Even though Microsoft have backed away from always online DRM, there are still a lot of questions yet to be answered. One of the big ones was how certain games which were announced with specific online connectivity will handle this offline world which Microsoft dropped on developers, and in this case, how Turn 10 Studios would handle their Drivatar system in Forza Motorsport 5 without an online connection.
I totally called this a few weeks back, as Turn 10’s Dan Greenawalt spoke to IGN on the matter, revealing their plans to add offline Drivatars in a day one patch, amongst other things:
“So when you first boot up the game, we’re going to ask you to log in,” he explained. “And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars.
“Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on day one.
“[But] that is required content to play the game. We basically have designed the game to work with all that content no matter how late [it] is coming in, in order to make the biggest game possible.”
He continued to explain how subsequent log ins would top up your game with further Drivatars and content, which can then continue to be enjoyed offline.
Whilst Turn 10’s solution seems to make the best of the situation, what’s somewhat disappointing about this entire saga is that, even after stepping away from the brink, we will still see Microsoft’s system require at least one stable connection to the internet for set up, and if the data on disc is not a complete and playable game, a connection for each game as well. That’s something which will still exclude the millions of potential buyers who are without steady internet connections, almost as much as having an always on connection will.