Former BioShock Trio Form The Fullbright Company

Three developers who worked on the BioShock series, including Minerva’s Den, have created their own studio called The Fullbright Company.

Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja have opened the new studio in Portland, Oregon.


“We spent a lot of time working on games that were incredibly inspiring to be part of: games in the BioShock series… in our time apart after that project, we missed it.

We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.”

The Fullbright Company hasn’t announced any titles as of yet but the developer is looking to create games that will provide deep stories that are driven by the player, as well as games that don’t stick to one genre.

Source: TheFullbrightCompany



  1. Minerva’s Den is BioShock 2 though? Didn’t really like BioShock 2’s characters, they seemed so bland compared to the big faces of 1.

    • Sure you could kill a few key people here and there but they weren’t really worth the choice.

    • Minerva’s Den was possibly the best bit about Bioshock 2.

      • Have that (as a fan) but haven’t played it, the core game just left such an impression i didn’t really want more.

    • I enjoyed both Bioshock 2 and Minervas Den, didn’t quite live up to the first but still really good work, in my opinion.

      • It was good yeah, but really you keep comparing it to the original, and it seems like they were out of ideas. The plasmids in single-player were just over-over-kill.

      • The most memorable thing from it (apart from the ending and the hypnotised Brute) is probably that robot face thing for me.

      • Multiplayer is absolutely fab though, 100%. It’s a different game (and meant to be called Fall of Rapture somewhere in the development cycle), i don’t associate it with single-player at all.

Comments are now closed for this post.