PSN Version Of GTA V Has Performance Issues

Research by Digital Foundry suggests those who downloaded Grand Theft Auto V from the PSN have bagged themselves an inferior (and more expensive) version of the game.

They have discovered “major instances of geometry bursting into view” and “textures taking too long to fully resolve”, explaining that at one point a skyscraper slowly pops in to view.

Cutting rapidly across several areas, the digital version has ground textures popping in half a second late – plus delays in the drawing of shadow maps and objects like grass. For the disc release, these issues don’t manifest to nearly the same extent, with the odd delay in rendering a plant or chair being the worst we see during several retrials.

The Xbox 360 version of the game also suffers from pop in when the “play” disk is installed, hopefully Rockstar are working on a patch for both versions of the game.

Source: Digital Foundry

35 Comments

  1. Digital Foundry proved that the PS3 retail version is the best version you can get right now. It’s kind of weird to see that the retail PS3 version is the best out of all platforms, but the PSN version has alot of problems.

  2. Why on earth should Sony be at fault for the digital version performing worse than the Blu-ray version?.They just sell the game via PSN, it was Rockstar who built the bloody game engine, which is just an evolution of that used on PS2 GTA3 etc.Entire point of the GTA 3 onwards engines is the ability to seamlessly stream assets from optical disc to a console lacking in the Ram department, something Sony are to blame for on PS2+PS3, but Rockstar designed the engine around PS2 limits. (GTA3 said to have started out as Dreamcast game, far more cartoony look etc).

    Why are’nt people saying Rockstar should refund them for past PS3 versions (GTA4, RDR etc) not being visually on par with the 360 versions (lower res etc) when they are built on technology ideally suited to a format with split Ram.

    Rockstar knew game would be for sale on PSN, that folks would be wanting to instal both discs on 360 to reduce noise, drive strain etc, games had millions spent on making and promoting it, so i don’t think it’d been too much to ask to have some work put in on the engine so it could ‘adjust’ to running off HDD.

    This is’nt the PS2 era where few people own a HDD is it?.Mind you Xbox GTA3/VC, looked bit sharper etc, but did’nt really use the HDD to huge extent, was that MS fault?.

    For years Sony been moaned at for putting in Blu-ray (wahh it’s too slow, wahh, i have to instal to HDD….) and now a game uses it to lok better and folks still are’nt happy?

  3. Here’s something that could help, it’s worked for some:

    1) Turn on PS3 in “Safe Mode”

    2) Run “Restore File System”

    3) Run “Rebuild Database”

    4) Enjoy the game

    5) If issue still persists, it maybe storage related, i.e you don’t have much system space left. Go delete some games and free up at least over 8gbs and then try the game again! :)

    • Sounds a bit like defragmenting, which would make sense. I don’t know if the OS uses any sort of Virtual memory but I’d say it’s probably always best to have a bare minimum level of storage space left on the HDD.
      Great tips dude ;)

  4. Jeeze. Reading some of your feedback is funny. I have a 2 yr old sexy black Slim, & Im getting all kinds of pop up, textures stuggling to keep up with the speed of the game & CRASHES!!!!!! A quarter of a second pop up time? How about 2 or 3 seconds , sitting NEXT to a building & it isnt there 1 moment & then boom. Hello. & streets disappearing while im on top of them. Media manipulation ? conspiracy ? ha ha ha. no . digital is lacking & it makes me worry 4 how Online will perform on my digital copy

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