Review: Rabbids 3D (3DS)

We know what you’re thinking without you even having to utter a word: “Rabbids = yet another mini-game compilation”. We don’t blame you though, as over the years there have been numerous, similar Rabbids games spanning almost every platform.

It all started back in 2006 when the original ‘Rayman Raving Rabbids’ was released. Something a bit unexpected happened post-release as the protagonist, Rayman, was swept aside and outshone by the rabbit/psychopath combo known as ‘Rabbids’. Sensing a hit, Rayman was ditched in favour of the Rabbids, and mini-game hilarity ensued. Rabbids 3D is different though, as it shuns mini-games entirely and enters the world of the side scrolling platform genre.

[drop2]The story, and I use the term loosely, sees the Rabbids exploring a history museum when a time travelling washing machine materialises. The Rabbid that appears from inside this washing machine is sporting a rather fetching duck shaped rubber ring, which sends the other Rabbids into a jealous frenzy. During the following scuffle one of the Rabbids is knocked into the washing machine, which activates and sets off back in time. Our timeline is so screwed.

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The game is split into four zones, each representing a different period in time along with the corresponding new visual style. Most of the levels simply involve getting from A to B, whilst avoiding all manner of traps and enemy Rabbids. Anyone who has ever played a side scrolling platform game will feel immediately at home, as Rabbids 3D does nothing to venture away from the well used formula. The Rabbid you play as has a few tricks up his sleeve to help level progression though, as he can sprint, swing, attack, and butt-bounce all over the place

Traps start off fairly basic, but are soon combined with more devious set-ups that actually get quite tricky. Disappearing blocks, electrified platforms, green killer smog; these are what you are tasked with overcoming. There are numerous enemy types too; each having their own specific attack. Some will eat an extra hot chilli and breathe fire at you, whilst others will swing from vines trying to club your face off. It’s just a shame that for all the variety, they can be ploughed through with a couple of swift hits.

One of the trickier tasks when creating a platformer is nailing the feel of the main character, and in this respect we must tip our hat at Ubisoft. Your Rabbid has a real sense of weight, whilst the jump mechanic lacks the ‘floaty’ feeling that has appeared in certain other titles. The greatest compliment I can give is that the game feels very much like Super Mario Bros. in terms of having a simplified, unfussy system that really works.

[drop]Every level sees you collecting coins and rubber ducks, which are collated at the end and added to your score. Reaching and surpassing a set score will see you unlock either a 3D figurine to view, or a bonus level. The bonus levels see you sprinting through against the clock in a mad dash to collect coins/ducks and nothing else. Your score here will be put on your overall tally, thus opening up yet more bonus levels.

A nice, albeit useless, feature is the unlockable costumes you gain throughout your adventure. This allows you to take your Rabbid and dress him (her? It?) up in a variety of silly clothes and hats, either maintaining fashion coordination or mixing and matching from various designs. It adds a slice of individuality to proceedings as it essentially makes the Rabbid yours.

Graphically Rabbids 3D is no stunner, and probably wouldn’t trouble a DSi let alone the 3DS. Initially the 3D seems pointless, however some humble pie needs to be eaten as it certainly makes things look much nicer, adds a great deal of depth, and is used in a couple of clever ways. The stand out for me would be when an insect flies out of the screen towards you. It’s a simple effect, but really works.

Whilst the platform mechanics are enjoyable, Rabbids 3D starts to suffer from repetition after an hour or so. Recent platform games such as Donkey Kong and Kirby frequently mixed things up and introduced new ways of playing the game, thus creating a level of anticipation as to what was coming next. There is no such progression here; it really is a case of doing the same thing over and over again until the credits roll five hours later.

Pros:

  • Nice use of 3D
  • Enjoyable platform mechanics
  • Rabbids are as silly as ever (BWAAAH!)

Cons:

  • Nothing new here.
  • Credits roll in a tad under five hours
  • Not much incentive to play again

Rabbids 3D is a tough one to score. It’s one of those rare games that have no discernible flaws, but also no outstanding features. Not once did I lose my patience with the game, but there were very few occasions where I raised an eyebrow in surprise either. I did enjoy what was on offer though, and fans of the platform genre will definitely get a kick out of it (in small doses), and as it stands it is one of the better 3DS launch window games.

This is very surprising indeed.

Score: 7/10

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10 Comments

  1. I wish for Rabbids on the PS3. Love the crazy little buggers, and they did make an appearance on the PS2… BWAAAH!

    • So, this is basically Rabbids Travel In Time with 3D thrown in?

  2. Sounds fun this :-)

    • It really is good old fashioned platform fun!

      • BWAAAAAAAAAAAAAAAAAAAAAH!!!!!!!

        I should get this then… hehe

  3. I’m also surprised this is one of the stronger launch games, i got the impression that it was a late addition to the 3DS roster.
    Honestly, besides the 3D, i haven’t seen anything yet that would make me consider buying a 3DS, perhaps the second wave of games will be a stronger showing.

    • Yeah, the launch titles are quite weak. The only one I’d buy is SSIV, which is just a rerelease.

  4. Does anyone know where I can have a play with a 3DS? I’ve seen plenty of stores selling them, but nowhere demoing them. I don’t want to buy one (yet) but would love to see the 3D!

    • Toys R Us have em to show if you ask… and they’re cheapest solus at £197

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