This article was written by TSA community member Kitch.
I cheated on GTA V. I created my own server and gave myself a huge cash boost. I reached level 263 by robbing just one store. I’m not ashamed to write this and I’m aware of the backlash this confession could create, but I think Rockstar have shot themselves in the foot by monetising GTA online and ended up hurting the online game.
I was level 65 before I stumbled across the GTA hack on YouTube, having spent many, many hours on GTA Online. But I had done virtually no missions or races up until that point, and most of my time playing GTA V is spent either leaping off buildings, jumping through the Vinewood sign or barrel rolling Titans. I just want to “play” about.
The thought of having to take part in a competitive deathmatch, CTF or Race puts me off GTA Online, but doing so is the only way to enjoy my pastime of achieving absolutely nothing. Titans aren’t cheap and the odds are stacked against you when it comes to stealing a Rhino tank, but sometimes you just need to try and land a tank on the wings of a flying Titan cargo plane.
The single player game lets you cheat as much as you like and you can spawn a Rhino, Titan or a number of guns whenever you wish. By doing so you disable the trophy system, turning it into a pure sandbox, but this option isn’t available online. Why can’t I host a game where missions and races are disabled, but planes, cars and guns are only a phone call away?
Instead of monetising the online cash, I feel that Rockstar should have given the option to buy a zero XP and zero cash earning lobby. I would have paid real money for that, but since it wasn’t available, I created my own. I used my hacked character in a friends only lobby and used the cash to buy stuff to break and mess around with.
When you create a boosted server you disable all the missions and races anyway, so the only thing you can do is play around. By doing this, who have I hurt?
I’ve enabled cheats for online use while not earning any trophies or XP. The cash has been used to buy vehicles that are then trashed but no missions or races have been completed. Instead of banning players like me they should be asking why we did what we did. I didn’t hack my character to get ahead or earn trophies, I hacked so I could play the game the way it was intended to be played, the same way the single player can be and the way that GTA IV could be played online.
A Rhino tank costs $750k online, while it costs £11.99 in real money for $1.25m online cash. There’s no possible way I can say a tank is worth a little under £6, and then you still have to deal with the retrieval costs when the wing landing stunt goes wrong.
I understand that Rockstar are a business and need to make money, but surely they could have charged for DLC and not have borrowed and applied methods from free to play games to your continued online play. The Beach Bum DLC could have been around £4, the creator stuff around £5 when it comes out of beta and the heists around the £7 mark.
Rockstar said that by keeping the DLC free they are keeping everyone playing, but by charging for in-game vehicles they are excluding those of us that just want to explore and test the extremes of the game mechanics rather than grind.
I abhor spawn campers and cheaters in games, but by creating a character that I can buy anything with have I really cheated? As I’ve said several time, I don’t play missions or races; I simply play a game the way I think it should be played – in a fun way that has no adverse affect on anyone else with me and to further the shenanigans we’re already enjoying.