First Level: LittleBigPlanet PSP

We go hands on with the PSP version of LittleBigPlanet.
Published 10/11/2009 at 14:00 by nofi
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LittleBigPlanet was a surprise. Yes, I was expecting it to be good, but nowhere near as fun, addictive and downright playable as it was – I still want to dedicate a full weekend to making a level, for example, and Media Molecule’s constant drip feeding of DLC means the game always manages to stay fresh.  And whilst the team aren’t, apparently, working on a sequel, that hasn’t stopped Sony Cambridge from taking the initiative and producing a smaller, slimmed down LittleBigPlanet for the PlayStation Portable. 

Yesterday I got my hands on the game, and 1.3GB later I’m here to tell you all about it.

Well, I say all about it – this being a First Level means I’m not in a position to talk extensively about the Create mode because a) I’ve only just unlocked it and b) It should probably have it’s own article.  Rest assured though that a few concessions aside, such as simpler building blocks, it’s almost exactly the same as the PS3 version and hugely impressive given the host platform.  To be honest I was surprised that Create mode was still in there, because I’m assuming the effect required to get it to work on the PS3 was fairly immense, let alone cramming practically the exact same thing into the much more humble PSP.

But that methodology appears to have carried over into the full game, too – the Story mode (again voiced by Stephen Fry) is rather brilliant, this time based more closely on the Earth (you start in Australia before moving onto China) with each continent having its own set of levels and a distinct visual identity.  There’s even the secret keys to find which unlock some rather brilliant minigames, just as with the PS3 version.  I’m impressed so far with the 6 or 7 levels I’ve played through – they’re all brand new, just as craftily created as ever, and crammed full of collectables ensuring masses of replayability.

Controls work just as you’d expect – X is jump, R is grab, d-pad for expressions, SQUARE brings out the pop-it menu and so on – and the PSP version carries exactly the same aethestics through from its big brother.  You’ve still got customisable Sackboys, stickers and everything else from the PS3 title except multiplayer, which actually isn’t as big a deal as you might expect.  The graphics are gorgeous, the sounds just as appealing as you’d want and the new, original music is rather brilliant.  Honestly, even the PSP version’s limited 3D depth (there’s 2 fields, rather than 3) works in its favour bringing simpler controls and tighter levels.

I’m impressed, this is brilliant. More soon.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. I still haven’t got a PSP. I bought one back in the day, but sold it years back. This does look nice though, but still not enough for me to fork out £200 or so. Can’t somebody just give me one?


    • You do know that you can buy one for a lot less than £200 right?!


      • where?


      • The RRP for a 3000 is £189.99 (not sure, but it’s definitely below £200) isn’t it? So everywhere!


    • I did the same as you when the PSP lull happened but a few months ago I found a swapz website and managed to swap my old PS2 (with loads of games and peripherals etc) which I no longer used at all for a PSP1000.
      At first I thought I’d got a bum deal really but then I thought, well I use the PSP loads now and I never used the PS2 so it s a good deal for me.
      Anyway the point is, its a great time to pick up a cheap non-go PSP and there are really piles of good reasons to get one, LBP, ChinaTown Wars and GT being just three


  2. Could this be the best game on the PSP?


  3. I may have to buy this. Depending on price, I may even get the download version so it’s always on my PSP… Be cool if you could send levels/items back to the PS3 version, wouldn’t be surprised if MM had already considered that in their work with Cambridge…


  4. Serioulsly – PSP is the perfect medium for create mode – every time you’re on a bus you could add to your level!


  5. I really wish they had put in multiplayer, even have it limited like game sharing or something like that, some of the best moments Ive had with LittleBigPlanet ps3 have been with friends. Your preview just confirmed what i was hoping for and now I’m super excited. I’m gonna pick it up when it comes out :)


    • You can trade levels and stuff though, there’s a decent online community section.


  6. This game is so much fun.
    Together with Gran Turismo and Motorstorm, all the PSP now needs is Trophy support ;-)


    • Agreed! If it was mixed in with PS3 id use my PSP so much more.


      • There should be more dual software for the PSP and PS3. Why not have a down-loadable level that can be completed on the PSP and then uploaded to the PS3 for extra content?


      • I’ve always thought that PS3 and PSP games should be linked more. I know stuff like Assassins Creed unlocks new weapons but I think it would great if they could release, say apps on the psn for the psp which would somehow link back to the PS3 game. Can’t think of a specific one right now..


  7. The only misgiving I have about this is how the level creating works with only 2 fields? My levels are terrible and I’ll be the first to admit that, but I do wonder if it is harder with only 2 fields as you are limited to what you can create.


    • I would think that being limited, might actually make level creation easier.

      I think I speak for most when I say that the PS3’s level creation was great, but I have gotten several hours into designing a level only to give up because things got too complex.


  8. I’ve never played the PS3 version of this game, but I can see me getting this for the PSP and playing this a lot on the train.


  9. I need to get a PSPGO!


    • dude they are awesosme, i love mine and play it so much more than i did my 3000, umd-less rocks and the style and ergonomics are awesome! get one!


      • That made up my mind!


  10. i have a gen 1 psp, which if im honest, only ever play on long haul flights, or when i am in hospital with a long term illness (the later of the two has thankfully not occurred….yet) so i dont use it that much. but this has garnered my attention towards the platform again. sorry for th dreadfully n00blike question, but with the release of th ‘go’ and its focus on all the media being downloadable, is this available as a UMD ?
    apologies if it is a silly question, i just dont keep up with psp news


    • *the & *the fixed it!


    • if you had a pspgo i promise you would play it a lot more, i was the same with the psp3000, but the go can be taken anywhere, and you dont need to carry all the umds with you. so much better! 


      • hmmmm how do i sell the idea to the mrs though?!? also how big is the HDD or are they still using memory sticks?


      • @gordon_strange
        The internal memory is 16GB and you can put in a memorycard (although it must be a micro-dua-thingy I have a 8GB myself, so have 24GB of memory to put games on (although I have 3GB of music on the memory card, so only 21GB left for games)
        I have like 10 games on it now and it is not half full yet :P .


    • Yes, LBP PSP will also get a UMD release ;)


      • cool thanks for that:)


  11. This is one game that makes me want to re-buy a PSP!
    Plus I want Burnout Legends back! It was awesome!


  12. Great review and what better reason now apart from GT on the PSP to dust off the little black Phatty and give it a charge up.


    • Oh, and Chinatown Wars looks pretty awesome….PSP revival FTW.


  13. Nice article. Glad the game is not a disappointment. One for Chrimbo for me. :)


  14. Good point, the game is brilliant. However, the story mode is less fun compared to the PS3 version’s story imo. Only infinate life checkpoints and less action (only 2 bossfights or so in the game, and more puzzles to solve). I wonder how the community levels will work out…

    Nofi, can you acces the online part of the game? My PSP keeps telling me I need to install an update. Perhaps the servers aren’t activated yet?


    • Not sure which version you have – retail version needs the retail online portion which isn’t up yet.


      • I’ve got the PSN reviewcode from SCEB :)


  15. Did you find the platforming to be difficult?

    I personally disliked the “floaty” jumping of the PS3 version and my biggest concern is that the “floaty” jumping mixed with a smaller screen could make the game frustrating.