Launching early next year, The Elder Scrolls Online will catapult one of gaming’s biggest fantasy universes into the realm of MMORPGs. The hugely popular genre continues to expand after a decade-long boom, assisted by the increasing number of free-to-play options available to gamers.
MMOs are fickle, unpredictable creatures; even now studios and publishers have yet to pin down what makes a sure-fire massively multiplayer hit. In the past few years alone we’ve seen dramatic cancellations (Amalur) and a plethora of games transferring from premium, subscription-based models.
According to The Elder Scrolls Online director, Paul Sage, Zenimax is looking to monopolise player loyalty with regular, substantive content updates:
We always want to make sure there is something new right around the corner. Our plan is to have new content coming out on a really frequent basis. We want to make sure that people are really into the game and get to experience a lot of new things.
The more frequently you update, the more the players like it. Players are more engaged. I think it is an issue of trust in a lot of ways
Sage confirmed that some post-launch content will be directed at expanding the game’s narrative. We won’t spoil any details but The Elder Scrolls Online, like every game in the acclaimed series, will have a core chain of quests. These will map out a definitive storyline from start to finish though Sage hints that this is only the beginning for players.
Source: Shack News
hazelam
shouldn’t that be a given for an MMO?
anyway, i’m looking forward to the game.
have they announced if it’s a sub based MMO yet?
i still don’t know how they turned a series like The Elder Scrolls into an MMO.
i mean, are there going to be thousands of ex prisoners running around Tamriel? ^_^