Brink is a new favourite here at TheSixthAxis. It’s been one of the few games to actually try and innovate, instead of emulating the success of other popular first person shooters. However, though we gave it a glowing recommendation, Brink isn’t without its fair share of problem, the most prominent being consistent network stability issues.
Next week Splash Damage are hoping launch patches for each version of the game. Here is a comprehensive list of what to expect:
We’ve been hard at work investigating the lag issues some players of the Xbox 360 version of Brink have reported. We’ve now completed modifications to improve network performance and will be rolling these out in a title update for the game.
This update has been submitted to Microsoft, and we expect it to be available next week.
This title update is also going to fix an isolated freezing issue reported by some German players who should no longer experience that problem once the update has been installed.
A game update for the PC version of Brink is in final testing and we’re planning to release it early next week. This update contains a host of fixes and improvements including the following:
We’ve identified the cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time. This will no longer occur.
Graphical performance has been improved, especially when using Ambient Occlusion. We’ve worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.
The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.
There are some smaller fixes for minor issues including your character’s voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.
Finally, the dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. We’ve protected certain cvars that previously allowed server admins to accidentally break objectives involving NPCs.
The full changelog will be released alongside the update, so keep an eye out for that.
With PSN back online, we’re able to resume multiplayer testing on the PlayStation 3. We’re preparing to bring the changes in the upcoming Xbox 360 title update to the PlayStation 3 version of Brink quickly and we expect to have it out next week. Stay tuned!
If you’re still sitting on the fence about Brink, go ahead and check out our full-written review.
Source: Bethesda Blog