About a third of my Steam Library consists of games that I’ve never – or barely ever – played. I’ve paid for these games, of course, with intention to play them; but the overwhelming Steam sales (and then some indie bundles on top) have always left me with too much on my hands, and many games – new or old, good or bad – go left unplayed.[drop2]I intend to play through my backlog of PC games now, though, whilst simultaneously giving you an informative look into some of the games that, much like me, you might have missed; whether they’re sitting in your Steam library or not. The forthcoming articles will be part Playback, part round-up and part Cheap PC Gaming; three features that we absolutely love here at TSA.
I’ll be looking at an array of games, from some last gen classics, to newer games, with many indie games thrown in for good measure. Each Steamlog will take a different theme, whether that be genre or another way of linking the games.
For now, though, I’ll tell you about the three indie games I started off with: Windosill, BIT.TRIP Runner and Zen Bound 2. Why these three? They caught my eye and I’ve always wanted to play through them fully.
Windosill is a fairly unique, quirky take on the point and click adventure genre. Appearing as a flash game a few years ago, the full version features an extended set of levels. It’s nothing but pure interaction – you’ll have to click on, drag and move different objects in each interactive box you’re presented with, in order to move the game’s mascot – a toy vehicle – through the doors.[drop]Windosill is an incredibly creative, interactive experience that I’m almost ashamed to have just completed. The game looks great, with a simple yet extremely effective pseudo 3D style, as if you’re starring into a screen, or rather out a window. The levels are designed brilliantly, too, with some which will genuinely make you think to solve the problem at hand. These levels can often be downright strange – one level in particular features a large block covered in trapdoors that house an assortment of mouths, eyes and beaks.
It’s by no means an expansive game – once you know how to, you can complete it in the time it takes you to install a full game, but there’s several levels (there are only ten in total, mind) that will take some time to work out and it’s truly an experience that shouldn’t be missed.
See for yourself, though: a portion of the game is available to play at windosill.com and the game has also just released on iPad, so you should definitely give it a go as it’s well worth the asking price of £1.99.
BIT.TRIP Runner is a game that you might have noticed us talking about before. In fact, Peter W took a look at it in his review of the 3DS BIT.TRIP compilation just over a week ago, saying it’s the “clear winner” of the BIT.TRIP games and although I’ve only played two others, I can see why.
I’ll not go into too much detail, but Runner is a brilliant yet unforgiving rhythm game that deserves some of your time. The chirpy, 8-bit style is perfect for fans of retro aesthetics and sound, whilst the frantic gameplay employs the ‘just one more go’ mentality, making for a very fun and addictive game.
I don’t think it’s a game I’ll complete, though; everything got too much for me and I started swearing a bit too loudly after the first seven or so levels.
Zen Bound 2 is, admittedly, a game I’ve already played a good portion of. Nevertheless, I added it to my Steamlog and went back to it in order to find zen after an infuriating session of BIT.TRIP Runner.[videoyoutube]Perhaps one of the most relaxing games I’ve played, Zen Bound 2 is a unique puzzler, involving various wooden models attached to a piece of rope. The aim is to spin this object around so that the rope covers and ‘paints’ the object, with rewards for percentages of surface covered and a limited amount of rope permitted. It’s a simple idea and one that works very well; dragging the object around for the rope to cover it is elegant, simple and incredibly realistic.
The graphics are sublime, with realistic 3D models which range from simple blocks at the start to animals, humans and other objects, ramping up the difficulty with harder to cover sections as the game progresses.
There’s plenty of levels to play through on the PC version, and I can only assume it’s the same on mobile devices. It won’t take the stresses away from your life, but it might put you in enough of a relaxed mood to forget about them.
There we have it; two games I’ve been meaning to play and one that demands more playtime due to its high quality. Hopefully this has given you an insight into some of the brilliant games you’re able to miss in plain sight. I’ll have a few more games for you next weekend, where I’ll be taking a look at the horror games sitting in my library that I’ve been too scared to play to completion.