It has been fourteen years since Duke Nukem Forever was first announced for the PC. Fourteen strife filled years in which the game has become the punch line to a joke that stopped being funny back when Tony Blair was still in power. In that time we’ve seen the ascension of the PlayStation brand with three generations of hardware, the rise and fall (and then rise) of Nintendo, the death of SEGA as a console manufacturer, Microsoft’s revolution of the online console experience, and a whole host of motion related gubbins.
Whereas back in the day FPS players demanded no more than big guns and lots of ammo, this is no longer the case. I guess what I’m trying to say is that gaming has evolved a heck of a lot since 1997; should Duke have been put to rest a long time ago, or should we all once again prepare to hail to the King?
The story kicks off with an alien mothership hanging over Vegas. The President has ordered Duke not to get involved, as the US is trying to broker a peace deal (as well as trying to recover financially from Duke’s last battle with them). Unfortunately it all kicks off and Duke’s base is attacked, forcing him to defend it. Then the aliens cross the line and start stealing Earth’s women. Oh it’s on. It’s on like Donkey Kong.
First impressions of Duke Nukem Forever aren’t positive. The visuals are extremely basic, and in some instances objects seem to lack any sort of texturing. Screen tearing is also prevalent, slowdown is rife, pop-up happens far too often, and animations are wooden. Then there is the small matter of load times; they are long… ModNation Racers long. Sometimes just approaching a door triggers a load screen for 45 seconds plus. On the flip side, you do get taken to a wide variety of locations during the campaign.
[drop] The soundtrack is equally uninspired, with raucous guitar riffs blasting out every ten metres or so. Voice acting is ok, with Duke’s recognisable dulcet tones providing ample quips, although more often than not they aren’t funny.Saying that, there are a few laugh out loud moments, such as your base’s computer telling you that “you need a keycard to enter this door” (in a sly dig at older games), to which Duke replies “I don’t need no f**king keycard” and rips the door apart with his bare hands. Sometimes, however, some of the periphery characters resort to mother****ing dialogue that would mother****ing shame a mother****ing pimp. Mother****ing! I have no issues with swearing in games, but at least give it some mother****ing context!
Despite being able to bench press 600lbs, Duke is limited to carrying two weapons at a time throughout the game. The choice of weapons is great though, and every single one provides as much carnage as one could hope for. Shotguns, RPGs, lasers, sniper rifles, hand-held grenade launchers; there isn’t a single duff weapon and ammo is always plentiful.
Unfortunately the alien ass-kicking is spoiled slightly by some unresponsive, laggy aiming and an absolutely tiny aiming reticule that gets lost amongst the background. There are also occasions where bullet impacts don’t seem to register on enemies, leaving you blasting away far longer than necessary. Duke Nukem Forever really needed snappy, focused gunplay; instead we have a system that is full of promise, but never fully delivers.
As well as weapons you can also use ‘Duke Vision’, which is essentially night vision, and a Holo-Duke which draws enemy fire away from you. Chugging a can of beer, or taking a handful of steroids temporarily increases your strength, allowing you to go melee crazy with your fists. Taking both at the same time sends you into ‘Roid Rage’ which gives you immense strength with the downside of having extremely blurred vision. Those of you who like to blow stuff up will be pleased to hear that you can also carry trip mines and pipe bombs.
Duke also forgoes anything as wimpish as a health bar, and instead he has his ‘Ego’. When the Ego bar reaches zero then it’s game over, but instead of the health packs of old it recharges automatically after a period of time without taking damage. My main problem with this is it is at odds with Duke Nukem’s ‘run and gun’ attitude. You’re expected to take cover to recharge, yet there is no cover system, and in a lot of cases no cover either.
[drop2] In terms of level design, once again the game is hit and miss. Some of the levels are utterly, utterly tedious, with simple ‘push the button’ puzzles, seemingly endless waves of the same enemies, and no incentive to push forward. One might argue that Duke Nukem games have always been about wanton destruction, all brawn and no brains if you will, but being spammed by enemies is just not fun.The worst example I came across was several of the larger enemies all armed with unlimited pipe bombs. They continuously bombarded the door I was trying to get through with pipe bombs and there was nothing I could do to get through. Eventually, after several deaths, I managed to squeeze through purely by chance only to get cut down by a barrage of bullets. There also seems to be an almost perverse obsession with making you string together pixal perfect jumps to progress. Some of these are ridiculously annoying.
After all that, when you’re on the verge of giving up, you’ll come across a set piece which has you grinning like a loon, or a level idea that is really clever. Throughout the game you will encounter pods that shrink you down to a tiny size, meaning the small room you were just walking across becomes a level in itself. These provide a lot of fun, and leaves you wishing that the rest of the game had that much attention to detail lavished upon it.
There is also a fair amount of interaction with items in the game world, be it signing autographs, taking a whizz in the toilet or even playing a game of pinball. You can tell the game has been stuck in development hell, because this constant flitting between good and bad feels exceptionally disjointed.
Once the campaign mode has been bested (about ten hours on normal difficulty) there is multiplayer to sink your teeth into. It’s basic, but functional, and although I have heard people complain of lag issues I have yet to come across this. At the moment it seems most online players are sticking firmly with deathmatch, or team deathmatch, and even then the servers aren’t exactly rammed (on the Xbox 360 version, anyway). Earning XP during online bouts will see you unlock items such as sunglasses to customise your Duke with.
Pros
- Fantastic weapons.
- A good variety of locations.
- A couple of clever ideas.
- Some nice set pieces.
Cons
- Looks terrible.
- Doesn’t sound that great either.
- Imprecise aiming.
- ‘Jokes’ are mostly not funny.
- Some awful pacing issues.
- Spamming enemies.
- The overall feeling of tedium.
Amazingly, despite being in development for fourteen years, Duke Nukem Forever feels unfinished. For every enjoyable section there are several that feel tacked-on and just plain lazy. Despite a few bright moments (it picks up towards the end) the game struggles to ever push its way above average. Hail to the King? Sorry but no, the King is dead.
Score: 5/10
Reviewed on the Xbox 360



Rocket_345
Thanks for the review Dan. I was in 2 minds about getting this soon but will wait for a while until it goes cheaper.
clank250
Thanks for the review. I have $25 dollars worth of Best Buy money, and I think I’ll get the PC version since it’s supposed to be a lot better. But I think it’s good to know what I’ll probably be getting into.
Radiitz
Let me guess. COD MW3 9/10? -_-
As always, I leave with this comment. I hate modern gaming.
Dan Lee
You presume too much.
Radiitz
COD Black Ops got 9/10 on this site…
F022Y
Just gunna throw my 2 cents worth in. I’m playing this on PC (managed to get steam to refund me for the epic pile of monkey dung which is [Breach]) and i find it to be a worthy addition to my steam list, again in my opinion the loading screens are no where near as frequent and annoying as those in portal 2 (complete puzzle room in under 70 seconds get rewarded with 3 minutes of loading screen, rinse and repeat lol) I will say i do run it on a high end PC which helps.
@Radiitz – MW3 could literally be some dung in a box an will still get 9/10 scores if the last few are anything to go by lol
*This is simply my opinion no flaming required*
Sad Panda
I don’t understand the hate this game is getting, it’s easilly better than the last 3 COD offerings.
It’s a Duke game full of fan service and in jokes. Admittedly my Laptop is a beast and I’ve not met a loading screen yet longer than a few seconds, however my kid brother has been playing the 360 version though and he has commented about the load times he still didn’t class them as Dead Rising proportions.
It’s only my opinion but I see this as a game that has suffered from 14 years of hype and was never going to live up to it. I’m shocked at the low scores it is getting accross the board as to me it’s at least a 7, probably an 8. Then again I’m a Duke fan and I think the game was made for people like me.
Kev
I so nearly bought this at the weekend, but ended up getting Brink as it had dropped in prive by £15 – actually wish I hadn’t but that’s another story.
I’m now in two minds. I grew up on Duke. I once played it so long on the Megadrive that I could see tunnels when I closed my eyes! Should I buy it and run the risk of being disappointed? Although it sounds like Duke fans still think it’s okay…. decisions, decisions.
Might wait a while to the price drops and then pick it up?
Kev
*price. Prive is a nightclub in Trinidad (Doh)
SpikeyMikey23
Oh man, this game looks pants. The review sums it up perfectly. I wont spend money on this but am itching to have a quick playthrough just to see some digital boobies and hear/see some duke humour =D.
peespee63
So, no mention of the peurile and offensive nature of the so-called “jokes”, or even the predominant and sickening use of mysogyny?
I get that Duke is a deeply unlikeable character and a characature of everything that is wrong with action stars, so the casual woman-bashing is expected, but from what I hear, it is rife throughout and just in poor taste.
Also, from some of the comments on the jokes, they don’t even seem funny, merely just making a one-liner about pop-culture references.
Now, admittedly, I haven’t played the game, and I’ve barely played any Nukem game in the past, so I can’t really comment too much on the whole bit, but Dan, your 5 seems highly generous. If I was reviewing it and came up against an opening scene of Duke taking a whizz, my impression would be coloured very quickly to the lower end of the score scale.
I think DNF should have stayed as Vaporware and never seen the light of day at all. DNF should have a DNF “Did Not Finish” applied to it.
Do we really want a character and game world so odious in this day and age? I can’t forgive this 90s throwback for throwing the whole gaming world back several decades.
How can we move forward as a respectable industry when peurile garbage like Duke Nukem is still regarded as the Holy Grail by some?
No dout The Daily Mail and their ilk will use this as more fodder to attack and demonise games and gamers, and you know what? I don’t blame them for it. If it stops another monstrosity of this magnatude being made, then good luck to them.
Rant over. Sorry about that, but I needed to vent.
peespee63
Argh! I meant to say “doubt”. I go through making sure I spelled all the big words correctly, and I trip up over doubt. My point still stands though.