Since the Killzone series has a very noticeable divide between single player and multiplayer modes, but is known for both, we’re going to take a look at them separately in this version of WeView Verdict, focusing on single player first before going on to multiplayer.
“Campaign is spoiled by a couple of dreadful chapters” said Eldaveo while brnconnell conversely said he had “a blast” playing it, and actually thought that it was a favourite of theirs in the Killzone series.
The middle section may have been the best for tactical20 who said that it “was absolutely great” but thought that this was lost in the final few chapters. This opinion was shared by psychobudgie who said that there were “noticeable problems” towards the end of the campaign. “Shadow Fall is slow to get into but gets better as you progress” spoke Scythegpd.
Gastos84’s problems arose when he found the levels “laborious”, in part due to not recognising that it was better if played as a stealth game. “It couldn’t have been worse than KZ3, let’s put it that way” he said, and continued that Guerrilla are still, and always will be, “playing catch up to the near perfect FPS that was KZ2.” This opinion was shared by Andrewww who said “the story’s not as good as KZ:M’s, it’s better than KZ3, but topping one of my all-time favorites KZ2 is just very difficult.”
“The gameplay is a very mixed bag,” said TSBonyman, continuing, “Some sections are quite enjoyable but some others are really frustrating to say the least.” Foxhound_Solid stated that it was “fun but not as tight and well designed as two and three.”
“I really struggled with the single player mode” said djdustb, though perhaps not for reasons you’d expect. His colourblindness made the objective marker really hard to see, and in turn made the open world sections even more unbearable. Thankfully, a patch sorted most of the problems out and it soon became “great fun”. Tonycawley also suffered from similar issues with the markers.
Mick939 was left with a “bitter taste” but enjoyed the multiplayer side of things, even if Battlefield 4 was “superior”, and wished that Resistance 3 hadn’t failed so that franchise could’ve taken Killzone’s place in the launch line up. Mr Jimmy’s opinion was almost the direct opposite, as he hasn’t really touched Battlefield 4 since he bought it at launch. “This does me fine,” he said.
Overall, djdustb summed up the multiplayer well:
The multiplayer has me hooked. I cannot stop playing it (I even had to remove the disk from the drive otherwise whenever I turned the PS4 I would ignore all other games to have a quick game (which then lasts two hours!). The maps and updates are all welcome and really add to it with the new classes and weapons. The lack of levelling up I found strange at first, but now I love the idea of seeing a completed challenge come up on screen and working out what I can go for next.
Tuffcub wasn’t very happy with that challenge system, not because it gets in the way of a traditional ranking system, but because with all of the updates, new challenges are added, effectively taking his progress down: “I was up to 72% completed before the Insurgent DLC and that knocked me down to below 50% which is very demotivating. Stop moving the sodding goal posts.”
“If you intend to play the multiplayer, I absolutely think its worth buying a PS4 for Killzone.” said Eldaveo, responding to ron_mcphatty who questioned whether it was worth getting the system for this game.
With all that in mind, let’s head on to the results! That makes five votes for Buy It, five for Bargain Bin It, three for Rent It, and thankfully none for Avoid It. Perhaps not worth buying a PS4 for, then, unless you’re a big fan of multiplayer, but definitely worth buying if you have a PS4.
Poll time! It was an extremely close vote this week (one vote in it, between three titles!) which came as a surprise, and the next game up is another shooter, in the form of Call of Duty: Ghosts. So, we’ve added Knack to the poll – that should be a laugh if you vote for it!

The Von Braun
Been a big fan of the Killzone series across PS2-PSP and PS3 and had initally hoped Shadow Fall would be reason enough to buy a PS4 within the 1st 6 months, sadly it looks like yet again, Guerilla have delivered great tech in form of the game engine, but fallen short yet again in terms of game design.See KZ2 gameplay being held up as the pinnicle so far in series for SP campain, it was good, but teleporting boss did my head in.
I’d be very interested to hear more on just where Guerilla ‘fell down’ with gameplay on Shadow Fall and what direction/s fans want them to take to really turn the franchise into realising it’s potential.Hopefully Guerilla will take the constructive critiscm on-board for the next installment.
beeje13
I agree how some levels seem to be first person stealth, others are simply just corridor/open level shooter, not a problem, but the game gives little inclination to what approach you should use, not usually a problem, except that this is the first time in the series that it has happened.
Multiplayer is really good I think.
Killzone is rarely given the credit it deserves for its gameplay, because the technology always overshadows it. This could be a problem for future KZ/Guerilla games.
Mick939
The raving about killzone online now makes me want to jump back onto it.
Youles
Didn’t like it at first, but have now decided it’s awesome. Am going to start playing it regularly! I still don’t like the lack of colour variations in the maps – it seems the devs were limited to just a few colours at a time. Found the menus a bit intimidating/overwhelming at first too – so much information with little navigational assistance – but seem to have got the hang of it now.
Looks fucking awesome too, v pretty.