I feel that I am in quite a unique position when it comes to First Person Shooter, Crysis; not having a clue what the game is about, bar it featuring the now famous Nanosuit. That’s not to say I don’t understand what the game represents though, as when the original launched on PC back in 2007 it made tech-heads squeal and computers cry; it was an absolute beast of a game, and one that few got to see running at maximum settings.
[boxout]However, now that Crysis has made the jump to consoles it’ll be up to the gameplay to step into the fray and make up for any graphical shortcomings that might be on display. Is it up to the task?Crysis takes place in 2019, where a team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. Your character, called Nomad, makes up part of this elite team, and as such has access to a very cool piece of kit: the Nanosuit.
Not only does this Nanosuit make Nomad look rather dashing, it also grants him the use of several abilities, albeit only in short bursts, and one at a time. You can activate a cloak, which makes you almost invisible; you can run at terrific speeds if the need arises; you can leap tall buildings in a single bound (not really, but it’s pretty close); you can activate a strength punch and, last but not least, you can switch on an additional layer of armour.
[drop2]These abilities complement the mission layout in Crysis, as for most of the game you are presented with an objective but left to decide just how you reach it. You can activate armour and go in head-on, all guns blazing, or you could make use of the stealth ability and sneak up through the river, use the strength jump to leap up the cliff face and launch an assault from behind. Be warned though, your cloak deactivates the second you fire your weapon! The control scheme is handled very well and the transition to pad has been a smooth one, with all abilities handily placed.It’s an interesting approach, and those who dislike linear, corridor based shooters will enjoy how Crysis deals with primary and secondary objectives. There are also a handful of vehicles scattered about, from armoured jeeps to tanks, giving you yet more ways to complete a task. Saying that, the game almost forces you to use stealth as, despite the fancy suit, you’re actually pretty weak.
Health regenerates, but Nomad can’t take too many hits before joining the big party in the sky. Some of the North Korean enemies, however, are total bullet sponges despite the fact they don’t seem to be wearing any armour at all. Some crumpled in one shot yet others just would not go down. One took a clear shot to the leg from a shotgun yet carried on regardless. I didn’t realise you could walk off a shotgun wound.
It’s inconsistencies like this that start to grate during the six to eight hour campaign. Enemies can’t hear you tramping through the undergrowth right next to them, yet I’ve been spotted when hiding behind a big rock 200 metres away. They also have magic rifles that seem to be able to hit you, no matter how far away you are.
The gunplay also feels a bit weak, with weapons lacking the punch we have grown accustomed to in games such as Killzone 3. Your initial gun feels, and sounds, like a peashooter.
This is a minor inconvenience though, when compared to Crysis’ biggest issue: the first half of the game just isn’t that interesting. It’s a horrible thing to say, but the only thing that kept me going at first was the fact I was doing it for review. The story isn’t particularly compelling, the characters aren’t engaging and the gunplay just feels a bit lacklustre. Luckily, things do eventually pick up but even then you never really feel like you move out of second gear.
[drop] Graphically, Crysis will simultaneously thrill and disappoint. Some of the scenery looks positively stunning; to the point where I stopped dead in the middle of a tank battle just to gawp in wonder. Viewed from a distance the greenery looks lush, and the ocean sky blue and inviting, with beautiful sandy beaches. Good job, CryENGINE 3.It’s up close where things fall apart somewhat. Suddenly those trees look a bit flat and blocky, with objects further ahead of you popping into view as you get closer to them. NPCs seem to lack detail, especially in terms of facial expression, and the smashed windscreen effects on the vehicles are just plain bad. I’ve also come across a few glitches, such as enemies floating above jeeps, and one seemed to be doing something out of the ministry of funny walks.
The framerate can also take a bit of a tumble when the action heats up, making it feel like you’re running in treacle. This was particularly maddening when having to survive an onslaught from all sides. The game also has a habit of pausing for a couple of seconds when you pass a save point.
Is this me being overly picky? Perhaps, but Crytek has obviously gone to great lengths to create a realistic environment, and these issues constantly drag you out of any immersion.
Pros
- In places it looks amazing
- Not a bad price for eight hours of game
- The Nanosuit abilities are an interesting addition
- Multiple ways to approach a task
Cons
- The game never really gets interesting
- Weak gunplay
- Technical issues
So… Crysis on consoles; I can’t help but feel underwhelmed. Don’t get me wrong, it’s a competent enough game but one that suffers from a few technical issues, as well as never really managing to stir any emotions from the player.
It’s not bad for the money, but there’s much better out there.




BIGAL-1992
After Playing it for several hours, I can agree with the pros and cons of the game dan listed in his review. However, I’ve also played it before on PC with a controller and the main failing for Crysis on Consoles is that It’s a faithful port of the original, which does drag it down, as it inherits all it’s faults at the same time.
maneorix
I disagree with the fact it never gets interesting, other than that – decent review. I’ve bought it already, and will be playing at it as soon as I get some other games out of the way.
Mind you, it is down to personal preference and opinion with gameplay design. I much prefer this to the corridor FPS’ (COD) we have these days. Strangely enough it has the classic PC FPS feel which I love so much :)
skibadee
same I have found it very interesting going to start 2 again after 1 as well.
gaffers101
Looks great, so if it’s a bit like Deus ex I think I’ll give it a try.
MayContainEvil
More combat focused and without the dialogue options, though the powers are pretty similar I guess.
Foxhound_Solid
My bro has this for his monster pc and it looks amazing. You are on the money about it lacking punch. It is…boring. He has it for his PS3 and it looks stunning. Shame as I tried C2 but found it boring….
minerwilly
Excluding Johann Sebastian Bach the Germans aren’t re-known for their arts , books , music etc . Perhaps that’s one of the reasons these technically superb games have all the bells and whistles but no real captivating stories.
The Germans of course do technically superb better than anyone else in World except maybe the Japanese.
Damn thats some proper generalisations going on there !
TSBonyman
I’d still like to check it out but i’ll probably wait until it’s available cheaper.
bacon_nuts
Would probably buy this if bundles with #2 for a reasonable price, otherwise, nah..
retro_
Just hand this engine over to a developer who knows how to create a proper game from it.
Deathbrin
Killzone 3? Oh come on Jesus it’s not Crysis 2 it’s Crysis it’s not fair