To really understand the essence of the Professor Layton franchise, one must go right back to the beginning. Launched in Europe in 2008, ‘Professor Layton and the Curious Village’ was a story driven ‘point and click’ style puzzle game that was a smash hit due to some clever advertising aimed at a slightly older market. I remember walking into various game retailers to hear the same question being asked over and over again – “do you stock the game where you separate pigs with a line?” This was in reference to one of the puzzles shown in the TV advert – and it seems this little piggy helped Professor Layton sell out in shops around the UK. 2009 saw the release of ‘Professor Layton and Pandora’s Box’ – continuing the first games blend of strong narrative and excellent puzzles; it was well received by critics and gamers alike.
So this year sees the release of the third game in the franchise – ‘Professor Layton and the Unwound Future’ – is it a case of third time lucky? The game starts out with Professor Layton and his apprentice, Luke, receiving an impossible sounding letter from Luke ten years in the future. The message inside is troubling indeed – London of the future is in disarray and in desperate need of saving. As always things aren’t as they seem, and soon the story branches off, intertwines and eventually comes back together again. About six hours in and I was beginning to worry about Unwound Future’s story – it just hadn’t grabbed me in the same way that the previous games had and I was convinced I had sussed out the big plot twist. Needless to say I was wrong, and by the time the credits were rolling I had bore witness to the franchise’s most thrilling ending, with multiple revelations, twists and turns. It is also the saddest ending of the series, with details of the Professor’s past coming to light. The plot is stitched together by some wonderful Studio Ghibli inspired cutscenes and the voice acting – for the most part – is very good, and thank goodness Luke has lost his ‘cockney sparra’ accent from the previous games. Strike a light guvner!
So now down to the meat of the game – the puzzles. Completing puzzles earn you ‘Picarats’ – and the harder the puzzle, the more Picarats you will receive. The scale starts at 10 Picarats (easy peasy) and ends up at 80 (tears, tantrums and harsh language). On the whole the puzzles are fantastic, and fans of the previous games will feel right at home. They range from observational puzzles, to mathematical brain twisters to downright sneaky word play – and they are all well explained. My only issue with the puzzles is the DS’s touch screen letting the side down. During puzzles where you need to twist and rotate objects, the touch screen just wasn’t responsive enough and instead of moving the required object, you would just end up spinning it in a circle – frustrating but in no means a game breaker. Puzzles are linked together by ‘point and click’ style gameplay – where the DS’s top screen acts as a map, whilst the bottom screen displays the area you are in. Every scene is filled with characters, puzzles and even hidden puzzles – and what may seem like a deserted area may in fact be full to bursting with information, it’s just a case of exploring with the stylus to find it.
As well as puzzles the game has several additional features to help pass the time. The ‘Toy Car’ mini game asks you to guide a toy car around a grid collecting items, which sounds easy until you realise you can only turn the car a limited number of times. Throughout the game you will earn stickers which are to be used in the ‘Picture Book’ mini game, where you must complete each sticker book by placing the various stickers in the correct location. The last mini game is ‘Parrot’ where you must guide your pet Parrot from one side of the map to the other – the only problem is the Parrot can only fly for a short period of time, so it’s up to you to draw perches where you think he will land. Much trickier than it sounds.
The negatives? Well they are few and far between. Sometimes the learning curve is a bit harsh – you will be cruising along solving 25 Picarat puzzles when you will be blown sideways by a 50. Thankfully the hint coins you uncover throughout your travels come in handy for that, as you can buy up to three hints per puzzle plus one ‘superhint’ which costs two hint coins instead of one. Sometimes I felt that the length of the game was being artificially padded out with the amount of needless backtracking going on. To traverse the entire map only to be told to go back to where you started gets old really quickly, and happens a bit too often.
Pros
- Looks fantastic
- Captivating, clever story
- Amazing puzzles
- At least ten hours long
- Thrilling conclusion
Cons
- Occasional difficulty spike
- A bit too much backtracking
- The story drags a bit in the middle
Professor Layton and the Unwound Future is one of my gaming high points for 2010. It is a charming, well constructed game that I had trouble putting down. If it wasn’t for the story lull in the middle, this game would be getting full marks. I simply can’t wait to see what Level 5 do with the Professor Layton 3DS game that’s on the cards.
Score: 9/10
Images taken from Gamepress. This is an import review – the game is listed for release in the UK on October 22nd titled ‘Professor Layton and the Lost Future.’





BlackWidowShirt
Wasn’t this that thing that was the best selling game before MW2 came out? I’d not even heard of it ’till a couple of months ago.
Dan Lee
Not sure mate – I know they’ve done really well
spooner_22
Love prof Layton and would love to get this but unfortunately I lost my DS a few weeks back :(
Burgess_101
my brother and i play this for hours on end this one was good but my fav is still the 2nd one
Dan Lee
I think – for me anyway – this one beats the second one. I really enjoyed it.
aerobes
Really looking forward to this and have been for quite some time, so much so in fact, it’s going to be pushing a couple of PS3 games to the wayside.
Good review, Dan and you’ve just confirmed what I suspect many Professor Layton fans already suspected. :)
Cjdamon042
Only played a bit of the first one and I quite enjoyed it, but never got round to buying any of them. I think I’m going to wait until the 3DS version comes out and get that instead, and then possibly get the DS versions on the cheap later on.
smokeybeef
These are brilliant games. I can’t wait until this new one is out. I take it the 3DS one will be 3DS only? I presume they’ll be doing puzzles that involve that so called third dimension.
Dan Lee
I really hope so – a few of the puzzles in this one could have used some extra depth.
Slevin
New DS time :)
ico
My wife absolutely loves Layton games. This will be a nice addition to her Christmas stocking. She’s all over puzzle games on the DS and they can literally keep her occupied for months at a time. Think she’s a bit OCD with them to be honest but if she enjoys it what the hey!
Roynaldo
Not even bothered reading the review as i dont own a DS but i now know what my Dad is getting for Christmas. He has been waiting for this for AGES!
Instead i looked at the summary and tbh my Dad wont mind the backtracking at all. He did it all the time with the other 2 games and it created greater longetivity for him.
Nice to see it has a high score so im sure he will love it just as much as the others.
Roynaldo
One last thing…. you say unwound future during my skim read but then say lost future at the end when you say this review is imported.
Which one is it or are there two names for the game?
Dan Lee
Two names for the same game – Lost Future is the EU name
Nafmi
I’d love for them to do a game like this for either the Iphone or better yet the Ipad…would be lovely me thinks…