WeView: Dead Space 2

As this is the last WeView of the year I thought we’d take things all the way  back to the beginning of 2011 and look at Dead Space 2. With the game coming out all the way back in January it seems like one of those games that’s easily overlooked at the end of the year, one that you could easily have forgotten came out this year in the twelve long months since (well eleven months really but that doesn’t sound as impressive).

Now, I know that many love Dead Space 2 but I couldn’t really get on with it. Perhaps that’s partially because I didn’t actually find it all that scary. I mean don’t get me wrong, there were moments early on where the game made me jump but it never really feels tense in the way a really great horror title does. The overuse of jump scares just made it pretty obvious for me when a necromorph beasty was going to try and brutally murder you, it was rare that I really felt the game build by simply not having a necromorph come at you when you thought one would.

Of course things would be pretty dull if we all agreed, and we were a lot more positive about the Isaac Clarke’s second outing in our review. We scored it a very respectable 9/10 and had this to say about it:

Dead Space 2, continuing directly after the first game, marks continued effort from Visceral and, likewise, support from EA.  New IPs should be applauded when they’re of this kind of calibre  – expertly produced, genuinely innovative and, if you’re prepared to do several run-throughs, great value for money.  Naturally, those that didn’t really get on with the first Dead Space will find that little (literally) has changed save for the location and a richer sense of characterisation, but for those of us that adored Clarke’s first adventure this sequel represents everything we could have wished for: it’s bigger, better and more beautiful but without straying from the core principles that mapped out the former.

So there’s two opinions on the game, lets have some more shall we? More specifically lets have yours. If you feel like sharing your thoughts on Dead Space 2 then all you have to do is just drop it in the comments below. Remember, the aim is to create short, snappy views of the game, although we won’t discount longer opinions of the game.

Once you’ve written your opinion remember to score the game on the Buy It, Bargain Bin It, Rent It, Avoid It scale so we can count up everyone’s scores and give the community’s verdict of the title. If you want your score to count you’ll need to have it in by Sunday afternoon, otherwise the verdict article will have been written.

31 Comments

  1. I was a real big fan of the first game. It was one of them where I wnet on the demo of it and just couldn’t get on with it. However, word on here and from some friends convinced me to try it out proper (and a bargains price by then!). Well, the full game was far superior to the demo. The tense atmosphere, genuine shocks and interesting storyline gripped. I did not care much if the main character talked or not as I found it easy to get engaged. The second game, like other strong franchises, builds on what came before. The scope, the levels, the action all improved. Isaac Clarke talks now and gets interacts more with the characters and madness! The game even affords itself the time to revisit the past which in itself creates both nostalgia and genuine chills. The game, and the series so far, is a well-thought out horror story. I did not try out the multiplayer, poor reception from people I know and the idea it seemed tacked on put me off it. Although if anyone would like to convince me to try it then give it a whirl. Limited Edition also comes with a HD version of the previous Wii game Dead Space: Extraction. All in all, a great game. I am looking forward to the next instalment and would like to see if it will move away from the cult as the enemy and maybe see other horrors in space (although it may not!), I just feel sorry for the guy ha ha. BUY IT

    • I should really proof-read before posting

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