PS Vita Is Dead; Long Live PS Vita

When the PlayStation Vita was announced, and during those early months of showing off the new handheld, it was pitched as a console-quality experience that fit in your pocket. The implication was that Sony was now able to give you the kind of games that the PlayStation 3 was pumping out but miniaturised into the palm of your hand.

A close inspection of gameplay videos and genuine screenshots at this stage revealed that the Vita was, naturally, a little way off the PlayStation 3’s abilities but that it was still very visually capable. If the games that were made managed to be of a grand enough scale, that “PS3 in your pocket” claim might have been justifiable. But despite several launch titles that aimed to reach those heights, none quite managed to fully achieve their goals.

There have been a few landmarks worth making note of since that initial raft of impressive – but ultimately not impressive enough – launch titles. Gravity Rush appealed to a core group of enthusiasts, Need for Speed: Most Wanted came very close to the full console game’s experience but perhaps wasn’t quite unique enough to really inspire. Assassin’s Creed III: Liberation offered an interesting but uninspiring plunge into the franchise’s well-loved gameplay.

All tried to aim for the stars and all had certain successes to be proud of, but there is still an absence of true unmissable, mainstream games on the Vita.

Declassified

Call of Duty Black Ops: Declassified simply wasn’t good enough, despite encouraging opening sales.

Many expected Black Ops: Declassified or even Resistance: Burning Skies to be the system selling games so desperately needed by the Vita. Neither of these FPS franchises delivered on their potential and, although both seemed to attract a devoted core of fans, neither was good enough.

That’s not to say the hardware isn’t up to scratch. It’s powerful enough to be capable of great things and as developers eke more and more out of it, we’ll only end up more and more impressed. The handheld console itself is a beautiful device, with a stunning screen that is often only let down by the choice (or limitation, perhaps) of sub-standard resolutions and slowed framerates.

The under-utilisation of that gorgeous screen has perhaps been most apparent in the times it’s used to display games intended for lower fidelity screens – the LEGO games that are almost 3DS ports spring immediately to mind. A screen of that quality shines a light on any cut corners and, as third party support for AAA games has gradually begun to appear stretched, that becomes more of a concern.

Happily, Sony’s first party studios are clearly still committed. Killzone: Mercenary is carrying the hopes of FPS fans with its hooks into the wider Killzone universe and an interesting central idea that will permit shorter, travel-friendly bursts of gameplay. Tearaway deserves special mention too. While it’s not likely to be a huge system-seller, it is perfectly indicative of the kind of quirky, independently-spirited game that Sony has a long history with.

Tearaway

Tearaway is the kind of quirky, imaginative title that is a long standing defining characteristic of PlayStation platforms.

And that brings us neatly to the Vita’s present-day strengths and what I think represent the console’s greatest opportunities for the future: the new drive towards being a haven for indie developers.

2013 started with the Vita having been home to a few high profile games that didn’t quite manage to hit the heights many had hoped for. The Assassin’s Creed and Call of Duty games that were released as big pre-Christmas sales hopes didn’t inspire the soaring sales that Vita needs in order to remain a viable platform for big budget third party development. Many of us began to worry for its long term future. It was clearly a great device, with some very good niche software but without a true system seller to drive up that install base, it would flounder. And then Sony started to make announcements that showed they’d found a new way of thinking.

I’ve written before about what I think Thomas Was Alone indicates on PlayStation Vita (and PS3) and the respect I have for Shahid Ahmad and his whole team at Sony’s London offices. But I don’t think it’s possible to overstate just how important this shift in the Vita’s focus is. Without risking the cash involved in developing (or encouraging third parties to develop) blockbuster games, they can pack the PS Vita with smaller, innovative and imaginative games that will come together and, as a collective, present a very tempting reason to buy a Vita.

It’s the equivalent of putting 10 per cent of their chips on red at a roulette wheel compared with the previous strategy of putting 90 per cent of their chips on number 17. Make small gains with less risk until they’ve got the sort of chip pile that allows them to gamble big without risking losing their wristwatch.

And there’s a continued, deliberate push to get indie developers on board. SCEE’s Shahid Ahmad (who apparently signed Men’s Room Mayhem in just 45 seconds, by the way) is the driving force here, his public Tweets on message and extremely focused. “Vita developers: will you put David S Gallant’s game ‘I Get This Call Every Day’ onto Vita?” he asked last night – a game that probably wouldn’t take a huge amount of effort to port but said with the right sentiment. “You could probably do very quickly,” he confirms. “I will help.”

DiveKick

DiveKick is the kind of odd indie game that has huge potential – taking a focussed idea and building a game around it.

There’s a new openness around the platform – in all senses of the word – that’s incredibly refreshing and extremely encouraging.

None of the indie games announced are likely to be big system sellers by themselves – and that still leaves room for potential big hitters (Gran Turismo, perhaps?) to arrive at this year’s E3, where the Vita’s PS4 Remote Play functions will also surely be on show – but collectively, they fill a void and also keep many existing Vita owners happy with their handhelds.

Importantly, developers are now seeing the Vita is a viable sales channel for their games. Take Ripstone’s newly announced Men’s Room Mayhem – it’ll also release on iOS but the key word there is ‘also’ – a PlayStation Vita version will appear alongside any other formats, and, crucially, will be priced as closely as possible. “iOS and PSN have slightly different pricing tiers,” explained Ripstone’s Phil Gaskill, “but rest assured the game prices on all platforms will be very closely matched.”

And then there’s PlayStation Mobile. Not without its problems, but hopefully nothing that can’t be fixed down the line – if Sony are still behind the service (and they should be) the issues reported recently can be fixed: Sony can raise visibility, they can assist with promotion and they can – perhaps – offer up a different development language. Or, at least, open up PSM to third party middleware: let other development packages, especially more ‘point and click’ tools like GameMaker, export and build directly for Vita.

The future’s bright for Vita. It’s just panning out in a different direction than we first thought.

43 Comments

  1. Whilst I love the optimism, tone and direction the Vita appears to be taking I’m thinking that the little momentum it had during the first year of its existence is ebbing away or simply not going to increase enough to ever have it respected and consumed by the masses. It never really knew what it wanted to be (from a marketing sense).

  2. Fully intend to buy a VITA at some point & have been consistently queueing all of those PS+ titles for free when presented. Waiting until I find one at 100GBP or less though – I’ve lost 2 or 3 PSPs in my time & that’s a really wallet-sore!

    • Waiting until you find one at 100GBP or less……you mean pre-owned right?
      If not, you’ll be waiting for a very long time.

      • Pre-owned is absolutely fine by me.
        2 of my PSPs have been also.

  3. I like the indy direction the Vita is taking because I don’t like to play them on the PC most of the time. I still think it needs a price cut to survive. Not because the hardware is not worth the price they’re asking but to get people interested and spark developer support.
    I haven’t touched my Vita for months and PS4 remote play currently is my last straw for it to make it worth the money I’ve paid (for me personally).
    If Sony messes this up again I’ll probably sell it for good. The fact that they showed it off with Knack seems promising but they showed it off with Killzone back then and that got us nowhere…

  4. Since I’ve almost never cared about AAA titles, I’m quite enjoying the indie titles and ports on my Vita along smaller titles I really care about (like Touch My Katamari). I really like the fact that Sony is endorsing indie developers, gaining profit and expanding the library in the meantime. But I don’t think this is the permanent plan for the Vita. While I see the system getting more and more indie developer-friendly, I believe Sony still has bigger plans for it. I also think that 2013 will reveal quite a bunch of those, with the launch of PS4 and possible extended remote play. I would love to be able to play my PS3/4 games on the Vita, leaving my TV on. Especially if remote play in the actual “remote” sense is possible with PS4. If 2013 brought me Fez and Xcom ports along with FFX and some good puzzle/strategy/rpg titles, I think I’d be happy as a clam.

  5. where was tony hawk HD? where was poker night 2? games like these would be perfect on the vita.

    • Yeah, it’s definitely missing a Tony Hawk game.

  6. Ive got Uncharted, Gravity Rush, CoD and Metal Gear Solid HD etc etc……but i’ve spent 80% of my time on my Vita playing Motorstorm RC. Whilst neither big budget or indie it strikes the perfect balance and is the perfect example of a quick play portable game.

    Never been a fan of indie games though, i may miss out, but i prefer big names showing off my £200 investment.

  7. If Thomas Was Alone is any example – and it is – then we can only hope for more like that from the indies.
    Also, if the Vita could run PS2 classics – and there were more actual PS2 classics available – that would be quite neat… (GTA series… Red Faction.. etc)..

    • Ditto on the PS2 classics, that would be amazing since the PS2 library itsel is amazing.

  8. I love that more of my friends now have a PSV & all are loving it! Should be fun with four of us playing them on the next boys European gaming trip!
    However, as I’ve said from the start, they need one sku & a price of no more than £150. RRP on games should not be more than £30. I think we’ll certainly get a price cut around ps4 launch time, but whether that’ll be too little too late by then? There are plenty of quality titles on the machine & I find them a lot of fun.
    Personally found AC3:L the most enjoyable AC game since AC2. Hope this years installment is even better. Still don’t like revelations on the ps3! :0S

  9. I’m just going to hold out until the PS4 launch before buying a Vita. I think that’s when the the little beauty will really come into it’s own and be more or less indispensable as an integral peripheral alongside next gen’s offerings……hopefully memory card pricing will have been addressed by then also! ;)

  10. Thomas Was Alone is probably the most fun I’ve had on my Vita in quite a while. I’m happy with the new direction but would like to see a few more big titles like Assassin’s Creed and another Uncharted.

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