Battlefield 4 PS4 Update Is Being Rolled Out Right Now

The PlayStation 4 version of Battlefield 4 is receiving a new update today, and it is a big one with numerous fixes for the gameplay, as well as tweaks to weaponry. DICE has stated that while the update is being rolled out there may be downtime, as some of the servers will also be updated. The full list of updates is below.

PS4 Game Update Notes:

  • Several crash fixes and stability improvements
  • Various improvements for Spectator Mode
  • Tweaked timing for how long the killfeed stays on screen
  • Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
  • Added default player slots to server browser filters
  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds
  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
  • General improvements and bug fixes for the Battledash and Mission create screens
  • Fixed a bug where red laser dots would get stuck on textures
  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
  • Fixed a bug where the enemy health always displayed as full in the kill-cam
  • Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
  • The MAV has been updated to prevent players from exploiting it
  • Improved repair rates for vehicles with different base healths
  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
  • Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks:

  • The SRS bolt action time has been tweaked and the rate of fire has been lowered
  • The GOL bolt action time has been tweaked
  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW

Source: Battlefield.com

14 Comments

  1. I’m glad they fixed that bolt action time for the GOL ;)

    • Hmmmm, I wondered why I was killed a little more often with the GOL sniper rifle than others… not that I get killed all that often you understand.

  2. It is already drastically improved for me on the PS4. I have actually gone back to enjoying a good few un-interrupted hours playing and enjoying it

    • This patch or generally? I’ve found since I got it in January that each patch has apparently made things worse, not better. I go back occasionally, find it’s still doing the same crap and wind up shelving it once more.

      TBH I don’t think they’ll fix even half the real issues. All these patch notes point at tinkering around the edges, fixing minor annoyances rather than addressing the fundamental problems. Pretty close to giving up hope and just lobbing it on ebay…

    • Agreed. I’ve been enjoying many hours lately on BF4 online. Sure, I notice a little oddity here and there, someone taking advantage of something, etc. but it’s a wholly absorbing online shooter which for me delivers many hours of thrills and general good fun.

      • Christ… I’ve just checked my stats & I’ve now invested 200hrs into the game. I didn’t even realise I was Rank 99, I must stop playing about 2am after I’ve been to the pub.

  3. From what I’ve heard, its the garbage net code that has most people pissed. Why don’t they fix that first, surely it takes TOP priority in a multiplayer game?

    • It’s basically just balancing priority with how big a fix it is. If they just went to try the biggest fix first, that might be finished a bit quicker, but there would be a ton of other things left to fix.

      So there’s always this trade off between difficulty, how big a fix it is and so on.

      • I can appreciate that, but didn’t they say they’d halt all DLC production until the net code was all sorted? Maybe its, lol, unfixable? Regardless a clusterfuck all round.

      • DICE might say that, the people who pay the bills (EA management) have an entirely different view… after all DLC = $$$

        How they ever thought they could get in on the e-sports scene with such terrible net code I have no idea… but I’ll certainly have some of what they were smoking/drinking at the time!

  4. Have they fixed the server browser. Lately when i search for a conquest or rush game on any map it brings up no results.

  5. Its ruined Obliteration on some maps. Mcoms moved, spawns and vehicles not there. Do DICE actually do any testing before releasing updates?

    • I think you’ve answered your own question there! :D

  6. Too little. Too late.

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