Sony Still Looking at Streaming

Shuhei Yoshida has spoken with MCVPacific in a fairly frank and honest interview. It’s been spread over a couple of days but the second part, posted this morning, is where we find the most interesting tit bits.

Yoshida admits that perhaps Sony should have shown Vita more at their E3 conference. He says that they cut a lot from the presentation in an attempt to combat their reputation for holding long E3 pressers. That’s fine, but begs the question of why they spent so long with a broken Move story book demo. I really don’t think people would have minded losing three minutes of that for a Vita montage video. I also think people would probably forgive a two hour stage show that’s packed with interesting games far quicker than a 90 minute one that falls flat.

There are 25 Vita games playable on the show floor and Yoshida hopes that those are being seen by everyone at the show. Well and good but showing them on the floor grabs you tens of thousands of impressions. Showing them in your conference brings those impressions as well as tens of millions watching live streams, YouTube channels and downloading conference video from the PSN Store.

Perhaps the most interesting response in the interview is when Yoshida is asked about add-on services, including cloud gaming.

We’ve been looking at streaming tech as well, and one of the examples we had was what we call remote play. Remote Play was where you connect your PSP through the internet to your PS3. It is like a cloud gaming service at a fundamental level in terms of how the mechanic itself works.

He then explains that because some regions don’t have modern infrastructures, the concept of cloud gaming is not viable. I think I’d argue that failing to get in early on what most industry people believe is a large part of the future of gaming means you’ll be spending pretty hard and chasing patents to catch up later. At least we can know that Sony is exploring this area though, Yoshida name checks OnLive “We’re looking at what OnLive is doing, and the tech around that, and considering how this can be a part of PlayStation.”

Source: MCV


  1. i never really thought about it that way, but remote play is a kind of streaming service isn’t it.
    just from your console rather than somebody else’s server.

    it’s not been used much for games yet though.
    the vita looks to be changing that though.

    • No real reason why though other than commercial decision to sell same game twice rather than just once + free streaming.

      The PS3 hack which allowed the file system of games to be browsed & edited showed that RP can be enabled by ticking a box.

      Money eh, tut.

      • i can see why it wasn’t used much with the psp, only one analog control and one pair of shoulder buttons, and no motion controls for games that used them.

        interesting that RP could be enabled that easily.
        makes me wonder if the emulation of ps2 games could be activated to work with discs as well as downloaded games just as easily.

    • Me either, I think I may have forgotten about it just because it was always so laggy (and that was just over a home network). Onlive however, somehow manages to do okay over the Internet, so considering the buyout rumors, I wonder if their codec tech could be added to the PS3 and Vita. It’d be especially cool if they could get RemotePlay working properly over the Internet.

  2. Interesting.

    Seems odd that Sony have had such a lead in streamed gaming with the Remote Play’s client/server model & even second-screen gaming (like Apple probable forthcoming move into the living room, Nintendo’s WiiU & Microsoft’s Smart Glass) and they’ve done nothing with this lead in either arena.

    History repeating on how they beat Wii & Kinect to the casual market with the likes of Singstar, EyeToy & dancemat games, but now barely figure in that market at all.

    Sony should ‘own’ streamed and second-screen gaming, let’s hope their look at it turns into something concrete & decisive before a) customers minds are drawn to the new entrants b) All the patents are snapped up & costs billions to even sit at the table & take Microsoft & one day Apple on.

    • Indeed, its a shame because even gimmicky use of the features is attention grabbing and good press. PSP remote play is mediocre at best, films are fine but games are iffy. Eden works best for me, PS1 remote play is rubbish.

    • When anyone mentions “second screen gaming” it makes me think of that awesome Pacman game on Gamecube & GBA :)

    • Because Sony worked out long ago these were gimmicks, but Microsoft and Nintendo are better at selling gimmicks to their userbase, which tend to be mostly sub 100 IQ “gamers”.

      • Or they are waiting to see if these are worth investing in before commiting to it. I suspect that they did it with the Move before letting it die for a few years before supporting it again. You do know that a lot of TSAers are 360 gamers right? As i don’t think they would like being called a sub 100IQ “gamer”.

  3. Totally agree, what a lost opportunity it was spending all of that time on the WonderBra Move books thingy, that is mainly aimed at kids, and could easily go down the same route as that PS3 artist pad gadget that seems to have bombed!

    • Attitu pad? Wasn’t that ubisoft

      • Lol artist pad I swear my iPhone & typos

      • It was THQ, but just used that as an example of what can happen with novelty ideas, however good they might seem.

  4. Streaming gaming will have the bandwidth, reliability and fidelity we’ve come to expect from our home-bound consoles but not for a good many years. The speed that 1st world countries are updating their internet infrastructure is very slow when looking at a majority of the populace being on something decent enough to enjoy 1080p gaming over the wire. Let’s be honest, Sony have probably looked into the crystal ball (on this one) and realised that a PS5 will embrace streaming gaming far more than the next gen will. Then again, by the very nature of cloud/streaming gaming, Sony should be able to jump aboard whatever momentum we see being conjured with a low degree of hassle as it’s someone else’s hardware doing the grunt work – then just streaming it to the likes of a PS4.

  5. I was hoping this E3 might tempt me into buying a Vita finally but no it wasn’t to be!

  6. It does make sense for them to take a look at Onlive as it’s proven that Streaming is a worthwhile investment. But the UK is not ready for streaming gaming to replace traditional gaming as our broadband is not the best. Unless you are willing to pay extra to get the requirement in order to have a decent gaming session. That and ISPs hate it when people use GBs every hour.

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