XI
you are not logged in
News

Monster Hunter: World's Crossover With Final Fantasy Gets Dated And A Trailer

Final Fantasy XIV’s Behemoth, one of the largest and fiercest creatures in the game, will soon be prowling the forests of Monster Hunter: World. A new update to the game will launch on August 2nd and will include the fearsome beast along with new “Drachen” armour set which you can equip to appear as a Dragoon.

There will also be a new Palico armour set which transforms your kitty in to a Moogle, and Cactuars will be popping up as well.

There are also some bug fixes in the update:

Great Sword

  • Fixed a bug where holding the R2 button (PS4) or right trigger (Xbox One) while landing after the 2nd stage of a Plunging Thrust (after comboing into it from a Rising Slash after a slide) would not transition into a guard.
  • The behavior of the camera during Tackle I and II wasn’t going back to normal when the action finished, resulting in unforeseen behavior. They have now been fixed to match the behavior of the camera from Tackle III.

Lance

  • A bug was fixed where a Mid Thrust would occur if you attempted a Guard Dash after a Counter-thrust.
  • A bug was fixed where a forward Guard Dash would occur regardless of the direction pushed.
  • A bug was fixed where a Guard Dash would not work if the player preemptively input the Guard Dash when the player and the direction pushed were completely the same.

Hammer

  • A bug was fixed where a Charged Upswing would be performed when charging and attempting to perform a Spinning Strong Upswing while moving down a slope (before the player begins to slide).

Switch Axe

  • A bug was fixed where Directional Control Type 2 would not work properly when pressing forward during the Switch Axe’s Overhead Slash.
  • A bug was fixed where Wild Swing’s attack hitbox would disappear mid-attack when the timing to press Triangle (PS4) or Y (Xbox One) to perform Axe: Overhead Slash was too fast.
  • A bug was fixed where the phial gauge would not replenish when using a whetstone while the weapon was sheathed.

Charge Blade

  • A bug was fixed where the axe would continue to rotate when canceling from Super Amped Element Discharge to Amped Element Discharge with no phials stocked.
  • A bug was fixed where the connecting animation would not play and instead an attack would be performed when canceling the last half of a recovery animation (knockback, blow back, etc.) with Amped Element Discharge or Super Amped Element Discharge.

Bow

  • A bug was fixed where Dragon Piercer would fire outside the intended range when the reticle was moved out of range the moment Dragon Piercer is fired, and the player tries to aim the bow.

Monsters

  • Fixed a bug that made it appear (to players on the guest side of multiplayer) that monsters were sliding when knocked down on a slope and the down animation was replaced by a paralysis animation or similar.

Target Camera

  • A bug was fixed where the target camera would target another monster by itself when a targeted slain monster’s body disappeared during multi-monster slay quests.

Source: Capcom

Leave a Reply

You must be logged in to post a comment.