Forza 5’s Day One Patch Brings Offline Drivatars

Even though Microsoft have backed away from always online DRM, there are still a lot of questions yet to be answered. One of the big ones was how certain games which were announced with specific online connectivity will handle this offline world which Microsoft dropped on developers, and in this case, how Turn 10 Studios would handle their Drivatar system in Forza Motorsport 5 without an online connection.

I totally called this a few weeks back, as Turn 10’s Dan Greenawalt spoke to IGN on the matter, revealing their plans to add offline Drivatars in a day one patch, amongst other things:

“So when you first boot up the game, we’re going to ask you to log in,” he explained. “And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars.

“Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on day one.

“[But] that is required content to play the game. We basically have designed the game to work with all that content no matter how late [it] is coming in, in order to make the biggest game possible.”

He continued to explain how subsequent log ins would top up your game with further Drivatars and content, which can then continue to be enjoyed offline.

Whilst Turn 10’s solution seems to make the best of the situation, what’s somewhat disappointing about this entire saga is that, even after stepping away from the brink, we will still see Microsoft’s system require at least one stable connection to the internet for set up, and if the data on disc is not a complete and playable game, a connection for each game as well. That’s something which will still exclude the millions of potential buyers who are without steady internet connections, almost as much as having an always on connection will.

Via IGN.

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10 Comments

  1. There are no words…….

  2. I don’t see too much of a problem with this, they could have after all charged for this content as paid DLC like we have seen with many day one games in the past, but it’s all free!
    The timing is unfortunate so soon after the touchy DRM debacle but I don’t think there’s anything underhanded going on here. I’ve known quite a lot of games that have a patch needed for install on day one due to release schedule timing and Dev work on the game still ongoing.
    Anyone without an internet connection is obviously screwed but that’s always been the case and I don’t see this situation as anything that’s not been done before.

  3. so if your internet connection is down the day you get the game, no game?

    and people thought day one patches were bad, now we might end up seeing half the game missing from the disc.

    i have to disagree with one thing.
    that’s not making the best of the situation.
    making the best of it would involve waiting till the content is finished and then sticking it on the disc.

    i can’t help but feel these forced one time logs ins have some ulterior purpose.

    my guess would be to ensure everybody who uses the games and the machine have to take some concious action to agree to the license before they can use them, so people can’t say they never read them and never agreed to them.

    i bet the first thing that comes up is a “press A to agree to the license agreement” screen.

    will copies produced later include the content?
    or will it still need a one time connection?
    i guess that’ll be the test as to whether there is more going on here than just content produced too late to get on the retail disc.

  4. Two things:

    1. shipping unfinished game = terrible.
    2.What about the future? Will we have games that are not playable anymore in 10-20 years? Again terrible.

    All this shows is that ‘the cloud’ was just a cheap excuse to screw people.

  5. “…you’re also going to get a whole bunch of content: tracks and cars.
    Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on day one.”

    What. The. Shit?
    So they don’t have enough time to finish all tracks and cars before they send the code to get pressed on discs but instead use the extra time until the game actually launches in stores to finish the original content and make it available as free DLC on day one?
    Talk about rushing a game…
    I wonder if DriveClub has similar problems.

  6. “I totally called this”

    Are you from ‘Bill & Ted’s Excellent Adventure’?

  7. Releasing a game without content which is required for the game to be playable – looks like the rumours of Xbox One games being well behind in development are worryingly true.

  8. Words, I have none.

    Luckily everyone above me has said everything I could have.

    I particularly like KeRaSh’s comment… “What. The. Shit?”

  9. please tell me Drivatar isn’t the real name they went with…has the same feeling as fucktard, outta my way you feckin drivatar.

  10. Why even print a disc? Wouldn’t a card with a redeem code be cheaper to print?

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