Milo Is A Tech Demo

Slightly creepy virtual child ‘Milo,’ is a tech demo rather than a game and will not be released.This was the news from Microsoft bigwig Aaron Greenberg who was speaking to ABC TV’s Good Game,

“Milo, he’s safe and sound back in England. No… the Milo Project is something that Lionhead Studios in their labs had developed. Last year we unveiled the Project Natal technology, we showed a bunch of technology demos as part of that. And obviously [Milo] is a technology demo that continues to exist, but right now it’s not a game that we’re planning to bring to market.”

Confusing news, especially when Peter Molyneux is still enthusing about how he can not wait to show off Milo as a fully playable game. Commenting on the lack of anything Milo shaped at E3 he said,

“I promise you it is now ten times more amazing than you’d expect it to be from what you saw at [E3 2009], because what I showed in Milo then was just a tech demo. I think every one asked: ‘That was pretty fascinating, but what does it all mean?’

“It’s only when you see it in its entirety and play it that you realise it’s robust enough for people to play on their own.”

Peter thinks Milo is a game, Microsoft think it’s a never to be released tech demo.

Source: ABC via Kotaku

19 Comments

  1. no demographic for milo since michael jackson died

  2. I wish Molyneux hadn’t gone to shit, I really loved the old Bullfrog stuff, Syndicate Wars and Dungeon Keeper in particular.

    Nothing would make me snap up a 360 quicker than a decent looking revival of Syndicate.

  3. i think milo was probably another instance where molyneux’s reach exceeds his grasp.
    he tried to do more than what is possible.
    some may hate him for that but i think this industry is richer for people like him, who try to push the boundaries of what is possible.
    imagine if all we ever got were identikit sequels like cod or fifa, that would be a stagnant industry.
    i bet milo be released if it worked as well as that video they showed last year implied.

    • I agree, the industry is generally richer for the likes of molyneux and he is definite gaming royalty, but the problem is that generally his games don’t deliver anywhere near what they promise until a sequel arrives – this always used to be the case but only got worse with Lionhead.

      Fair enough have ambition and deliver innnovative tiles, but he allows his mouth to write cheques that his code can’t keep (anyone remember B.C on Xbox?). Black & White and Fable are good examples.

      Black & White in particular was nigh on totally broken in a lot of regards.

      It was the hyperbole and promises around Black & White that encouraged a lot of my non gaming friends to buy it. The title they bought bore no resemblance to that which he implied they’d be playing and they were left with a sour taste in their mouths as it failed to deliver. The sequel however was great :D

      Same’s true of Fable, to a lesser extent. I loved Fable but it was nothing like the game he implied it would be, whereas the sequel was a lot more coherent and closer to some of what he’d said of its prequel.

      Anyway, Syndicate please Pete, enough time has lapsed and I want to see Satellite Rain and Nuclear Grenades in HD :D

      • I do still have a big soft spot for my evil, red burning turtle in Black & White and used to delight in putting the camera at ground level in “enemy” villages that I’d sent him to convince that I was a far better God than theirs.

        Seeing him come hulking over the horizon preceded by the column of smoke, rock in hand as he preceded to crap on houses, stamp on people and throw rocks around was a delight. Run heathens RUN!

        Then he shrank irrevocably and kept starving into a coma as he got too small to even eat, thanks to a bug, gutted.

  4. concept good .

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