting)


  14. Great review. I do agree with the gameplay. It didn’t improve much from the first game, and the cover system isn’t “Gears Of War” perfect, and it does take some getting used to. Other than that, it’s a great game. Best single-player experience I had in awhile. One part in the game I actually laughed hard. Jumping in the pool at the top of the hotel. I ain’t gonna say much, but it made me laugh hard.


    • Yeah, and that pool section you mention nets you a nice $20,000 to spend in the in-game store!! :)


    • yep i found that so funny i wasn’t expecting it at all


    • fish out of water!
      i laughed a lot at the end in the final cut scene


      • The final cut scene was hilarious!


    • Haha, Marco..


      • Polo!


      • Really?

        Come on…Marco

        …Polo

        Fish out of water

        You are so unproffesional


  15. Was hoping this game was gonna be near-enough perfect and score a 10. :(
    Still, seems well worth a buy. Nice review. :)


    • You’re upset with a 9? Talk about picky.


      • That’s the problem with whole number scores. Any game between 8.5 and 9.4 on a single point scale is a 9.

        Depends on what recently has been awarded that score also. ;)


      • Well heres my question… Is it a 9.4 or an 8.5?


      • The first Uncharted was an 8.0 at best. This one is definitely in the 9-9.5 range for me.


      • Totally agree with the above. Uncharted2 takes the first game and brings it to a whole new level. Its absolutely incredible in my opinion. I try thing what score i would give it and compare it to games like MGS4 which I would class a 10/10 but i dont know… I’d say i would give it a 9.7 (just to be really picky).


      • I’m not necessarily upset with a 9, I was just hoping this game would be nigh-on perfect. Agree that it’s far better to have 9.0 as the difference between an 8.5 and a 9.4 is clearly massive. The review just contrasts with everything that has been said by my buddies about Uncharted 2, so I’m confused, as TSA tend to produce correct and understandable reviews. Uncharted was never gonna be a buy that was decided by review scores for me, unless it got drastically pounded by critics and was a total mess (which it’d never be) so the review means little to me, it’s just nicer knowing you’ve just ordered a 10 out of 10, five star game. ;)


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