Quantic Dream’s David Cage has spoken out on Rockstar’s L.A. Noire, calling the technology used to recreate facial animation an “interesting dead end.”
Speaking to CVG, Cage seemed dismissive of what the upcoming detective game was offering. “I think it’s an interesting solution to a problem for now,” he said, “but it’s also an interesting dead end. That’s exactly what I feel.”
“Their technique is incredibly expensive and they will never be able to shoot body and face at the same time.”
The next game from Quantic Dream (which we think is called fiv5) will feature dual head and body capture. “We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you’ve got a real sense of acting that is consistent. You can’t imagine how related what you say with your face is to what your body does.”
Hopefully it’ll be a step above what we saw in Heavy Rain, which whilst undoubtably impressive also looked a bit odd in certain circumstances.
On the other hand, we’ve played L.A. Noire, and we think it’s great.