I’ve personally never played Warframe, but I’m well aware that several key members of the TSA community play it daily, which has led us to expanding our clan and looking for new recruits. I’m not going to be one of them, but you could be, just click that link!
It’s also quite an interesting one for WeView. Our ratings are usually based around whether you should buy the game or not, but since Warframe is a free-to-play game, we’re going to have to change that too!
Anyway, Warframe is essentially a PS4 and PC game where you team up with friends and take on enemy forces. Sounds pretty simple, but it’s a game that’s enhanced by the titular Warframes – a form of exo-armour which allows players to become much stronger.
It’s a third person game, and the procedurally generated maps makes for extremely varied gameplay, and lengthy playtimes. That’s perhaps why Tony, Kitch and Vandix seem to be constantly playing the game, but anyway, I digress.
I’m probably not the best informed for Warframe, but Jim did review it for the site, so we’ll jump into some of his words now:
If you’re looking for a decent online shooter to play with friends, you can do a lot worse. Warframe is a treat for the eyes and though it may lack context, it still plays incredibly well. It’s just a shame that Digital Extremes is so obviously putting the squeeze on anyone fed up with hours of credit-farming.
So, it’s a great game, but the free-to-play aspect may be its crux, as you’ve to purchase many Platinum credits to get anywhere. Saying that, if you spend £40, then you’ve paid the same as a full game, haven’t you? Which leads us to our hand-crafted and unique to Warframe rating system!
First of all, if you don’t think it’s even worth the internet bandwidth, then just say Avoid It, but if you think it’s worth playing for a bit, then just let us know at the end of your comment how much you’d be willing to pay for it. How does that sound?
Obviously, don’t say a ridiculous amount, but it should be fun to collect the average pricing next week. Get your comments in before the weekend and it’s likely you’ll be included in next week’s Verdict round-up.

GTOWN
The game improves every time it updates. It’s not perfect but it’s free. This game is perfectly playable without spending any real money.
It’s awful as a single player experience. It’s ok with a couple of random strangers. It’s brilliant with a few mates.
I’ve put a few quid in to support the development but mainly on shiny bits of kit not weapons.
If you play enough you can earn ingame currency (platinum)
Buy. About £20.
Kennykazey
I’ve only got a little past the tutorial, but I have played both the PC and PS4 version. I found the controls to be clunky and unnatural on console.
PC version: Worth a go, but I wouldn’t spend more than a tenner or two.
PS4 version: Avoid.
NotSmartEnough
I’ve probably spent £15 on the premium currency (platinum), but that’s mainly impatience my part. There’s nothing you have to pay for that can’t be unlocked by grinding.
There’s a lot of depth to the game and the regular updates add value to something which is essentially free. I think a price of £20 would be fair, compared to a lot of other PSN games that lack the same longevity.
Vandix
Well, I’ve spend about €70 in my 500+ hours of play time, I just love this game.
I’d like to ask all the people who are saying Avoid It, when was the last time you tried it? The game is very different now, then it was in the beginning.
Although the default control settings are not that great, I’ll admit that.
Shadow_lawless
Brilliant game with a lot of depth. i think like most mmo’s at a glance the combat can look a little dull, but between deep mod system, weapon mastery system and DMC style melee with different stances combos and weapons create a very satisfying experience.
I only started playing recently, but both me and my brother are hooked. The gameplay could be described as a cross between lost planet and DMC, update 13 brings loads of stances for each type of melee weapon as well as the ability to block bullets Star Wars style very fun. As for the class and level progression system it is very unique. Each warframe acts like a different class specialised for different types of combat but you aren’t forced to stick to any, as you progress through the game you can build new warframes and use them according to the type of mission. Abilities are dependant on warframe and the mods you have equipped. Mods can be upgraded and swapped out before each mission, they remind a me a little bit of a type of card type game (yugioh?) where if your smart you can stack them in such a way to perfectly suit the type of enemies you’re taking on I.e. Mixing different elements to create new attack effects etc, it’s really quite deep and addictive trying to get all the rare mods. Definitely give it a go
salvodaze
I think it’s quite fun for a F2P, seems to offer lots of gameplay for a free title that doesn’t push you to pay. I played only around 5-6 hours and it was hard to understand the mods (not sure I correctly did anyway) but each time I had good fun, even though I played with complete strangers. The environments, enemies, characters – everything – was too gray for me though. That sure stopped me from going back to it more.
TRY IT. I spent too little time on it to comment on what price it deserves.
Greg Aldridge
£40+ easily worth full game price and personally I’m north of that. With over 320 hours played so far I’m loving it and the money I’ve put in has been simply because I felt Digital Extremes deserves reward for the entertainment I’m receiving.
I don’t mention it in every one of my What We Played posts but trust me it is played every week and most days when I get at least a few minutes for gaming.
It has evolved massively since the PS4’s launch with aspects of the mechanics having been overhauled, tilesets updated (the Earth tileset being probably the most dramatically changed) a steady stream of new weapons and Warframes and the core game engine itself much improved. The frame rate could be dire in the early days when the screen got busy but that’s effectively history now. The level of graphical polish has been improved all round.
There was no real guidance within the game in the early days as to the game mechanics, leaving you to either work it out as you went along or hit up the Wiki. Now there is a Training section in the in-game Codex, which is effectively your manual and more than enough to get you going. You’ll still want to go to the Wiki to seek the really in depth info though.
It’s worth playing around with the controller settings to make the most of the game on PS4. I strongly recommend turning off ‘Hold Jump To Wallrun’ and since an update around the turn of the year button assignments have been fully configurable. I’ve moved two of the four powers off the touchpad and onto the d-pad which makes it much harder to trigger the wrong one in a panic with a diagonal swipe of a the finger. :-)
If you played it at launch and haven’t been back since I highly recommend giving it another go. It won’t cost you anything but a little of your time.