An interesting thread is up over at NeoGAF in regards to the oft talked about PSP2. According to the poster, the handheld has hit a bit of a stumbling block which makes it sound like it’s perhaps a bit too overpowered;
“It is now set for a CES showing, but it will almost assuredly be released at a later date. This isn’t due to the number of engineers mauled by moles yesterday, but because the Tegra 2 is massively over it’s promised power budget. In a segment that finds 5% overages unacceptable, Tegra 2 is 20%+ over power budget. That explains why Nvidia PR suddenly changed the focus of the PSP2 screed to avoid the word ‘phone’, but, luckily for Sony, the PSP2 does not have phone capabilities.
The power ‘whoopsie’ means delays and possibly spec downgrades for the PSP2, but we will have to see where it ends up. Between that overage and several showstopper bugs, Sony is said to be very miffed at Nvidia right now. Even the moles could sense that before they pounced on engineer after engineer. The scene in the streets is almost as bad as the scenes in the Nvidia meeting rooms when the Sony people come around.”
Obviously this is 100% flame grilled rumour at the moment, but it brings up an interesting point. Does the PSP2 need to have a massive specification to succeed? Do we need a battery munching, hand burning leviathan with home console graphics?
Nintendo has bested every handheld opponent for the last couple of decades using devices that were always underpowered when compared to its rivals. With the Nintendo 3DS already whipping up a storm, just what does Sony have to do to make the PSP2 work?