WeView: Limbo

As usual I have scoured my Twitter feed for suggestions for this week’s WeView. Scoured may be too strong of a word though, perhaps “looked at” would be more appropriate. Anyway, I took a peek at my Twitter feed after asking for suggestions and the ultimate outcome is that our very own Dan Lee recommended Limbo. Now I absolutely loved Limbo when I got around to playing it, it was an interesting approach to platforming and puzzle solving with a wonderful art style. In my opinion it highly deserved all the praise it got, including the praise from us.

That’s right, we were all too happy to praise the game when it arrived on Xbox Live. We scored it at an impressive 9/10 in our review, and praised it with words as well. Here’s a quick look at what we had to say about the game:

Limbo’s a stunning game.  It’s haunting, powerful and – mostly – pitch perfect in terms of pacing and difficulty.  Sure, it loses its way a tiny bit towards the end, resorting to tired videogame tropes that risk spoiling the overall experience, outstaying their welcome just a little bit; but Limbo shouldn’t be missed by anyone, it’s an utterly compelling ride and despite the 1200 Points price tag it’s well worth the money.  This is gaming as it should be: refined and precise, but with a real tale to tell.  What you read into that story is part of the fun.

Of course since then it’s made its way onto other platforms, but has still retained all of the qualities we loved in it. I can’t help but agree that it’s a game that everyone should play, but you don’t really have to pay any attention to what I think. This is your chance to have your say on the black-and-white platformer, that’s pretty much the purpose of WeView.

So how did you find Limbo? Did you enjoy the approach it took to platforming and the art style it employed? Did it give you the sense of isolation and terror that was clearly its aim? Or did you feel it was overrated, too much spent on making it seem artistic and not enough hours poured into the gameplay side of things? Whatever your feelings on the game are, it’s time to let them out by dropping a comment below. Whether you loved, hated or were simply ambivalent towards Limbo let us know.

Once you’ve shared your opinion of the game make sure you attach a rating to your comment as well. Remember, for WeView we don’t use a numeric scale but rather weigh games up against the Buy It, Bargain Bin It, Rent It, Avoid It scale. Simply select which of those categories you feel Limbo best falls into and add it to your comment.

You’ve got until Sunday afternoon to complete those tasks if you want to be included in the community verdict that will be published on Monday. Time to get to it!

17 Comments

  1. Buy It.

    It’s a refreshing change to most games out there and a lot has to do with the isolated film noir style visuals. The unsettling tone, both in sound and graphical form, provide a weird and wonderful world for you to traverse. The soundtrack itself is almost non-existent but the ambient chords work perfectly well in keeping you company as you wander through this black & white world of worry.

    If you’re in here for trophies then you’re in the wrong place. If you’re in here for something different, and the perfect little digital download to juxtapose the usual turgid pap, then you’re in for a treat.

  2. Played it all through in one sitting, not touched it again. Good, but way overpriced for the length. Bargin Bin

  3. Liked it but didn’t love it and feel personally it was overated. I know it’s a very different game to Braid but the format and style of the two lends itself to comparisons. Felt Braid had constantly changing mechanics and an absorbing story. It was probably one of my proudest gaming moments completing it sans guide but Limbo just left me feeling a little empty considering all the hype.

    Some of the puzzles were good but some (with hindsight probably some of the so-obvious-i-didnt-even-think-of-that variety) were a little too obscure for my tastes. It was over too soon and didn’t fill me up though also didn’t feel I wanted more. Though the ending had a kind of surreal, makes you think, merit. The spider did scare the crap out of me though and some good jump scares but that isn’t enough to mkae a truly great game.

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