Bloomberg say that GTA 6 will get multiplayer next year

Grand Theft Auto VI GTA 6 header

Bloomberg has posted a video explaining why Grand Theft Auto IV took 13 years to make and cost an estimated $1 billion.

It’s fairly dry economic stats about costs and development, but at 9 minutes 58 second the narrator drops a bombshell. “Talking about GTA 6 as a single launch is missing something. The game that ships in 2026 is not even its final form,” they state. “The real long-term engine arrives a year later with multiplayer”

Rockstar has not mentioned multiplayer at all, despite the internet clamouring for a new version of GTA Online.  Bloomberg is a well-respected financial news source so it’s unlikely they have made a mistake, but perhaps revealed a gameplay detail they are aware of, but should have not.  The fact that a chapter of the YouTube video is named “The Online Multiplayer Engine” supports the idea that this isn’t a mistake by the narrator.

Rockstar has recently confirmed that you’ll be able to preload Grand Theft Auto VI from 10th November, giving you a headstart on getting the full game downloaded ahead of its launch on 19th November.

That’s pretty good, because GTA 6 will weigh in at a rather hefty 210GB – as confirmed the other day. You will potentially need a smidgeon more than that, though, with Rockstar stating that you’ll need up to 212GB, depending on your system.

Preloading will be available at midnight local time on 10th November for PS5, and globally at 12AM GMT on Xbox Series X|S.

That is true for digital pre-orders, while the retail code-in-box versions for both consoles being sold from 12th November, if you’d rather have a plastic box.

Just in case you need it, here’s an FAQ on the Rockstar support site. It does not provide emotional support for having to figure out which games to delete from your PS5 in order to make space.

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News Editor, very inappropriate, probs fancies your dad.

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