Capcom have announced a raft of changes to Lost Planet 2 on PS3 and Xbox 360. The patch is a response to complaints and requests from Lost Planet 2’s community on the Capcom Unity website. The changes will not apply to every difficulty setting; check the list below for the full details.
- Respawning points are changed – e.g. the player can start from the beginning of the boss fight, rather than start the level from the beginning and so on. Applies to the whole game.
- The player’s attacking power has been strengthened. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of animations for the player being affected near by attack/explosion is lowered. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of damage to the player is lowered. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- Harmonizer is adjusted to be more powerful. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of animations for the enemies being affected near by attack/explosion is increased. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- Tip texts are added to the objects that require the B button action such as Data Posts. Applies to the whole game.
- Weapons’ parameters are adjusted – i.e. they became quite evenly balanced (not too strong, not too weak). Applies to the whole game.
- The speed of the player’s dash is increased. Applies to the whole game.
The patch will be released for the PS3 June 7th with a date for Xbox 360 patch to be announced on the Xbox website.
Source: Capcom Unity