Before we start with this announcement, please press play on the video above. Done it? Good.
In a lengthy post over on Gamasutra, PlayStation 4 systems architect Mark Cerny has described all sorts of technical bobbins. Bus speeds, GPU bottlenecks and “bypassing its own L1 and L2 caches.”
Exciting stuff I am sure you will agree, but not as exciting as this: news that will thankfully see the end to a billion ‘humourous’ comments on websites across the globe.
Mark describes a number of dedicated chips on the PS4 and says “by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them.”
The PlayStation 3 does not have cross game chat because there was simply not enough resources for it. The PS4 seemingly has a dedicated chat chip, it has cross game chat built in!
Huzzah! Happy Friday everyone!

Eldave0
Good, this was an essential feature for me. Would have given the PS4 a miss if it was absent. 360 mastered it over 6 years ago so its time for Sony to catch up.
orimisac
Ok. Little lost about the video… Perhaps it’d be more compelling to my father (told me that in the eve of 20th century, before NY Stock Market crash, it was fun for the kids to throw stones in water puddles so the ladies would slightly raise their dresses and allow the “unforgettable view” of their heels…). Before you start wondering, he took a (real) long while before having kids.
About PS4 yeah, in terms of architecture and software and peripherals and everything else, if things go as announced, it is a true “dream console”. I am even considering to do something I’ve never done before and purchase it at launch… (LOL). Just hope Sony don’t do anything stupid (like they did with Vita) and have a compelling line up for launch and also no expensive essential (in the sense that system won’t work without it) add-on that increases console price to something outrageous (hummmm, like the wicked Vita memory cards).
The Von Braun
Ummm, well as a PS3 and 360 owner, i’m quite well aware of what both can deliver in terms of visuals when hardware in hands of talented developers (Uncharted 2+£, KZ2+3, Heavy Rain etc on Sony’s side, Halo 4 etc on MS side).
As for internet experts, ahh, now you see, thing here is (and this is akward…) it was actually SONY that gave the full explanation, well Sony Worldwide Studios president, Shukei Yoshida to be fair.
He went on record to say that as far as RAM distrubution was concerned, the game code itself was always given priority and that so often meant there was little or no free RAM left to implement voice chat in said PS3 game.IF coders wanted it, they had to find the memory for it within the game, by comprimising elsewhere.Kinda robbing of Peter to pay Paul (my words there).
Guess that’s why Vita memory was beefed up, as was PS4’s.
Not having a pop at Sheepdip here, more that Sony do indeed seemed to have learnt by PS2+PS3 ‘mistakes’ (on my 2nd PS2 before i go any further) and it’s not a good idea to cut corners on RAM as you restrict just what can/cannot be done with your flagship platform.PS2 suffered somewhat in comparison to the Dreamcast when it came to texture Ram alone (DC had more than PSone+PS2 combined).
Broonba
Xgame-chat isn’t a feature I’d use tbh, but loads of others want it so yay…..go Sony go. :p
Dr_mohannad
I’m still listening to the music