TSA Debate: Difficulty

This was a hard one. Well, it was for me; Murdo found it pretty easy and Colin timed himself the whole way, whilst thinking that it was of an average difficulty. Read on to find out what each of us think about certain difficulty levels and which games get it right.

Blair: As I was playing Worms 2 a few weeks ago, I realised something: I found the later levels very hard. I was stuck on one for hours, but I enjoyed it. I like difficult games. I don’t know what it is, but that immense satisfaction you get after completing a part of a game that you’ve been stuck on for a while is awesome. What about you guys, do you prefer playing your games on hard for the satisfaction or on an easier difficulty to just get through the game?

Murdo: I always check the trophy list first. If there’s something to do with completing the game on normal, I’ll play that. If not, I’ll stick with easy and enjoy the story. From time to time, I will go back and complete a game on hard for a trophy if I really enjoy the game though.

Colin: I always start a game on normal difficulty and see how it goes. I want games to challenge me but not at a level that makes me want to throw my controller through the TV. I don’t go back and play games through on a harder difficulty often as it normally replaces the fun with frustration.

Blair: You’re both boring. I love a challenge. Started God of War III on Titan for that reason, think I’d have been disappointed if I had just cut through the enemies like paper.

Murdo: Some of the games I remember going back to include the last few in the Call of Duty franchise. World at War’s later levels were insanely difficult but, for the platinum, completely worth it.

Blair: Oh, Call of Duty got it completely wrong. Difficulty means harder enemies and less health, not ‘thousands of grenades’.

Murdo: I like to enjoy the story though. Frustration distracts me. I’m stuck (and have been since launch) on God Of War III on normal. I really enjoyed the story but got too annoyed with the consistent dying.

Colin: The exact same thing happened with me and I ended up trading it in as it wasn’t fun anymore. I see why people like the greater difficulty though; you get a greater sense of achievement after completing it.

Murdo: The reason I haven’t completed most single-player games is because of the difficulty. At one point, it ramps right up and I hate it and give up.

Blair: I do hate when they ramp it up at the end just to extend the longevity of the game. But that’s what difficulty levels are for, right?

Murdo: Some games, like Flight Control (although it’s a different genre), get the difficulty bang on. It steadily increases and challenges me.

Colin: The difficulty level has to be right for the type of game it is, otherwise it ruins the game. F1 2009 on PSP got it horribly wrong and, in my opinion, ruined it. A game like that I want to be challenged, I don’t want to win the world championship with ease while driving a Torro Rosso on Hard.

Murdo: Games can be too easy as well. I don’t want to feel like I’m simply moving a character through a movie scene, I want there to be some necessity for my presence.

Blair: Zelda is perfect (here I go again). It’s not difficult, you can basically complete the game without dying, but the puzzles are a challenge and the entire journey is just fun.

Colin: Kane and Lynch 2 is another game that got the difficulty a bit off. On normal you die quite a bit, especially when playing with a useless co-op partner.

Blair: I heard that the entire game was a ‘bit off’.

Murdo: That game is hard to play in an entirely different way.

Colin: I liked it but enemies seem to be able to take more bullets than you which becomes quite annoying.

Murdo: And you get shot in cover. And you can’t see the ground in front of you when you run. It’s just hard on all settings.

Colin: Good thing the trophies unlock on easy though.

Murdo: iPhone games are almost always perfect with the difficulty. Angry Birds brilliantly introduces the new birds and increases the puzzle difficulty at a steady pace. One of the reasons it’s so addictive.

Blair: Yeah, it’s great. You’ve been playing thinking “I can beat this!” then you slowly get better and the game slowly gets harder. Then you can’t improve, but you’re sure you can still beat it! Have you heard of the new bird? The ‘Mighty Eagle’: you pay for it and it completes the level for you if you’re completely stuck.

Murdo: That’s like those unlock on EA games giving players all the unlockables, ruining the whole experience. Absolutely no challenge involved.

Colin: I hate those. Split/Second had the unlockable car pack at launch, it defeats the point of having an unlock system. It’s there for a reason and completely ignoring it for people who can’t be bothered to play through the game at a challenging level.

Blair: I like the idea of it in Angry Birds, as you don’t have to pay for it and you don’t get the same rewards if you do use it. There’s that feeling again, when you finally complete a level that you’ve spent a while on. With this, the feeling is completely lost.

Blair: How about when things are extremely hard, and it’s not the difficulty level? Such as Time Trials in racing games, or Mirror’s Edge. What about time limits? I don’t like them, they do provide a challenge but I hate being put against the clock; I like taking things as my own pace.

Colin: I like Time Trials; we’ve had some good ones on TSA recently. The challenge is different as it’s you trying to beat a time set to test and show your skills or attempting to beat your own. They also allow competition between other players which is almost always a good thing.

Murdo: I enjoyed being timed but not one that that runs out, I prefer ones that have an aim that you can then go over.

Murdo: I forgot to enter the MW2 one but I hope to see more of them soon.

Colin: I prefer that too, it allows you to see how far off you were and gauge how much you need to improve.

Blair: I guess it’s not so bad as long as it doesn’t stop you in your tracks and stop you from playing. Anyway, we’ve rambled on for long enough – this is getting difficult. Do our lovely readers like it hard or are they easy?

47 Comments

  1. Depends on the game for me. If it’s a platformer/action/aventure, I like slightly easier-normal settings, racers I like normal, on FPS easy becuase I suck at most/all of them, FIFA it’s Pro – World Class.

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