Born-Again Gaming

In which I get all nostalgic, optimistic and such...
Published 12/11/2009 at 16:00 by colossalblue
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The home video games market has seen continuous growth since its inception in the late 1970s. There was a bit of a stumble in 1983 due to the North American video game crash but recovery was swift and it has all been uphill since then. Of course, over the years there have been numerous individual casualties but as a whole the industry has not stopped growing, evolving and maturing.

I grew up with a Sinclair Spectrum in my early childhood, moving onto the world of the NES, Master System, SNES and MegaDrive in the first half of the nineties and the Sony PlayStation and N64 in the second half of that decade. I remember gaming when it was driven by British home-brewers who were coding tiny programs from their bedrooms on the same machine that their users would end up playing the games on. I remember the enraptured joy I felt at making a carpenter jump over barrels thrown by a kidnapping ape.

I never really noticed at the time but the move from British home-coders to Japanese console games was quite a shift. I loved my ZX 81 but when my pastime was distilled by the Japanese down to a few simple mechanics, a D-Pad and two buttons it was like opening a window and letting a rush of fresh air into a stuffy room. I didn’t have to spend five minutes listening to wailing screeches before I could play a game (or watch it crash at the title screen and have to start all over again). I could press in a softly-sprung switch and be playing Alex Kidd in less than a minute.

Those early days of console gaming were necessarily simple. There wasn’t a lot of space for extraneous code and even if you could put it there you only had eight-directions and two action buttons with which to do everything you needed. So, bereft of the space needed to make games complicated, narrative-driven affairs, developers concentrated on the game-play.

The way a game controlled and the underlying mechanics became key to the whole experience. Simple components which had been born in the arcades like Pac-Man’s stealth, Mario’s platforming and Galaga’s bonus stages were finding a new home on consoles and in the process they were ingraining themselves on a generation of gamers and future developers.

So we saw the birth of that stock of video game mechanics which, by the mid nineties, we all took for granted. Timed jumps, progressive improvements in characters, boss-battles, enemy weak-spots, stealth, health-points, experience-points and in-game shops all became second nature to us. By the mid-nineties we knew what we were doing in a video game, whether it featured an Italian plumber, a blue hedgehog or a elfin archer.

And then something changed. Following Sony’s entrance into the market, developers found themselves with plenty of processing power and a whole CD of space to fill will code. They quite obviously looked to the movies for inspiration and they added an overt narrative to their games. It was no longer enough that we had to save a princess or drive back an enemy invasion. Now we had to have scripted, voiced and animated interactions with extra characters. There was no immediate need to fill out game-time with repeating tricks like falling or moving platforms.

Underneath the graphical improvements and the extra space on the media though, games were still about the core mechanics. We still had timing, jumping, weak-spots and numbers. They were just hidden a little deeper behind a layer of complex textures and cinematic narrative. As time progressed, the games industry’s spiritual centre metaphorically migrated further from the cultural escapism of Japan and the free-spirited socialism of Europe towards the commercialistic USA. A new market was identified and video games could be sold to the mainstream US college crowd if they were pitched properly. The games industry had found its pot of gold.

After the turn of the millennium (and Microsoft’s subsequent entrance to the console-platform market) games gradually got more and more narrative-driven. Often we describe this as “Westernising” or becoming more like movies but in truth the gaming world may have been looking to movies for inspiration but they were still incapable of implementing great storytelling with emotive scripting into an interactive medium. There were successes, of course, but they were in extreme minorities.

Over the past couple of years we have seen gaming reach a point where it is now inspiring the movie industry. We saw franchises move further away from their core mechanics to become as close as they could to “playable movies”. For me the pinnacle of this movement was Metal Gear Solid 4. A game so full of complicated plot twists and narrative cut scenes that there was little room left for what had made the series phenomenally popular in the first place. The stealth mechanic had been put on a low light in favour of moving the storyline along with a bit more urgency. That’s not to say that Metal Gear Solid 4 wasn’t a great game – it truly was – there was just a lot more movie than game under the hood.

I believe that in the past few years the games industry finally unlocked the door to what it had always thought to be the Promised Land. And then something very strange happened. The industry started looking for ways to make our new “interactive movies” more like games.

2009 has become the year when games finally and genuinely matured. Gaming has been reborn without shame as a legitimate competitor to other forms of artistically-driven entertainment. They stopped wanting to be movies and decided that, actually, being video games is just as good and in many cases much better than trying to be a movie. Some games even managed to maintain a large-scale and intelligent narrative whilst returning to some of the game mechanics that make the pastime so compelling.

The first time I noticed this new trend was in Batman: Arkham Asylum. Here we had a beautiful game which had some of the best cut-scene work yet seen and a fantastic cast of established voice actors. It was covering a world which was most recently featured in two fantastic films using subject matter which has existed for decades in written and animated narratives. At the heart of the game though, it was still very much a video game. Your character progressively improved with tech and skill upgrades, there were rigid timing mechanics and the boss battles were classic weakest-point, learned attack-patterns affairs. Strip away the voicing and the fancy graphics and Batman: Arkham Asylum could have been released in the late eighties.

There are numerous other examples of games which found excellence in just being a good game. In recent months we’ve seen many established franchises take a step back to gaming’s roots. From the smaller steps like Halo’s FPS world reverting to a single-wield mechanic to larger ones like Sega’s assumed announcement of a new 2D Sonic.

New franchises have embraced the old values of gaming with Borderlands using a “Westernised” FPS layer of graphical paint as a thinly-veiled disguise to its classic RPG core. We’ve even seen a return to the traditional RPG style in Dragon Age: Origins and Demon’s Souls which you may point out as being evergreen in Japan but these games are getting rave reviews and sales in the West too. Shadow Complex and Trine spring immediately to mind as recent examples of how the digitally distributed route is becoming a way to show that mechanics are key to an enjoyable experience but the effect is becoming clear throughout the whole industry.

Of course there are still the massive games releases that aren’t shy in their pursuit of Hollywood’s approval. Uncharted 2 has been compared to movies more than it has been compared to other games and Modern Warfare 2 has been very keen to tell the world that it is having the biggest entertainment launch in history, not just the biggest gaming launch. Both games carry few recognisable signs of returning to those old game-play values and yet both games are very well thought of.

Perhaps, in an unexpected way, the games industry is moving closer to the movie industry in the sense that we can now seemingly support the massive, often shallow, but spectacular blockbuster releases and still make successes of the smaller, more independently-spirited games which celebrate the heritage of gaming in much the same way that many independent movies use old-fashioned directorial tricks to substitute for not having a huge budget for computer graphics.

I believe that 2009 saw a rebirth for video games, breathing new life into a medium which I and many others of my generation were becoming jaded to. 2009 has taken us back to the core mechanics which made us fall in love with the medium in the first place and I hope that the trend continues long into the future.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

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  1. Heavy Rain could certainly be a massive milestone in the history of gaming. Here’s hoping it’s not for the wrong reasons!


    • true


  2. Riiiiiight, you had the Speccy… That explains everything.

    Nice read though :)


  3. I read ‘I grew up with a Sinclair Spectrum’ and nearly switch off, being a C64 man myself. I continued and found a very nice read Cb. I think we are of the same era, although I may be a little older. You are right in what you say, games have gone as far as they can to imitate a movie but in some platforms it just doesn’t work and the good old fashioned way is the best way.
    Going back onto the subject of 80’s gaming, I think that the time spent waiting for the game to load off the cassette really made you appreciate the game more, when it loaded or if it loaded. A lot of my games never loaded the first time around, and when Football Manager took 30mins it was a bitch.


    • We had a Spectrum and a C64 when I was a kid and I alway prefered the speccy. Does that make me wierd?


      • No, Speccie pwnz c64


      • I hate rich people


      • I had a 2600vcs then an 800 then an STe does that make me weird? :)


    • Amen to games not loading first time – The Way Of The Exploding Fist I’m looking at you and Blitz on the ZX81 where if someone on the same street so much as breathed heavily the load would fail

      I’d sit there for 5 or more minutes, and then get an error message – something the PSN does a good job replicating during the launch of blockbuster online games (Killzone, BF1943, Fat Princess, MW2 etc.. etc…) So perhaps it is going full circle – thanks Sony.


      • Daley Thompsons Decathlon by Ocean software was another. The loading screen was the picture being built of Daley in his running pose, only to get just past his fat head and then…crash!
        Still loved those games though and I’ve still got them under my desk as I write :)


    • Lol I thought this argument would return one day and I still insist the Speccy was by far the best of the 8-bits .  I love reading about the old days and in particular the story of the 16 year old Mathew Smith of Manic Miner , Jet Set Willy fame who made them in his bedroom and was an instant millionaire but then suddenly vanished into thin air !  
               I saw an interview with him on Youtube where he talked about the old days and he seemed embarrased that today many thirty-somethings hold him in legendary status ! 
                         There where all kinds of weird internet myths about what happened to him , working in a butchers , in a dutch hippie commune , mending bicycles . 
                     I was talking to an old mate the other day about how great the new Batman game was then I remembered the OLD Batman on Speccy , Commodore etc the 3-D isometric one made by OCEAN .  It was brilliant and I think the 2 guys went on to make Matchday and Head over Heels .   Damn I am rambling old git but the article got me going .   I suppose I was a Spectrum Fanboy but this term of course never existed back in the good old days ! 
                       Bloody good read CC .  

      ps how many of todays young gamers do you reckon could complete say Head Over Heels where in those days there where no saves or regenerative wotsits .  Pah !  (i know i never finished it but I gave it a damn good blast ! ) 


      • I completed batman (speccy) but not head over heels (it was so f’ing rock hard it was untrue-good concept of using each other though to solve the puzzles) i originally started with the ZX81, then vic20, then speccy, then the commordore plus4 (never ad a C64-cheap parents) dont talk to me about loading…A.C.E (air combat emulator) on the plus 4 was a sodding nightmare! 45 mins to load, only for it to crash right at the end!1 out of 5 attempts it would work!!(worth it for the speech mind)… god i had time on my hands :)

        Im still waiting for a remake of hunchback!! (probably one of my fav games of all time) ;)


  4. I’ll tell you one thing. I bloody love videogames.


  5. MW2 online is an RPG, maybe even an MMORPG – given the fact the rest of the world is doing the same, the class creation through levelling up, unlocks, load-outs and perks which come as a result of grinding out kills, are extremely tactical and deep, and very very deep if you do it as part of a close knit team.

    Of course you can just shoot people in the face if you prefer.


    • wouldn’t it be an mmorpfps? :)


      • yes, yes it would.


  6. I think Batman:AA surprised a lot of people by being as good as it was. It seemed to take some strong game mechanics and wrap them in a Batman skin, rather than starting with a Batman license and trying to fit game mechanics to it. I suspect the generally low expectations that we have for movie and superhero-based games helped.

    Much of the renaissance of gaming I’d lay at the feet of the rise of digital delivery (PSN/Live/App Store) making it possible to experiment and innovate with games, owing to cheap distribution, much like the bedroom coders used to do when they could copy a C-15, photocopy an insert and sell a few copies of a game in their local independent game store.


  7. Personally I think that ‘old school’ gaming has been in resurgence for a while now thanks to the likes of Geometry Wars, Super Stardust HD, Bionic Commando: Rearmed etc… Then this year you’ve had the likes of Shatter, ‘Splosion Man, Critter Crunch and so on, which are inspired by long standing gameplay traditions but add their own twist to the proceedings. Even point ‘n click adventure games have made a comeback with Monkey Island in vogue again as well as indie games like ‘Machinarium’ and ‘Time Gentlemen, Please!’. Good time to be playing games really, though you’d never guess judging by the amount of moaning and whining you find on message boards.


    • Digital distribution means that the barriers to entry are falling away and creativity and endeavour are coming to the fore alongside AAA blockbusters.

      Critter Crunch would never have been released if it wasn’t for the extremely low barriers of the App store, its popularity then spread and will hopefully go on to be a huge success on the PSN.

      These games are also filling the need of being (relatively) low priced.


      • Absolutely. When I think of the games I bought on the PS2, they fall into a much narrower range of genres than the games I’ve played on the PS3. Puzzle games in particular are the type of thing that I hadn’t played in ages, but there are some really good ones on the PSN and of course, the low price helps. Games like Echochrome, Trash Panic, Critter Crunch et al reminded me how much I used to like games like Pipemania, Puzznic, Klax, Tetris etc… Come to think of it, I probably got more satisfaction from getting the ‘clear 210 squares in 180 seconds’ trophy on Lumines Supernova than beating Uncharted on hard, but maybe that’s just me…


  8. Fantastic stuff. To me, 2009 has seen some great games (Forza III, Uncharted 2) that know they’re video games and don’t try to be anything but. They’re the ones that succeeded the most IMO, but I’m a sucker for old school stuff too – PSP minis are great, and there’s some killer stuff on the iPhone.


  9. A good read, though one of my most enjoyed games of this generation (and one heavily Hollywood-influenced) was released at the tail end of last year, Dead Space.


  10. As good as some older-style games in brand new HD packaging are (Uncharted, Call of Duty, etc.), the truly outstanding game for me which utterly proves I’m playing on a next-gen console, not a PS1 with online and better graphics, is Mirror’s Edge. I want more games that suck you in like that, immersing you not in the game world like most games, but placing you in the avatar. Although, come to think about it, that was an older style game too, jumping around different platforms.
    Hmmm… Is there any true next-gen games? Something which hasn’t been done before the 360 and PS3 came out? Heavy Rain = Farenheit, Mirror’s Edge = Mario, FPS Genre = Doom, etc.


    • I think it’s maybe a little simplistic to boil it down to Mirror’s Edge=platforming=Mario. When I think of ‘next-gen’ games, I think of technologically advanced stuff like Wipeout HD or Uncharted 2. If you’re looking for something that hasn’t been done before, that’s kind of a separate issue and not really related to the hardware itself. The most unique game I’ve played this gen is probably Flower, as I can’t think of a genre it can easily be pigeon-holed into.


      • At its simplest isn’t Flower just steering a character (petal) through a fairly linear game world avoiding obstacles and picking up the collectibles along the way. Simple game mechanics. I think it is Flower’s ’storytelling’ and the unconventional skin it applies to the mechanics that make it stand out. It is a great game.


  11. Fantastic read here, and although I only arrived in time to enjoy the mid-to-late nineties, and onward. I can completely agree with this. Some of the game’s I’ve enjoyed most this generation have been true games (SSHD for example). It’s good to see lots of games now go back to being games, not movies. Having said that games like Dead Space, and Uncharted are amazing, and they could have easily been films. Bring on Gravity Crash I say though.


    • I’m looking forward to Gravity Crash as well. If I get as much fun out of it as I have with SSHD, then it’s going to be a blast!! Sorry, pun intended!! ;)


  12. Good read Cb. Although you did remind me of the screeching from my old C=64 days. Ugh, I’m glad we got rid of that. It’s good that games are returning to what they’re supposed to be- games! Lets just hope this trend continues eh?