As a fan of the Halo series, ODST was sitting high on my anticipated list. I mean I remember sitting down in my flat to play Halo 3, and then suddenly wondering when my flatmates had gotten back from work and why my eyes stung so much. The pre-release hype from Bungie seemed to imply something along the lines of “Halo, but not Halo” – I guess they delivered on that, but not really in the same kind of “oh wow” way that other titles in the Halo series have.
Lets go with the “not Halo” bits of the game first. The big change is that you no longer play as the Master Chief. Instead you are the Rookie, another completely faceless protagonist, although you now lack a voice as well as a face. In theory this should mean you feel even closer to the character, but all it means is you feel you’re character is kind of on the periphery of the action. Surely as you’re not the Master Chief you’d expect the game to feel different, but it doesn’t really. Instead of shields you now have stamina, which can take a few hits before your health starts to wear down. Your stamina does regenerate so it’s basically a shield in all but name. I don’t know about you but stamina, for example, gives me the ability to run longer but does not allow me to take a plasma bolt to the chest with almost no ill effects. The only real difference here is that your stamina will take significantly less hits than Master Chief’s shields, and your health doesn’t regenerate so you have to keep an eye out for health packs. This does make you feel more vulnerable than you do in the other Halo titles, and thus you’ll probably shy away from rushing into battle.
Open world games work because there is something to do, some side distraction to occupy yourself with between missions, or something you can do that you couldn’t do in real life. GTA? You drive cars recklessly, squish pedestrians and shoot helicopters out of the sky. Assassins Creed? You climb buildings, stab random people and punch beggars in the face. ODST? You walk everywhere. Slowly. Ok yes you do get to shoot squads of Covenant nasties, but that’s the point of the missions as well. The point of an open world means that you have all this extra stuff to do outside of missions, sadly Bungie seem to have forgotten this in ODST. The only thing to do is find audio recordings, which is hardly “something you couldn’t do in real life”. I could have Davs lay a series of audio CDs around TSA Towers and then go and hunt for them if I wanted to. No-one would stop me. Taking the GTA example, I couldn’t have him set up a series of inviting pedestrian targets for me to run other, not without someone asking some very awkward questions and then reading me a list of my rights.
I know drawing a comparison to proper sandbox games isn’t really fair, but there’s not really a lot of titles in the “sort-of-open-world-bit-that-links-missions” genre. The problem I have is that the sections where you play as the Rookie don’t really seem to contribute anything to the game. They were originally built up as being ‘noir’ and that you’d be playing detective. You’re not at all, there’s no need to search for clues to find your team mates. You get one clue per mission, and they’re not exactly hidden in the world. They could have really fleshed the investigation sequences out, with hints of a gun fight that indicates they went into the building over there. If they’re inside a building the route will be marked with signs of a firefight normally, but as there’s only one route through the building it’s not exactly like you’re looking at the clues for a hint at direction. Anything like that would have actually made me enjoy it a lot more.
Now onto to the aspects that very much identify this as a Halo title. Once you go from the open world into a mission you stop being the Rookie and become one of the other members of the Rookie’s team, playing through what is, in essence, a normal mission for Halo. These missions are what save the game really, they’re enjoyable, challenging, have good variety and are a lot more fun than the open world bits. They’re probably the best that Halo’s ever been (that’d be a great quote out of context), and that’s simply because the missions don’t need to connect with each other. Whilst the missions do join up and tell the real story of the game – there’s a small side story told through the aforementioned audio recordings in the open world parts – they’re each told from the perspective of a different ODST meeting up with the rest of the scattered squad. That means that while the endings have to gel together (like two or more of the ODSTs meeting up) the beginning of one mission doesn’t have to connect to the ending of a previous one. This left the door open for Bungie to do pretty much anything they wanted to, and they did. The mission that sees you ride through the city in a tank was excellent with a good set piece to cap it off. And the sniper mission? Brilliant.
Of course the controls are very much still Halo, whilst you don’t jump as high as the missing Master Chief your jumps still feel floaty. It’s still a fun arcade shooter, the most two most advanced tactics in the game are ‘bigger guns kill stuff quicker’ and ’shoot Hunters in the back with big guns’. I’ll admit that it’s kind of weird that whilst you can rip a turret off it’s mount and carry it with you, you can’t dual wield pistols but I guess they have to leave something for Master Chief to do. Ground based vehicles still handle intuitively and aerial vehicles are still freakishly difficult to fly. The AI, particularly the AI squads that scatter if you take out the leader, is still very much the highpoint of Bungie’s coding skills and is still a joy to compete against.
Graphically it still looks like Halo for the most part, and doesn’t exactly look bad for a game running on a two year old engine. On the other hand it doesn’t look great either and, whilst there clearly have been some tweaks, it’s still identifiable as the Halo 3 engine. Whilst I gripe about the game play in the open world sections, the art assets here are great – for a start it’s the only real area you’re going to use the game’s VISR, the equivalent of night vision. Not only does the area become lighter, but the outlines that get attached to buildings, characters and objects add a really nice aspect to the games art style. They may look a little retro, but they make the game stand out and differentiate the art style from the crop of generic shooters. However turning the VISR off for a few minutes to remove the washed out overlay that it adds really shows off just how good the scenery looks. Bits of the city burn around you giving brilliant lighting to buildings, adding to the atmosphere and just looking right for a war torn city.
The story boils down to this: Squad of ODSTs gets dropped into warzone, squad gets scattered, Rookie finds clues about squad location, squad slowly relocate, as squad are about to leave they remember that they didn’t come for a holiday and actually had a mission, squad complete mission. That’s pretty much it. Feel the deep tapestry, and the profound way that it’s weaved into the rest of the Halo mythos.
Finally, multiplayer. This is the core of Halo for some people, and whilst ODST only adds Firefight it should keep them happy, as Firefight is good. Very good. If you’re familiar with the Nazi Zombies in World at War or Horde in Gears of War then you know what Firefight is about. The difference here is that drop ships come in and drop the enemy off as well as vehicles. These changes to the format make it feel like it fits with the rest of the game more, rather than being just a nice multiplayer addition. Aside from that you have all of Halo 3’s multiplayer content, but at this point anyone who wants to play that surely owns it by now so it seems a weird addition.
Pros:
Cons:
Verdict: ODST is very much still Halo, but overall it’s only a passable experience. Whilst I had a lot of fun in the missions during the campaign, the open world parts completely spoil the pacing. At the end of an epic tank battle or sniper dual the game should continue to build and flow from it. Instead you’re slammed back into the open world, with very little going on. The story feels lazy, and the ending is – frankly – bizare given the rest of the Halo mythos. However the individual missions, along with Firefight, saved me from being completely underwhelmed and boost it up enough that I can call it “OK”.
As for the “should it be a full price game?” argument? No, it shouldn’t be. Compared to other Halo titles it feels rushed, sloppy in places, and not up to Bungie’s normal standards.
oMega-W | 18/12/2009 18:02
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PS3 bias!
Raen | 18/12/2009 18:05
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Totally
cam the man | 18/12/2009 18:54
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Nothing wrong with that.
speaker5 | 27/12/2009 21:32
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Agree
Dexter17 | 18/12/2009 18:10
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Oh god, yeah. If I were you, I’d brace yourself, Raen.
Although, I personally agree with the review.
Raen | 18/12/2009 18:42
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Meh we’ll see. People can disagree if they want, just my feelings. Nice to see you agree. Would you have gone lower without the MP as well?
Boomshanks | 18/12/2009 20:00
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ZOMGWTFBBQ Halo a 7? You are joking right. That is soooo biased. U jst jeluz cus teh Xbox gets all teh gud gamz
Raen | 18/12/2009 20:10
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Lol genius Boomshanks
Vaile23 | 18/12/2009 18:41
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i rented this and was glad i did. not half as good as Halo 3 IMO
BIGAL-1992 | 18/12/2009 18:41
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I’m gonna have to side with Raen here. It doesn’t feel as good as the rest of the Halo series, and probably should have been at a cut price instead of a full retail price.
Raen | 18/12/2009 18:43
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No it didn’t. It was enjoyable though, just nowhere near as enjoyable.
BIGAL-1992 | 18/12/2009 20:10
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Exactly, that’s why it isn’t as good as the original.
CarlosF09 | 18/12/2009 18:50
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The only halo game I enjoyed was Halo 2..
Mick939 | 18/12/2009 19:59
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Love Halo Love ODST, Review was spot on though. To be honest the halos are never quite worth the hype but i still love em’.
Raen | 18/12/2009 20:09
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Yeah I still love Halo, just this one was a let down.
Mick939 | 18/12/2009 21:18
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I didn’t feel let down i really enjoyed it.
illogicology | 18/12/2009 21:23
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How long is it compared to Halo 3?
bunimomike | 18/12/2009 22:06
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I thought your 7 out of 10 was quite generous, Raen. I scrolled down and was careful not to show the score until everything was read. I honestly thought that a 6 out of 10 might not be the biggest surprise. I suppose, when it comes down to it, that we respect TSA for not pulling any punches. Sure, it hurts when it’s about the games we love but no matter what, honest opinion is something I’m truly grateful for.
Raen | 19/12/2009 09:12
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The campaign is a 6 and then only just. If we allowed decimal points it’d probably be lower than a 6. 7 out of 10 is solely because of Firefight, it’s just hugely enjoyable. Without Firefight it scrapes a 6, and I mean really scrapes it. I guess I didn’t quite take the game as a whole because I ignored the Halo 3 MP stuff, but it’s on a seperate disk and is in no way unique to ODST so counting it in the review or score seemed silly. Also it’s nice to see you read the review and avoid the score till the end.
waddo_89 | 18/12/2009 23:57
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Nice review. 360 fans (don’t worry this isn’t a fanboy rant) often draw comparisons between series on both console with gears and halo always mentioned. Halo is great, don’t get me wrong, I almost wore a hole in my original Xbox playing the first 2 and have played 3 on a friends console. But these arguments are losing weight in my mind as devs like Bungie become a tad complacent and just think that anything branded Halo will sell. And they’re right to think that because people will buy it. I’m sure Reach will be pretty good but games like this (which again I understand weren’t targetted at major success) damage the reputation of the series, in my eyes at least.
Raen | 19/12/2009 09:14
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ODST honestly feels like a game they didn’t really want to make. I get the feeling that Microsoft just wanted something Halo out there and as Peter Jackson’s game fell through they got Bungie to put this out.
waddo_89 | 19/12/2009 14:28
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Yeh, kind of like a Halo Reach prologue! Although I hope that doesn’t mean we’re looking at a christmas 2014 release for Reach
Just a wee bit frustrating too see this game flashed around in various GotY shortlists, nothing more than average IMO. I mean the box: ‘New Hero, New Campaign, New Multiplayer”, taking the mick a bit aren’t they?
upselo | 19/12/2009 01:49
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I just had the chance to play the game on a festival, without knowing what it was. I swear I thought it was a small game from a little team based on the underwhelming graphics, and slow and floaty controls. Then when I came back home and saw footage of Halo 3 ODST, I realized what the game was. I don’t really understand how this game can sell millions so easily. Like MW2
.
Seeing Uncharted 2 struggling to reach not even half the sales they got is making me quite depressed.
hazelam | 19/12/2009 09:45
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you know this is an incredibly sexist game don’t you.
not one playable female character despite the fact that the rookie character you play never says a word so needing two sets of voices wouldn’t be an issue, but then if bioware could do it for mass effect then it wouldn’t be an excuse anyway.
worse than the half naked women you usually get in many games this has a women in a position of power, the ODSTs commanding officer who’s undermine and disobeyed throughout the whole game, because she’s a woman.
why is this worse than the half naked game characters?
because depsite wearing highly impractical clothing made from a couple of square inches of material held together with string, i would say that’s more demeaning to men, the game creators are assuming that all men care about is sex, now i don’t know if that’s true but it seems worse than saying women can be sexy, they’re often the heroes of the games, they’re the ones kicking arse.
while in odst the sole woman is seen as weak and not worthy of being in charge of this group of men.
the best article i’ve seen on this subject is here
http://www.lesbiangamers.com/halo-odst-one-discourse-into-sexism-and-tolerance-veronica-dare-halo-character.html
i would guess they don’t have any women on staff at bungie, or if they do they’re just there to make make the coffee.
i could understand if it was a kids game, the hero goes off to rescue the princess, classic fairytale stuff, but this is a mature game aimed at adults.
other than that i have no doubt it’s a fun game.
BIGAL-1992 | 19/12/2009 12:33
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Hazelam, nearly ALL game don’t have a female character that’s playable.
hazelam | 19/12/2009 15:34
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yeah, but that’s not the big problem with this game.
the problem with the sole female character is treated as weak by everybody, including the writers it seems.
their commanding officer is belittled and ignored simply because she’s a woman.
you wouldn’t get to a command position just by looking good, i would assume in the backstory she earned her rank, but the way the game seems to be written her gender is a more important factor in her role in the story, not her rank.
even the character rarely seems to defend herself.
and that’s all down to the way the game is written.
maybe it’s just not something a guy would pick up on.
C_S15 | 19/12/2009 16:41
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If I remember right you can play as the woman in Firefight. Also they belittle her because they don’t know who she is and because she’s not amongst them as ODST’s. It’s explained in the 1st cutscene. She’s come from the outside to suddenly command them so she’s an outsider to the cast.
BIGAL-1992 | 20/12/2009 13:05
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I’ll agree with you on her being made weak, Hazelam. It’s possible that the writers are in the mindframe of her being the ‘damsel in distress’ or somewhere on that line, while the males in the squad act as her ‘bodyguards’.It does look stupid when pointed out, I’ll agree on that, but there still Halo:reach for the writers to repair their mistakes on this, as one of the members of the squad is a woman in the trailer.
Raen | 21/12/2009 14:32
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No she’s not portrayed as weak because she’s a woman, they dislike and disobey her at some points because she is an outsider to the group and is giving them orders with little to no explanation (as C_S15 said). Considering the current threat to the city at the time and that every single other squad of ODST’s is being deployed against the carrier currently hovering over the city it seems perfectly reasonable that the ODST’s would be pissed that they’re being redeployed with no explanation.
As for the ‘damsel in distress’ issues that’s because she is only an intelligence officer, and is portrayed as being not typically employed in combat situations. This is backed up by the portrayal of several other male ONI officers in the Halo canon, who are generally disregarded and disliked by combat soldiers. This is largely because they are seen as not having ‘earned’ their rank through combat, but rather just by analysing intelligence. This exact same kind of situation has been portrayed numerous times with intelligence officers of both sexes in all forms of media (come on you must have seen it in some war movie or other). Combat soldiers often dislike the ‘brass’ and ’spooks’. Additionally she’s frequently portrayed giving orders that are obeyed and holding her own in arguments against ‘Buck’ the leader of the ODST squad.
BIGAL-1992 | 21/12/2009 18:55
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Careful Raen. ALL of us are tredding on thin ice when it comes to this issue.
Gamoc | 21/12/2009 14:39
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Did you just say sexism is ok in kids’ games? And no, anything on a website called ‘lesbiangamers.com’ isn’t going to be an impartial debate now, is it?
Short of ‘you’re full of shit’, I have nothing else to say.
BIGAL-1992 | 21/12/2009 18:59
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Who are you saying this too?
Gamoc | 22/12/2009 09:28
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The person I actually replied to, Hazelam.
CaptainMurdo | 19/12/2009 23:02
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Still haven’t completed this but I agree with the score entirely.