I’ve just had an operation to my knee; an arthroscopy. After limping around and struggling to straighten or bend my leg for eight months, it should hopefully all be fixed once my wounds heal – in a couple of weeks. That all sounds very serious but, believe me, the rest of this article mostly isn’t.

Nathan Drake would never need an arthroscopy, would he? Batman, whilst exploring Arkham Asylum, never has a bad fall, injuring his ankle. Your wasteland wanderer in Fallout might cripple his legs or entire body, but there won’t be any long term effects after applying a Doctor’s Bag to the limb in question. Drake, after being shot thousands of times (and then only getting one major injury, which was fixed in a matter of days – in the mountains, no less) is coming back for a third adventure, rather than retiring – because he knows won’t get hurt.
Knows. It’s ridiculous to even think that; Nathan Drake, after all, is a game character – he isn’t self-aware. I’m sure Uncharted: Drake’s Dissection wouldn’t be anywhere near the top of any of our Christmas lists, so I’m glad we’re not forced to go through months of physiotherapy in games; I’m glad the screen doesn’t go black for the few hours our character is under anaesthetic; I’m glad that most games aren’t trying overly hard to be like the real world – playing a game while recovering from an injury, in which your character plays games while recovering from an injury just wouldn’t be fun.
The fact is that games allow us to do awesome things, and injuries are (usually) not awesome. That’s why they’re not a staple of games, and features such as respawning or regenerating health are instead. Yes, if a section where your character is bed-ridden adds to the plot and engages the player, then it’s definitely worth it, all I’m saying is that I’m very glad we don’t have to sit and watch Link be nursed back to health instead of simply drinking a jar of red potion.

This is why you’d have to be deluded to believe games are hyper realistic and could contribute towards actions in the real world. I won a race in Forza once (and yes, that was a large victory on my behalf, say your congratulations below); that doesn’t mean I could be a racing champion. I’ve won wars and taken down alien fleets but I’m not a hero. If anything, I’m simply a winner in those games, and that’s as far as it goes.
That’s all I’ll ever be, and it’s all I ever want to be. Games, to me, should avoid crossing the line into that boring area of realism whilst keeping the enjoyment that can be found with realistic boundaries. Well, either that or just not touch the barrier of realism at all, staying firmly in the realm of fun. After all, that’s why we play them: to have fun.
In fact, there is one genre where injuries do matter – sports games. And I hate sports games.
Fallout image source: PC Gamer
09/10/2011 at 18:11
Member since: Forever
Michael Johnson an excellent player for ManCity who’s had injury nightmare for a few years is currently on loan at Leicester, my team, he made his 1st appearance in roughly 3 years 2 weeks ago, as he’s currently a Leicester player he’s in my FIFA team & in my season he’s been injured twice & missed the whole season. Pretty realistic!
09/10/2011 at 18:26
Member since: May 2010
No game I have played is realistic when you think about it. The only way realism enters gaming is in the visuals, graphics and sounds, so basically the effects. I doubt one day that I’ll be playing Call Of Duty and when I die the screen goes black and says you died and can’t play it ever again. But when you think about what you’ve achieved in gaming and put it into real life it s cool, I have singly handedly won the Driver’s World Championship, the Premier League and found Shambala and El Dorado
09/10/2011 at 19:12
Member since: Aug 2011
Exactly, no game is realistic.
Oh and if CoD done that then that would be pretty damn hilarious. It would certainly make matches tense.
09/10/2011 at 18:30
Member since: Sep 2009
*cough* http://www.gtplanet.net/lucas-ordonez-team-win-ilmc-lmp2-championship/ *cough*
That aside, interesting article. In an age when we’re all pushing for the realism we want (or is it the developers are telling us we want), we are actually attempting to escape reality through gaming. That’s the point of a game. I suppose we want realism to a degree, so we feel we really are doing these things, without the consequences of a mistake.
Hope you get better soon.
09/10/2011 at 20:22
Member since: Jan 1970
I’ve always figured its the *hardcore* players who are always shouting out for more realism. Maybe so they can obtain that sense of achievement so lacking in their mundane real life.
09/10/2011 at 22:02
Member since: Jul 2010
Or maybe some want achievement in both worlds.
09/10/2011 at 18:34
Member since: Apr 2009
I’m guessing you didn’t like the ‘To Michael’ Playstation advert then? :P
09/10/2011 at 18:36
Member since: Aug 2009
“I’ve won wars and taken down alien fleets but I’m not a hero. If anything, I’m simply a winner in those games, and that’s as far as it goes.”
Yes, but funnily, if you _lose_ a battle against an alien fleet in a game, you might just well in the real.
09/10/2011 at 18:50
Member since: May 2010
Excellent articler Blairster, i hope you will recover quickly. :)
When i read the i’m no hero bit, i was reminded of Old Snake saying he was no hero, never was, never will be.
I personally think the regenerating health system is being overused nowadays as it pretty much eliminates the urgency of your character taking a massive hit and then being in danger of dying within the next hit or two. Instead the charachter can wait it out before returning to the combat.
If there was a game that has take one hit and you’re dead, no continues, you have to find food and eat it, do the bodily functions, pay taxes etc.. it would be boring to play.
We usually play games to escape from reailty but at the same time we want our games to be as real as possible sometimes. If a game has too much realism then it may end up failing but on the other hand, if the devs decide “to hell with realism” then they can go over the top with their game. :)
10/10/2011 at 00:11
Member since: Mar 2011
I agree on the regenerating health front, some games it fits, such as portal, where combat isn’t the aim, but in shooters, just being able to hide for a bit and then reappear is a bit easy. One of the things i loved about HL2 was the health, and the R3 demo, that was cool..
09/10/2011 at 20:01
Member since: Jul 2009
“I don’t need sympathy; I’ll be fine”
Liar! :-P
09/10/2011 at 20:11
Member since: Mar 2009
Driving games are my perfect example, i have no desire to ‘hit the apex’ of a corner, except if its by mistake as i barrel roll through it avoiding the explosion!
09/10/2011 at 22:13
Member since: Apr 2010
Realism can work when handled deliberately and well in a game. I remember an old samurai fighting game called Bushido Blade, where you could die or kill your opposition in a single well placed hit. As a one vs one fighting game that led to very tense, tactical matches. That kind of extremity wouldn’t work for everything, but it certainly has it’s place if well delivered.
07/12/2011 at 04:03
Member since: Dec 2011
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