It’s almost a year to the day that I first reviewed LIMBO – at that time it was an Xbox 360 exclusive and there were no signs that it would appear on any other platforms – yet here we are, talking about the all new released-today PlayStation 3 version after a brief playtest by the team overnight.[drop2]The first thing that hits you is that the game’s identical to the Xbox 360 – this is obviously great news for those of you without a 360 because it means you’re not missing out on anything.
But for everyone that already splashed out on the game last year there’s little reason to purchase this version as well apart from whispers of a new ‘section’ to play through – at the time of writing this blog we don’t know how big that section is.
However, if you’re looking to grab some Trophies which are, as before, hidden away off the beaten track so as not to spoil the game’s moody, monochrome visage then there’s always that.
But don’t let that put you off – as we said last year LIMBO is one of the best games ever to hit this current generation of consoles, the simple controls (move, jump and interact) mean that anyone can play but the progressive difficulty level and particuraly gruesome death scenes mean that it’s certainly not for kids.
The graphics are a delight, though – deeply stylised with a lovely noise filter but sporting some brilliant animation and a real sense of dread – not bad with just black and white. And the audio too, ambient but oppressive, is worthy of note.
The hype around this game last year was palpable, it was one of those games that everyone was talking about and everyone I knew had to play – there’s stacks to discuss, loads of subtle contexts to pick up on and an ending that had me thinking for weeks to come.
And sure, the first half is better than the last, but this is still a must-have.
LIMBO’s released on PlayStation 3 today.