I’ve been keeping a close eye on Enslaved for quite some time now for one simple reason – Ninja Theory’s previous game ‘Heavenly Sword’. Whilst the actual gameplay was good, it was the character development that kept me hooked, and I was genuinely drawn to Nariko and Kai in their desperate fight for survival. The prospect of another game like that made me very excited indeed.
Enslaved starts with one of the main protagonists – Monkey – imprisoned aboard a flying slave ship heading for parts unknown. This journey is interrupted by a young red haired woman – Trip – who has snuck aboard and overloaded the systems, causing a malfunction and a fair few explosions – one of which knocks over Monkey’s cell, damaging it enough for him to escape. What follows is a tutorial of sorts, as you guide Monkey through the burning ship looking for an escape pod.
You eventually locate an escape pod, but unfortunately Trip is in it and isn’t very keen on letting Monkey in – mainly because he looks enraged. The pod ejects with Monkey clinging on for dear life, and crash lands some way away – knocking him unconscious. When Monkey comes to he finds Trip has fitted him with a slave headband, meaning he does what she says or gets zapped right in the brain with an energy pulse – oh, and if Trip dies, the headband overloads and Monkey dies with her. Trip’s assignment is simple; she needs to get home – which is 300 miles away across an Earth destroyed by war and patrolled my ‘Mechs’ – and needs Monkey’s help. How can he refuse? (He can’t).
The first thing you will notice about Enslaved is the striking visual style that has been produced using the Unreal Engine. Gears of War may have coined the phrase ‘Destroyed Beauty’ – but Enslaved takes this to the next level. Cities have been devastated and left for so long that nature has taken over. The juxtaposition of organic and man-made is breathtaking to behold, and on the occasion you get high enough the view of the city makes you stop in awe.
At its heart Enslaved is a third person adventure game in the same vein as Uncharted 2. Traversing the land involves lots of climbing, puzzle solving and manipulating the surrounding environment. As his name would suggest, Monkey is very athletic and as such does the bulk of the work throughout the game. Climbing feels very much like it does in Assassins Creed – where you just have to jump in the general direction of the next hand hold and Monkey will automatically snap to it. Anything that can be climbed has a slight shimmer to it, and whilst some of you may not like that idea it is an absolute God send in the later levels when things get hectic – and believe me they get very hectic.
Trip is the electronics wizard of the pair, and can normally be found hacking doors, hatches, and generally anything with a power supply. Whilst you never take control of Trip directly, you do interact with her throughout the journey by carrying her over dangerous terrain, or throwing her (yes you read that correctly) over gaps she wouldn’t be able to jump. Early on Trip also takes control of a robotic dragonfly which she programmes to be Monkey’s ‘eye in the sky’ – spotting landmines, scanning enemies and pointing out structural weaknesses.
It’s not all about the puzzles though, as the Mechs are on the prowl and hunting you down. This is where Monkey’s combat staff comes in handy. The weapon has a combination of melee attacks – quick and weak, or slower more powerful hits. The staff can also be charged to release a quick burst of energy which will stun enemies with pesky shields. Plasma can also be collected throughout the levels which act as ammunition for the staff, allowing it to fire energy bolts which become essential in later levels. As if that wasn’t enough the staff also provides a limited shield capability. Monkey also has a ‘Cloud’ which can be deployed in certain areas. This is essentially a hard to control hoverboard which allows access over dangerous ground.
Combat is definitely not Enslaved’s strong point – which is odd considering Heavenly Sword was all about the fighting. The melee feels a bit cumbersome, and a lock-on feature is sorely missed as things can get very confusing.
Collecting ‘Tech Orbs’ that are scattered about allows you to purchase upgrades that will better key areas of your staff, or increase your health. If I’m being totally honest I found these upgrades a bit boring, and just ended up maxing out my health and shield.
The enemy Mechs you meet throughout the game are an odd bunch. The generic grunts are boring as hell, both to look at and to fight, but every time you are on the verge of becoming disinterested Ninja Theory pulls a surprise out of their hat and introduces one of the more gruesome varieties. I won’t spoil them all here, but I will say being tracked down by a giant Mech dog was one of my more unsettling game experiences of 2010.
By far the highlight of the game though is the story and character development. Alex Garland provides a compelling adventure which is complimented wonderfully by Nitin Sawhney’s musical score. Watching the relationship between Monkey and Trip develop is a genuine pleasure and one of my highlights of the year. A special mention also needs to go to the quality of the voice acting as it never misses a beat, or dissolves into hammy overacting as it did in some parts of Heavenly Sword – that game was the tester, whereas Enslaved is the real deal.
So that’s it then right? Awesome game – ten out of ten. Alas I wish that were the case – but Enslaved does have a few flaws that stop it from reaching greatness. The camera is appalling, and in the heat of battle it will frequently freak out, spin around and face anywhere but where you need it to. There are also a few occasions where you have to defeat wave after wave of enemies – and it feels like these sections could have been made a lot shorter. Having to defeat so many enemies in a row is boring and a lesson in frustration.
There are also a number of visual glitches such as screen tear and textures popping in and out of existence – and whilst this doesn’t bother me I know it’s a problem some people like to be made aware of. What does bother me though is some horrendous slowdown towards the end of the game when things get crazy. I appreciate there is a lot happening on screen, but I have seen games deal with a similar amount without any bother at all. Top marks for ambition though – the end level is a peach!
Pros
- Fantastic visual style
- Great musical score
- Compelling story
- Character development
- Nice combination of puzzles and platforming
Cons
- Appalling camera
- Combat can get repetitive
- Lots of glitches
- Slowdown
I’ve agonised over what score to give Enslaved. I desperately want to give it a ten purely for its fantastic story, but a fantastic story does not a good game make – it needs the gameplay to back it up and that’s where Enslaved falls down in places. What we are left with is a flawed masterpiece, but one that you definitely need to play.




recommended4u.co.uk
Nice review, pretty much the same viewpoint as me that I wanted to give the game a perfect score because of the ace storyline and visuals but the performance issues let it down. I personally gave it 91% though as I really enjoyed it from start to finish. It would be nice if a performance enhancing patch was released but I’m not holding my breath
gazzagb
I loved the demo, thought the graphics were brilliant, and the camera didn’t annoy me at all. The combat did seem a bit repetitive just from the demo, so I reckon it’ll get pretty boring throughout the entire game. May pick it up if I see it going cheap.
moshi
If it wasn’t for all the pre orders I have coming I would have snapped it up on Friday but sadly its going to have to wait for the price drop or post xmas sales
yogh_wayne
I played it over the weekend and really enjoyed it. Very interesting ending :)
You’re right, the camera sometimes can be a problem during the fights. A lock-on feature could’ve easily fixed that. The only parts that really annoyed me were the chase scenes on the cloud (especially the second one, took me quite some attempts to get through).
aerobes
Great review, Dan.
I was torn between this and Castlevania but I got this and It’s everything I’d hoped it would be so far. I would say you’re about dead-on with your points, the camera is a load of old knackers and I think it contributes to the combat being quite frustrating.
Heavenly Sword is one of my favourite games and I would love to see a sequel someday. Ninja Theory are a dev I’ll be keeping an eye on in future.
Rocket_345
I won’t be able to get this for ages despite really wanting it due to lack of money and all the games that are out. Ive still yet to get FIFA and Playstation Move and with Medal of Honor out Friday, Castlevania out last week i’m fucked. I’m seriously considering signing up to a rent site.
Quinlank
Played this last week, not a good game. Some decent voice work and story(Despite the connections to the Journey to the West ultimately feeling completely pointless), but the game itself is not very good at all. Rips off Uncharted and Arkham Asylum very heavily throughout and some of the controls(See Cloud sequences) are atrocious. The framerate dips really are the least of this game’s problems. Not impressed at all basically.
rht992
just because its got some jungle mixed in with old buildings doesn’t make it a rip off of uncharted and just because its a 3rd person adventure game doens’t make it a rip off of batman since the develepor was making games like this for the PS3 launch. the cloud sequences are a bit short but i don’t see whats so bad about them?
Quinlank
I wasn’t referring to the setting with regard to the Uncharted parallels, I meant the controls and how the climbing/jumping mechanics worked was very similar to how those things were implemented in Uncharted, but far less polished. As for the Arkham Asylum angle, by that I meant the combat, which is identical to AA right down to the close up slow mo final blow at the climax of each battle, however, again the controls aren’t nearly as easy to get to grips with as AA.
Also, those Cloud sequences aren’t nearly short enough for my liking, and there are a few of them.
TSBonyman
I am also somewhat un-impressed.
I picked up a pre-owned copy and i’ve played a few hours of the game now. I guess the fact i could pick it pre-owned so soon should have been warning enough.
So far i’ve died without any proper warning when i strayed too far from Trip, I died when a combat move ended with me inside a mine’s radius and when i tried to jump up on a vehicle i had previously jumped off, instead Monkey rolled into the nearest mine – and died again. Ok so lessons learned i guess but it also put me off taking any risks while exploring for the pick-ups.
Combat often has me stiking at empty air because of the camera issue and lack of targeting lock.
It’s not the worst game i’ve ever played but nowhere near the best in terms of gameplay design. The soundtrack and visuals are somewhat redeeming and i will finish it for the story as i’m already intrigued but i think it will be trade-in time once i complete it.
PriceKitty
This game is definitly on my GameFly list.
It looks really fun and a bit unique.
I say “a bit unique,” because it looks like they copied some elements from the “Jak & Daxter” games, though it looks like they did throw their own ideas into it.
Also, the glitches and slowdown will be patched in updates, I’m sure.
longyon82
Liked the demo alot. Especially towards the end with the aircraft wasting away piece by piece. Looking forward to getting it soon.