The changes to the combat system in Dragon Age 2 have caused no small amount of concern among fans who played the PC version of Dragon Age: Origins. On the PC DA:O sported a vastly different interface to its console brethren as well as the ability to zoom out to a more tactical view of combat.
That Dragon Age 2 (#62) would have a common interface across all platforms and be locked to a third-person view has been widely seen by PC players as a ‘dumbing down’ of the combat system turning it into just another hack’n’slash RPG. They have been looking to BioWare for some indication that this is not the case.
BioWare have been trying to address the issues in comments and have now posted this video onto the Dragon Age 2 site to highlight that there are two very distinct ways combat can be played. First the hack’n’slash approach and then a more tactical and methodical way.
Now I’m a self-confessed fan of Dragon Age: Origins having played around 400 hours of it this year on PS3 and PC with about a 3:1 ratio of hours spent on each platform. So I am keenly aware of the differences in the combat systems. BioWare are starting to win over the PC-gaming part of me with their arguments that a tactical approach to combat is still applicable, but I’m going to miss that top-down view point. BioWare could still easily win me over though by just letting Leliana feature heavily in DA2. :-)
For those of you who played DA:O on PC, how are BioWare addressing any concerns you have about the changes to the games interface?