Article written by Dan Lee.
Published on 14/12/2011 at 05:00 PM.
Iâve been at this an hour now. My fingers are sore from gripping the controller so hard, and in all honesty itâs lucky it hasnât been thrown through a window yet. I can feel my heart hammering in my chest as I exhale deeply before letting out a massive, neighbour-shocking profanity. Am I playing the latest Modern Battlefield shooter? No. Am I playing an extremely high calibre survival horror? No. What I am playing is one of the harder levels from the cute and cuddly looking Joe Danger Special Edition; one of the most difficult to master, yet compelling games of the year.

This won't end well.
The idea behind the game is a simple one. Viewed from side-on, stunt man Joe needs to ride his motorbike from the start of the level to the end. Simple! What isnât so simple is avoiding the humungous amount of spikes, mouse traps, barriers, sharks, drops and pneumatic boxing gloves that are housed seemingly every 3ft or so.
Of course, getting to the end of the level is but a tiny fraction of what Joe Danger is about. Each level normally has a number of challenges to complete to earn stars. Stars are your currency, and without them you cannot unlock levels further on. These challenges range from simple(ish) âcollect all itemsâ to rather more challenging ones, such as collecting all coins before the timer hits zero.
Then there are the absolutely crazy, brand new ‘Pro Medals’ which demand almost inhuman levels of patience with tasks such as collect all items whilst picking up every coin, landing on every marked target whilst doing trick combos for the entire level. You’re rewarded for battling your way through these nigh impossible tasks with unlockable characters to play as. The star/Pro Medal system is a nice touch, as it almost guarantees repeat plays.
All of this content would be for nothing if the controls werenât up to scratch, but luckily Joe Danger is extremely accessible. The right trigger is used for acceleration, with the left used for reversing. The beauty of this is that these two controls can be used in mid-air, giving you a large amount of control over where the bike lands.
Mastering this becomes essential fairly early on, because the game isnât about charging off as fast as possible. There are times where finesse is just as important as a lead foot, as you coax the bike gently over a barrier, then under a barrier, and then blast off over a ramp. Something else youâll need to use often is the boost.
Whilst the boost is useful to gain speed, a lot of time is spent using it as a little push to help you avoid some spikes when a jump just wonât take the bike quite far enough. Itâs also useful for doing a âMega Jumpâ, which will launch you both far and high into the sky.

Oddly enough, this won't end well either.
Once youâre done with the main career mode, Hello Games has added a new mode called âThe Labâ for you to play in. The Lab is like a challenge mode; forgoing long levels for shorter, harder ones. Itâs almost a full game in itself, with five labs split into various levels.
For the creative souls among you there is also the Sandbox Mode to get stuck into. This is a level editor, which is actually pretty easy to use, and your results can be sent on to Joe Danger SE owning friends.
Talking of friends, there is also a split-screen multiplayer. Unfortunately I didnât get to try this, mainly out of fear that the wife would end up bludgeoning me to death with an Xbox 360 pad.
However, and it’s up to you whether this can be classed as a con or not, the game can be maddeningly difficult. Actually, hereâs a little video to watch:
In all honesty that is one of the tamer levels, and there were a few that took me over 80 restarts before I managed to get a perfect run, failing over and over (and OVER) again. Those who donât enjoy trial and error will most likely run a mile from this game. Some of the levels can also get extremely busy, and I actually had a number of crashes due to not being able to see the obstacles through all the other boxes etc. bouncing past.
There were also times where the crash triggers didn’t seem to work properly. For example a few times Joe landed on his face before bouncing back up and carrying on, but then I’d crash for simply brushing past an object.
Pros
- Looks and sounds fantastic.
- Loads of content.
- Sublime controls.
- Totally compelling.
Cons
- Maddening at times.
- Perhaps too much trial and error.
- Sometimes the levels are too busy.
- Some inconsistent crash triggers.
Frustrating, annoying, wonderful, addictive; Joe Danger surely has to be the most confusing game in history. When everything is going right itâs an absolutely amazing experience, but youâll also spend a great deal of time pulling your hair out, muttering curse words and weeping copiously (perhaps that was just me).
If you like the sound of this then Joe Danger Special Edition will be worth every penny.
















Odd timing for release this as Joe danger: At The Movies is due out early 2012. Also, considering the PSN version was a pub-fund version, I thought there were exclusivity clauses? Perhaps not? I finished the PSN version and really enjoyed it, apart from a terrible soundtrack (Custom soundtracks were patched in, thank goodness!)
I really liked the JD soundtrack!
Same, it’s cheesy, funky sound seemed well suited :D
Oh, also, does the 360 version have YouTube export? That was really useful for later levels in the game on PS3 because of the, at times, steep difficulty level!
Great stuff, already got it downloaded and waiting for me to find time… loved the PS3 version but never got very far in it before I got pulled away in other directions but this timing is great… hoping to have some free time soon!
It’s a shame you didn’t get a chance to try out the multiplayer – definitely the very weakest part of the original. It’d be interesting to see how (if at all) they’ve improved it.
Buying it.
If this came out on PS Vita or 3DS, I think it would be very popular :3.
I was thinking exactly that this afternoon. It would be lovely on the 3DS with that extra level of depth. I’d like it on the Vita too though… imagine level editing with the touchscreens :D
oooh, please Hello Games, can we?!
One of my favourite PS3 games, as evidenced by my extreme dedication to 100% it. And 80 restarts? That’s nothing! To combo one level, I had to retry about 200 times. 2 minutes of white-knuckled gameplay!
I’m quite sure that if I tried this my dualshock, PS3 and TV would be smoking heaps within the hour. I think I’ll pass.