Team Ico’s Fumito Ueda has spoken out about The Last Guardian in a lengthy interview in UK magazine Edge. In the article, Ueda chats about the PS3 hardware – “it’s not a question of machine power” – and the relation between this new game and his earlier two for the PS2 – “I’m not making the game with any link in mind.”
It’s a fascination look into the head of one of Japan’s most considered developers – hardly prolific but commanding great respect, Fumito Ueda has created some of the most emotional games we’ve ever played, from the wonderful Ico to the dizzyingly brilliant Shadow of the Colossus, and hopes are high that The Last Guardian will be just as good.
“I feel this is the right approach to reach people who aren’t necessarily familiar with videogames,” he says of the minimalistic style of his games. “I believe that the games in which you have tons of items … aren’t really accessible to people who don’t play much.”
“I don’t think that I’m trying to do anything different or as a reaction against a mainstream trend,” says Ueda. “I think that from a visual point of view the game is pretty much in line with the market.”
He’s hugely respectful in terms of the relatively quiet sales of the first two games. “I’m happy that my games are anticipated and welcomed. I remember that Ico was not so highly anticipated, and SOTC wasn’t a big commercial success. I believe that I’m still learning and gaining in maturity,” he says when asked if The Last Guardian got the same sort of reception – great critical reviews, but poor a commercial reaction.
Finally, he confirms that much of the game will be set in the castle we’ve seen so much of in screenshots. “You won’t roam the lands, but there is a little bit around the castle. Not much, though.”
He also says he’d like to make a first person shooter. “Yes, I’d like to make an FPS. I play quite a lot of FPS games in my free time.”
Source: Edge magazine, issue 226, which also features a lengthly preview of the game.